The Computer Graphics Manual

The Computer Graphics Manual
Author: David Salomon
Publisher: Springer Science & Business Media
Total Pages: 1559
Release: 2011-09-18
Genre: Computers
ISBN: 0857298860


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This book presents a broad overview of computer graphics (CG), its history, and the hardware tools it employs. Covering a substantial number of concepts and algorithms, the text describes the techniques, approaches, and algorithms at the core of this field. Emphasis is placed on practical design and implementation, highlighting how graphics software works, and explaining how current CG can generate and display realistic-looking objects. The mathematics is non-rigorous, with the necessary mathematical background introduced in the Appendixes. Features: includes numerous figures, examples and solved exercises; discusses the key 2D and 3D transformations, and the main types of projections; presents an extensive selection of methods, algorithms, and techniques; examines advanced techniques in CG, including the nature and properties of light and color, graphics standards and file formats, and fractals; explores the principles of image compression; describes the important input/output graphics devices.

Computer Graphics Lab Manual

Computer Graphics Lab Manual
Author: Dimitiry E. Skopin
Publisher:
Total Pages: 0
Release: 2010
Genre: Color computer graphics
ISBN:


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Computer Graphics

Computer Graphics
Author: Donald Hearn
Publisher: Prentice Hall
Total Pages:
Release: 1994-01-01
Genre:
ISBN: 9780131615632


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Computer Graphics Problems Manual

Computer Graphics Problems Manual
Author: Daniel L. Ryan
Publisher:
Total Pages: 247
Release: 1983
Genre: Computer graphics
ISBN:


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Computer Graphics

Computer Graphics
Author:
Publisher: Computer Graphics,Sinha,Udai
Total Pages: 22
Release: 2008
Genre: Computer graphics
ISBN: 0070634378


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This book is written for the student who wishes to learn not only the concepts of computer graphics but also its meaningful implementation. It is a comprehensive text on Computer Graphics and is appropriate for an introductory course in the subject.

Fundamentals of Computer Graphics

Fundamentals of Computer Graphics
Author: Peter Shirley
Publisher: CRC Press
Total Pages: 784
Release: 2009-07-21
Genre: Computers
ISBN: 1439865523


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With contributions by Michael Ashikhmin, Michael Gleicher, Naty Hoffman, Garrett Johnson, Tamara Munzner, Erik Reinhard, Kelvin Sung, William B. Thompson, Peter Willemsen, Brian Wyvill. The third edition of this widely adopted text gives students a comprehensive, fundamental introduction to computer graphics. The authors present the mathematical fo

Computer Graphics User's Manual

Computer Graphics User's Manual
Author: Bucknell Computer Services
Publisher:
Total Pages:
Release: 1985
Genre: Computer graphics
ISBN:


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Computer Graphics for Television

Computer Graphics for Television
Author: Samuel H. Edsall
Publisher:
Total Pages: 192
Release: 2007
Genre: Computers
ISBN:


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The award-winning Expositor's Bible Commentary—now completely revised. The original work has earned its reputation with students, professors, and pastors the world over. Now this thirteen-volume set builds upon the foundation of its predecessor with the most current scholarship and resources.

The Complete Guide to Blender Graphics

The Complete Guide to Blender Graphics
Author: John M. Blain
Publisher: CRC Press
Total Pages: 561
Release: 2019-04-15
Genre: Computers
ISBN: 0429589832


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BlenderTM is a free Open Source 3D Creation Suite supporting the entire modeling and animation pipeline – modeling, rigging, animation, simulation, rendering, compositing and motion tracking. The program also includes Video Editing and Grease Pencil 2D Animation. The program is free to download and use by anyone for anything. The Complete Guide to Blender Graphics: Modeling and Animation, 5th Edition is a unified manual describing the operation of Blender version 2.80 with its New Improved Interface, New Workspaces and New Eevee Render System. This book introduces the program's Graphical User Interface and shows how to implement tools for modeling and animating characters and creating scenes with the application of color, texture and special lighting effects. Key Features: The book is designed to lead new users into the world of computer graphics using Blender 2.80 and to be a reference for established Blender artists. The book presents instruction in a series of short chapters with visual references and practical examples. Instructions are structured in a building-block fashion using contents in earlier chapters to explain more complex operations in later chapters.