Virtual Reality in Archaeology

Virtual Reality in Archaeology
Author: Juan A. Barceló
Publisher: British Archaeological Reports Oxford Limited
Total Pages: 276
Release: 2000
Genre: History
ISBN:


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Computer Applications and Quantitative Methods in Archaeology (CAA)

Virtual Heritage

Virtual Heritage
Author: Erik Malcolm Champion
Publisher: Ubiquity Press
Total Pages: 153
Release: 2021-07-22
Genre: Social Science
ISBN: 1914481011


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Virtual heritage has been explained as virtual reality applied to cultural heritage, but this definition only scratches the surface of the fascinating applications, tools and challenges of this fast-changing interdisciplinary field. This book provides an accessible but concise edited coverage of the main topics, tools and issues in virtual heritage. Leading international scholars have provided chapters to explain current issues in accuracy and precision; challenges in adopting advanced animation techniques; shows how archaeological learning can be developed in Minecraft; they propose mixed reality is conceptual rather than just technical; they explore how useful Linked Open Data can be for art history; explain how accessible photogrammetry can be but also ethical and practical issues for applying at scale; provide insight into how to provide interaction in museums involving the wider public; and describe issues in evaluating virtual heritage projects not often addressed even in scholarly papers. The book will be of particular interest to students and scholars in museum studies, digital archaeology, heritage studies, architectural history and modelling, virtual environments.

Communicating the Past in the Digital Age

Communicating the Past in the Digital Age
Author: Sebastian Hageneuer
Publisher: Ubiquity Press
Total Pages: 223
Release: 2020-02-06
Genre: Social Science
ISBN: 1911529862


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Recent developments in the field of archaeology are not only progressing archaeological fieldwork but also changing the way we practise and present archaeology today. As these digital technologies are being used more and more every day on excavations or in museums, this also means that we must change the way we approach teaching and communicating archaeology as a discipline. The communication of archaeology is an often neglected but ever more important part of the profession. Instead of traditional lectures and museum displays, we can interact with the past in various ways. Students of archaeology today need to learn and understand these technologies, but can on the other hand also profit from them in creative ways of teaching and learning. The same holds true for visitors to a museum. This volume presents the outcome of a two-day international symposium on digital methods in teaching and learning in archaeology held at the University of Cologne in October 2018 addressing exactly this topic. Specialists from around the world share their views on the newest developments in the field of archaeology and the way we teach these with the help of archaeogaming, augmented and virtual reality, 3D reconstruction and many more. Thirteen chapters cover different approaches to teaching and learning archaeology in universities and museums and offer insights into modern-day ways to communicate the past in a digital age.

Virtual Archaeology

Virtual Archaeology
Author:
Publisher:
Total Pages: 294
Release: 1997
Genre:
ISBN:


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The Past as a Digital Playground: Archaeology, Virtual Reality and Video Games

The Past as a Digital Playground: Archaeology, Virtual Reality and Video Games
Author: Stefano Bertoldi
Publisher: Archaeopress Publishing Ltd
Total Pages: 124
Release: 2022-06-02
Genre: Social Science
ISBN: 1803272678


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This book collects the contributions to a two-day conference which illustrate a digital project developed at the Archaeological and Technological Park of Poggibonsi (Siena, Tuscany), where Virtual Reality and an educational video game are being used to enhance the archaeological content deriving from the excavation of the medieval site.

Developing Effective Communication Skills in Archaeology

Developing Effective Communication Skills in Archaeology
Author: Proietti, Enrico
Publisher: IGI Global
Total Pages: 347
Release: 2019-11-22
Genre: Social Science
ISBN: 1799810615


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Communicating archaeological heritage at the institutional level reflects on the current status of archeology, and a lack of communication between archaeologists and the general public only serves to widen the gap of understanding. As holders of this specific scientific expertise, effective openness and communication is essential to understanding how a durable future can be built through comprehension of the past and the importance of heritage sites and collections. Developing Effective Communication Skills in Archaeology is an essential research publication that examines archeology as a method for present researchers to interact and communicate with the past, and as a methods for identifying the overall trends in the needs of humanity as a whole. Presenting a vast range of topics such as digital transformation, artificial intelligence, and heritage awareness, this book is essential for archaeologists, journalists, heritage managers, sociologists, educators, anthropologists, museum curators, historians, communication specialists, industry professionals, researchers, academicians, and students.

United States Reports

United States Reports
Author: United States. Supreme Court
Publisher:
Total Pages:
Release: 2004
Genre: Law reports, digests, etc
ISBN:


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Virtual Archaeology

Virtual Archaeology
Author: Franco Niccolucci
Publisher: British Archaeological Reports Oxford Limited
Total Pages: 260
Release: 2002
Genre: Social Science
ISBN:


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The VAST conference brought together a large number of scholars working with or researching virtual reality in archaeology, a subject which also includes 3D modelling, computer visualisation and GIS for example. This volume publishes the papers given at the 2000 conference and covers a broad range of scientific and virtual cultural research, with case studies from the ancient Near East, Cumae near Naples, a prehistoric cave in Lecce (Italy), historic Bologna, and Pompeii among others. The papers are all in English and can also be found on the accompanying CD-Rom.

Paradata and Transparency in Virtual Heritage

Paradata and Transparency in Virtual Heritage
Author: Anna Bentkowska-Kafel
Publisher: Routledge
Total Pages: 366
Release: 2016-05-13
Genre: Business & Economics
ISBN: 131708425X


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Computer-Generated Images (CGIs) are widely used and accepted in the world of entertainment but the use of the very same visualization techniques in academic research in the Arts and Humanities remains controversial. The techniques and conceptual perspectives on heritage visualization are a subject of an ongoing interdisciplinary debate. By demonstrating scholarly excellence and best technical practice in this area, this volume is concerned with the challenge of providing intellectual transparency and accountability in visualization-based historical research. Addressing a range of cognitive and technological challenges, the authors make a strong case for a wider recognition of three-dimensional visualization as a constructive, intellectual process and valid methodology for historical research and its communication. Intellectual transparency of visualization-based research, the pervading theme of this volume, is addressed from different perspectives reflecting the theory and practice of respective disciplines. The contributors - archaeologists, cultural historians, computer scientists and ICT practitioners - emphasize the importance of reliable tools, in particular documenting the process of interpretation of historical material and hypotheses that arise in the course of research. The discussion of this issue refers to all aspects of the intellectual content of visualization and is centred around the concept of 'paradata'. Paradata document interpretative processes so that a degree of reliability of visualization outcomes can be understood. The disadvantages of not providing this kind of intellectual transparency in the communication of historical content may result in visual products that only convey a small percentage of the knowledge that they embody, thus making research findings not susceptible to peer review and rendering them closed to further discussion. It is argued, therefore, that paradata should be recorded alongside more tangible outcomes of research, preferably as an integral part of virtual models, and sustained beyond the life-span of the technology that underpins visualization.