This Book Contains Graphic Language

This Book Contains Graphic Language
Author: Rocco Versaci
Publisher:
Total Pages: 252
Release: 2007
Genre: Language Arts & Disciplines
ISBN:


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This Book Contains Graphic Language examines different literary forms and genres in relation to their comic book counterparts. >

May Contain Graphic Material

May Contain Graphic Material
Author: M. Keith Booker
Publisher: Praeger
Total Pages: 726
Release: 2007-10-30
Genre: Performing Arts
ISBN:


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Since the first Superman film came to the screen in 1978, films adapted from comics have become increasingly important as a film form. Since that time, advances in computer-generated special effects have significantly improved the ability of film to capture the style and action of comics, producing film such as X-men and Spider-man.

Super Graphic

Super Graphic
Author: Tim Leong
Publisher: Chronicle Books
Total Pages: 196
Release: 2013-09-24
Genre: Art
ISBN: 1452135274


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The comic book universe is adventurous, mystifying, and filled with heroes, villains, and cosplaying Comic-Con attendees. This book by one of Wired magazine's art directors traverses the graphic world through a collection of pie charts, bar graphs, timelines, scatter plots, and more. Super Graphic offers readers a unique look at the intricate and sometimes contradictory storylines that weave their way through comic books, and shares advice for navigating the pages of some of the most popular, longest-running, and best-loved comics and graphic novels out there. From a colorful breakdown of the DC Comics reader demographic to a witty Venn diagram of superhero comic tropes and a Chris Ware sadness scale, this book charts the most arbitrary and monumental characters, moments, and equipment of the wide world of comics. Plus, this is the fixed format version, which includes high-resolution images.

The Readers' Advisory Guide to Graphic Novels

The Readers' Advisory Guide to Graphic Novels
Author: Francisca Goldsmith
Publisher: American Library Association
Total Pages: 137
Release: 2010
Genre: Language Arts & Disciplines
ISBN: 0838910084


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Graphic novels have found a place on library shelves but many librarians struggle to move this expanding body of intellectual, aesthetic, and entertaining literature into the mainstream of library materials.

500 Essential Graphic Novels

500 Essential Graphic Novels
Author: Gene Kannenberg
Publisher: Harper Collins
Total Pages: 532
Release: 2008-08-05
Genre: Comic books, strips, etc
ISBN: 0061474517


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500 Essential Graphic Novels is an all-in-one guide to this exciting form of visual literature. Including more than 350 authors and 400 artists, this lush volume contains an essential mix of some of the finest visually-stunning stories of our time. From politically-charged non-fiction sagas to imaginative fantasy tales, this ultimate guide has something to satisfy everyone's taste. The first of its kind, this book focuses on each graphic novel separately, honing in on art technique, style and prose, plus an age rating system so parents will know what is suitable for their children. Chapters are divided by genre, complete with individual plot synopses and star-scaled reviews for each book, providing the reader with a concise and balanced understanding of today's best graphic novels.

Comic Book Culture

Comic Book Culture
Author: Matthew Pustz
Publisher:
Total Pages: 244
Release: 1999
Genre: Social Science
ISBN: 9781578062010


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A close inspection of comic book lovers and their ever-expanding culture

Graphic Novels

Graphic Novels
Author: Paul Gravett
Publisher: Harper Design
Total Pages: 192
Release: 2005-11-01
Genre: Art
ISBN: 9780060824259


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Graphic novels, long stories told in comics format, have enjoyed the fastest-growing sales of any category of book in the U.S. over the last four years. This modern renaissance of comics has produced a library of substantial works, whose subjects are not confined to superheroes or fantasy but are as varied and sophisticated as the best films and literature. Graphic Novels presents an accessible, entertaining, and highly illustrated guide to the diversity of contemporary comics in book form. Featuring striking graphics and explanatory extracts from a wide range of graphic novels, the book examines the specific language of the comics medium; the history and pioneers of the form; recent masterpieces from Art Spiegelman's Maus to Chris Ware's Jimmy Corrigan; the impact of Japanese manga and European albums translated into English; how artists have overcome prejudices towards the genre; and the ambitious range of themes and issues artists are addressing, including childhood, war and survival, politics, the future, sexuality, and the supernatural.

Watchmen as Literature

Watchmen as Literature
Author: Sara J. Van Ness
Publisher: McFarland
Total Pages: 221
Release: 2014-11-29
Genre: Literary Criticism
ISBN: 0786490071


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Watchmen has been hailed as the quintessential graphic novel and has spawned a body of literary criticism since its 1986 initial appearance in installments. This work explores the graphic novel's reception in both popular and scholarly arenas and how the conceptual relationship between images and words affects the reading experience. Other topics include heroism as a stereotype, the hero's journey, the role of the narrator, and the way in which the graphic layout manipulates the reader's perception of time and space. Instructors considering this book for use in a course may request an examination copy here.

Using Graphic Novels in the English Language Arts Classroom

Using Graphic Novels in the English Language Arts Classroom
Author: William Boerman-Cornell
Publisher: Bloomsbury Publishing
Total Pages: 217
Release: 2020-10-01
Genre: Education
ISBN: 1350112712


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Shortlisted for the UK Literacy Association's Academic Book Award 2021 There is an increasing trend in teachers using graphic novels to get their students excited about reading and writing, using both original stories and adaptations of classic works by authors such as Homer, Shakespeare, and the Brontes. However, there is surprisingly little research available about which pedagogies and classroom practices are proven to be effective. This book draws on cutting-edge research, surveys and classroom observations to provide a set of effective methods for teaching with graphic novels in the secondary English language arts classroom. These methods can be applied to a broad base of uses ranging from understanding literary criticism, critical reading, multimodal composition, to learning literary devices like foreshadowing and irony. The book begins by looking at what English language arts teachers hope to achieve in the classroom. It then considers the affordances and constraints of using graphic novels to achieve these specific goals, using some of the most successful graphic novels as examples, including Maus; Persepolis; The Nameless City; and American Born Chinese and series such as Manga Shakespeare. Finally, it helps the teacher navigate through the planning process to figure out how to best use graphic novels in their own classroom. Drawing on their extensive teaching experience, the authors offer examples from real classrooms, suggested lesson plans, and a list of teachable graphic novels organized by purpose of teaching.