The Black Art of Video Game Console Design

The Black Art of Video Game Console Design
Author: André LaMothe
Publisher: Sams Publishing
Total Pages: 0
Release: 2006
Genre: Computer games
ISBN: 9780672328206


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Written by Computer Scientist Andre' LaMothe, the world's best selling game programming author, The Black Art of Video Game Console Design breaks new ground in game development by bridging the alien worlds of hardware and software together for the first time! The Black Art of Video Game Console Design is written for the programmer and/or hobbyist interested in software game development, but also wants to understand the hardware games are implemented on. This book assumes no prior knowledge of Electrical Engineering or Computer Architecture, but takes you on a breathtaking journey from atomic semiconductor theory to the design and construction of basic video game consoles that you can build and write your own games for! Included in the book is the entire design of numerous embedded game systems including the XGameStation systems and much more. The Black Art of Video Game Console Design with 800+ pages covers everything you need to know to design your own game console including: * Basic atomic physics and semiconductor theory primer. * Introduction to circuit analysis; current, voltage, and resistance. * Analog design using discrete components. * Digital electronics and Boolean algebra. * Physical hardware construction and prototyping techniques. * Combinational logic and advanced integrated circuit building blocks. * Finite state machine design. * Computer architecture and design. * Understanding and using microprocessors and microcontrollers. * Developing software for embedded systems. * Designing video (NTSC/VGA), audio, and input device systems. * Interfacing and communications. * The complete design and discussion of numerous game systems including the XGameStations! CD-ROM Contains * PCB and circuit simulation tools. * All necessary data sheets. * Demos and source code. * Complete designs to numerous embedded systems including the XGameStations.

Black Art of 3D Game Programming

Black Art of 3D Game Programming
Author: André LaMothe
Publisher:
Total Pages: 0
Release: 1995
Genre: Computer games
ISBN: 9781571690043


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Written by a master programmer, this book explains in detail what's behind the programming of those complex, mesmerizing video games. LaMothe makes clarity a priority, discussing math, projections, hidden surface removal, lighting, and transformation in an easy-to-understand language, and concludes by showing how to assemble all the pieces of a game into a complete product. 30 screen dumps.

The Illustrated History of 151 Video Games

The Illustrated History of 151 Video Games
Author: Simon Parkin
Publisher:
Total Pages: 0
Release: 2014-01-07
Genre: Video games
ISBN: 9780754823902


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More than any other entertainment medium, videogames offer the chance for us to participate in a worldbeyond the ordinary. Whether you are playing as asupersonic hedgehog, an athletic archeologist, or amoustachioed Italian plumber, video games allow theirplayers to inhabit spaces where the usual parameters ofexistence do not apply. The medium's history ischronicled through the individual stories of 151 of themost iconic video games. Beginning in the early 1970s, the book charts five decades of the pixel revolution. Thestory of each game is accompanied by trivia andquotations, and illustrated with photographs, screenshotsand artwork. This celebratory reference, and up-to-datehistory, will enthral any video games aficionado. - Chronicles the history of gaming through an analysis of151 of the world's most-iconic and best-loved games - Expert analysis of the story of each game, accompaniedby fascinating trivia, memorable quotes, and informationon the year of publication and where the game can beplayed today - Includes titles across all platforms, including arcade, console, PC, online and handheld games - Charts five decades of video game evolution, fromComputer Space to Fez - Compulsively illustrated with over 1000 actionscreenshots, game artworks and photographs

The Game Console 2.0

The Game Console 2.0
Author: Evan Amos
Publisher: No Starch Press
Total Pages: 314
Release: 2021-09-08
Genre: Games & Activities
ISBN: 1718500610


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This revised and expanded second edition of the bestselling The Game Console contains brand new content, with coverage of 50 more consoles, variants, and accessories in 50 added pages. The Game Console 2.0 is a gorgeous coffee table book for geeks and gamers that brings together highly detailed photos of more than 100 video game consoles and their electronic interiors spanning nearly five decades. Revised and updated since the first edition’s celebrated 2018 release, The Game Console 2.0 is an even bigger archival collection of vividly detailed photos of more than 100 video-game consoles. This ultimate archive of gaming history spans five decades and nine distinct generations, chronologically covering everything from market leaders to outright failures, and tracing the gaming industry’s rise, fall, and monumental resurgence. The book’s 2nd edition features more classic game consoles and computers, a section on retro gaming in the modern era, and dozens of new entries — including super-rare finds, such the Unisonic Champion 2711, and the latest ninth-generation consoles. You’ll find coverage of legendary systems like the Magnavox Odyssey, Atari 2600, NES, and the Commodore 64; systems from the ‘90s and 2000s; modern consoles like the Nintendo Switch, Xbox Series X|S, and PlayStation 5; and consoles you never knew existed. Get a unique peek at the hardware powering the world’s most iconic video-game systems with The Game Console 2.0 — the perfect gift for geeks of all stripes and every gamer’s must-have coffee-table book.

The Big Bad World of Concept Art for Video Games

The Big Bad World of Concept Art for Video Games
Author: Eliott Lilly
Publisher:
Total Pages: 0
Release: 2015
Genre: Art
ISBN: 9781624650208


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This is a comprehensive book that gives aspiring artists an honest, informative, and concise look at what it takes to become a concept artist in the video game industry. Author Eliott Lilly uses his own student work as a teaching tool along with personal experiences to help you on your journey. From finding the right school and getting the most out of your education, to preparing your portfolio and landing your first job, the advice and strategies Eliott offers are organized for easy reference and review. The book also features an extensive list of resources that students will find useful, as well as interviews with renowned concept artists David Levy, Sparth, Stephan Martiniere, Ben Mauro, and Farzad Varahramyan, all offering their own invaluable advice.

The Black Art of Xbox Mods

The Black Art of Xbox Mods
Author: Jonathan Harbour
Publisher: Sams Publishing
Total Pages: 0
Release: 2004-12
Genre: Video games
ISBN: 9780672326837


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Showing how to make the most of the Xbox, this book includes simple modifications that can allow users to network their consoles to play games over the Internet or on a home network. It also includes sections on how to install a modchip and how to make the most of EvolutionX.

The Game Console

The Game Console
Author: Evan Amos
Publisher:
Total Pages: 265
Release: 2018-11-06
Genre: Art
ISBN: 1593277431


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"A photographic history of video game consoles and the hardware inside them"--

History of Digital Games

History of Digital Games
Author: Andrew Williams
Publisher: CRC Press
Total Pages: 413
Release: 2017-03-16
Genre: Computers
ISBN: 1317503805


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The growth of videogame design programs in higher education and explosion of amateur game development has created a need for a deeper understanding of game history that addresses not only "when," but "how" and "why." Andrew Williams takes the first step in creating a comprehensive survey on the history of digital games as commercial products and artistic forms in a textbook appropriate for university instruction. History of Digital Games adopts a unique approach and scope that traces the interrelated concepts of game design, art and design of input devices from the beginnings of coin-operated amusement in the late 1800s to the independent games of unconventional creators in the present. Rooted in the concept of videogames as designed objects, Williams investigates the sources that inspired specific game developers as well as establishing the historical, cultural, economic and technological contexts that helped shape larger design trends

Ultra Massive Video Game Console Guide Volume 1: Signature Edition

Ultra Massive Video Game Console Guide Volume 1: Signature Edition
Author: Mark Bussler
Publisher:
Total Pages:
Release: 2017-07-25
Genre:
ISBN: 9781592180233


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The ultimate collection of game systems in the universe! From Atari to Nintendo and PlayStation, it's here. Reviews, photographs, and collecting advice for more than 20 retro and modern game systems.Celebrate the art and character of video game console design with this ultra massive collection of reviews, photographs and recommended games for game consoles past and present. The Ultra Massive Video Game Console Guide Volume 1 includes the following:- SEGA GENESIS- SEGA MEGA DRIVE- SEGA GENESIS NOMAD- ATARI 2600- NINTENDO ENTERTAINMENT SYSTEM- VECTREX- SUPER NINTENDO- SUPER FAMICOM- NEO-GEO CD- PLAYSTATION 2- NINTENDO GAME BOY- MAGNAVOX ODYSSEY 2- NINTENDO FAMICOM- FAMICOM DISK SYSTEM- FAMICLONES- MATTEL INTELLIVISION- ARCADIA 2001- NEO-GEO POCKET COLOR- TEXAS INSTRUMENTS TI-99/4A- SEGA 32X- SEGA CDWritten and photographed by Mark Bussler, producer of Classic Game Room, the longest running Internet video game review show. Mark has collected more than 100 game systems and thousands of games since he started playing Atari 2600 in 1980.Contained within these pages is a fun, stylish look at game systems that aren't normally covered like the Famicom Disk System, Magnavox Odyssey 2 and Neo-Geo CD. Mark suggests recommended games to collect for each game console that deliver the best bang for the buck. For example, when collecting for Sega Genesis start out with The Revenge of Shinobi, Altered Beast, Super Monaco GP and Sonic the Hedgehog. For Atari 2600 you should always begin your library with Yars' Revenge, Berzerk, Super Breakout and Combat.Filmed in the studio and outside, Mark photographed videogame consoles in environments where we don't normally see them so that we may appreciate their styling and industrial design. This special Signature Edition is signed by the writer.

From Concept to Console

From Concept to Console
Author: Elizabeth Greenberg
Publisher:
Total Pages: 64
Release: 2015
Genre: Video games
ISBN: 9780985890063


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Catalog of an exhibition published on the occasion of the exhibit September 4 - December 13, 2015