Fitness Dice

Fitness Dice
Author: Chronicle Books
Publisher:
Total Pages: 7
Release: 2020-08-18
Genre:
ISBN: 9781452182384


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For fitness lovers of all levels, this handy kit includes 7 wooden dice and an instructional booklet with 36 different exercises--offering a fun and effective way to get a full-body workout at home or on the go. Each die represents a different area of focus: lower body, upper body, chest and back, core, cardio, full body, and number of reps/time. Simply roll the dice to generate a workout sequence or to add variety to an existing routine. With thousands of possible combinations and options for making exercises easier or more challenging, Fitness Dice is guaranteed to keep workouts fresh and exciting. No props or equipment needed! INCLUDES: 7 wooden dice, an instructional booklet with explanations for 36 different exercises-at a lower price point than many other fitness products. GET A FULL-BODY WORKOUT AT HOME, NO EQUIPMENT NECESSARY: Roll the dice for a unique fitness routine every time. You don't need any weights, props, or machines--just your own body! THOUSANDS OF POSSIBLE COMBINATIONS: The dice cover various body parts and types of exercises (cardio, back, arms, legs, etc.), and determine the number of reps and duration. With more than 45,000 workout possibilities, you'll never have to do the same one twice! TAKES THE INTIMIDATION OUT OF WORKING OUT: No matter your fitness level, these dice will create a great workout. And the included booklet will guide you through each exercise as well as offer tips on stretching, warming up, and cooling down. GREAT FOR BUSY FOLKS ON THE GO: No need to worry about getting to the gym or a workout class; fit in an efficient workout whenever and wherever! FUN, UNIQUE GIFT OR SELF-PURCHASE FOR FITNESS FANS: Great for men and women, health-conscious folks, fans of other quick routines like the 7-Minute Workout, and beginners as well as more advanced athletes.

¡Qué me dices! (Subscription)

¡Qué me dices! (Subscription)
Author: Montse Mir
Publisher: Pearson
Total Pages: 209
Release: 2014-07-28
Genre: Foreign Language Study
ISBN: 0133792749


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This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. ¿Qué me dices? is all about conversation. Intended for the fourth or fifth semester course at colleges and universities around the world, its plethora of engaging pair and small group activities motivate learners to put Spanish to use to create meaningful, memorable, and enjoyable exchanges and realistic conversations. Students are presented and guided through chapter themes and are given opportunities to research topics of their choice, which are then discussed and shared through task-oriented activities in the classroom. The ACTFL Proficiency Guidelines for speaking provide the basis for the selection of content and sequencing in ¿Qué me dices? Chapters in the text move from functions, text types and contexts targeted at the intermediate-mid level of proficiency up to the superior level. Many classroom activities are designed around the type of conversation stimuli one would encounter during an Oral Proficiency Interview (OPI). Chapters are not interrelated so depending on the level of students, one can start at any given chapter.

A Roll of the Dice

A Roll of the Dice
Author: Stéphane Mallarmé
Publisher:
Total Pages: 0
Release: 2024-04-16
Genre: Design
ISBN: 9781950268948


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A contemporary and authentically designed translation of one of Stéphane Mallarmé's most famous poems.

The Dice Man

The Dice Man
Author: Luke Rhinehart
Publisher: Abrams
Total Pages: 347
Release: 1998-05-01
Genre: Fiction
ISBN: 1590207041


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“One of the fifty most influential books of the last half of the twentieth century,” a comic novel about a therapist making life choices by rolling dice. (BBC) The cult classic that can still change your life . . . Let the dice decide! This is the philosophy that changes the life of bored psychiatrist Luke Rhinehart―and in some ways changes the world as well. Because once you hand over your life to the dice, anything can happen. Entertaining, humorous, scary, shocking, subversive, The Dice Man is one of the cult bestsellers of our time. “A fine piece of fiction . . . touching, ingenious and beautifully comic.” —Anthony Burgess, author of A Clockwork Orange “Luke Rhinehart and THE DICE MAN have launched a psychiatric revolution.” —London Sunday Telegraph “A blackly comic amusement park of a book.” —TIME Magazine “Weird, hilarious . . . an outlandishly enjoyable book.” —St. Louis Post-Dispatch “Witty reckless clever . . . . a caper at the edge of nihilism.” —LIFE Magazine “Brilliant . . . much like CATCH-22 . . . the sex extra-juicy.” —The Houston Post “Outrageously funny.” —Fort Worth Star-Telegram “Hilarious and well-written . . . A brilliant summary of modern nihilism. Dice living will be popular, no doubt of that.” —Time Out (London)

Sunny Rolls the Dice: A Graphic Novel (Sunny #3)

Sunny Rolls the Dice: A Graphic Novel (Sunny #3)
Author: Jennifer L. Holm
Publisher: Scholastic Inc.
Total Pages: 226
Release: 2019-10-01
Genre: Juvenile Fiction
ISBN: 1338233165


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From the award-winning duo of Jennifer and Matthew Holm comes the third book in the bestselling Sunny series, Sunny Rolls the Dice -- full of heart, laughs, and adventure! Too cool for school . . . or the least groovy girl in the grade?Sunny's just made it to middle school . . . and it's making her life very confusing. All her best friend Deb wants to talk about is fashion, boys, makeup, boys, and being cool. Sunny's not against any of these things, but she also doesn't understand why suddenly everything revolves around them. She's much more comfortable when she's in her basement, playing Dungeons & Dragons with a bunch of new friends. Because when you're swordfighting and spider-slaying, it's hard to worry about whether you look cool or not. Especially when it's your turn to roll the 20-sided die. Trying hard to be cool can make you feel really uncool . . . and it's much more fun to just have fun. Sunny's going to find her groove and her own kind of groovy, with plenty of laughs along the way.

The Destiny Dice

The Destiny Dice
Author: David Bischoff
Publisher: Crossroad Press
Total Pages: 171
Release: 2021-07-06
Genre: Fiction
ISBN:


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The Fantasy Classic Returns for another Roll! The Games are afoot in Mullshire, as Ian Farthing must trek into the horrific Dark Circle to discover the secrets of his past -- and save his world from an evil beyond imagination. "A GAME OF THRONES sent THROUGH THE LOOKING GLASS with ALICE IN WONDERLAND" - Kristin Sparks "Amazing and Masterful" - RJ PARKER

Dice Games Properly Explained

Dice Games Properly Explained
Author: Reiner Knizia
Publisher: Blue Terrier Press
Total Pages: 226
Release: 2010
Genre: Games & Activities
ISBN: 9780973105216


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World-renowned game designer Reiner Knizia has written the absolute classic on dice games and strategies. Straightforward and easy-to-read, this little gem gives detailed instructions, comprehensive odds, and insightful strategies on nearly 150 dice games and variations-several of which appear only within these pages.

Loaded Dice

Loaded Dice
Author: James Swain
Publisher:
Total Pages: 386
Release: 2004-08
Genre: Blackjack (Game)
ISBN: 9781402595585


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Valentine is in Las Vegas, on the trail of his wayward son, Gerry, who has gone AWOL from card-counting school. Mixing work with parental responsibility, Tony also agrees to help maverick casino owner Nick Nicocropolis prevent two rival owners from putting him out of business.

The Dice Book

The Dice Book
Author: Kevin McCaughey
Publisher: Pro Lingua Learning
Total Pages: 128
Release: 2019-03
Genre: English language
ISBN: 9780866474900


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The Dice Book features 112 photocopiable activities using "dice frames" - six prompts for saying something and reacting in small groups. It's simple, fast, and easy to do! There are three main types of frames: open-ended speaking, grammar, and vocabulary. The advantages of Dice Frames" are: 1) Maximizing practice: When students play in small groups, taking turns, they generate lots of speaking practice; 2) Scaffolding: Students know how to respond after rolling their dice, because each dice frame supplies a structure, model, prompt or example--often all of these; 3) Personal interest: The frames guide students to speak about themselves, to express opinions, to recall experiences, or to be creative; 4) No preparation: Teachers need virtually no preparation for these student-centered games. All teachers need to do is find a dice frame that fits the lesson, or choose one at random as a warm-up; 5) Short activities: Dice games typically take five to fifteen minutes of class time. Teachers can insert a quick-hitting dice game into every lesson or two. Their brevity and flexibility are great strengths of the game; and 6) A student-centered approach: With The Dice Book, teachers can relax and take an interest in what students have to say, assessing student performance, altering the content when necessary, and bringing the activity to an end when it loses steam. "

The Pocket Guide to Dice & Dice Games

The Pocket Guide to Dice & Dice Games
Author: Keith Souter
Publisher: Simon and Schuster
Total Pages: 231
Release: 2013-01-28
Genre: Games & Activities
ISBN: 1620879786


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Dice games have been played for centuries and are a staple of the playground, board games, and casinos alike. This pocket guide spans the history of dice and offers clear explanations of popular dice games, including farkle (played since the Middle Ages), Gluckhaus (a German game of fortune, played since the medieval era), craps, and Jacks! This guide also includes tips on winning and how to avoid being tricked by loaded or “crooked” dice. Famous dice players, such as the Roman emperors Augustus and Caligula, lost money playing dice and quickly stole other people’s to continue their gaming sprees. In the early nineteenth century, fortunes could be won and lost at the roll of a die and it was not only money which was gambled away, but estates and even marriages. Full of fascinating facts and useful tips, this is a must-read book for everyone interested in family fun, games, gambling, or social history. Did you know? • Dice derives from the Latin datum, meaning “ought to be played” • The black marks showing the numbers are called pips • Dice were first played in India around 3000 bc • Dice were originally made from bones, including knuckle and ankle bones • Traditionally cubed, dice also come in other geometric shapes, incuding the zocchihedron, the 100-sided die, and the deltoidal icositetrahedron, where each side is shaped like a kite