The Sound System Design Primer

The Sound System Design Primer
Author: Josh Loar
Publisher: Routledge
Total Pages: 586
Release: 2019-02-21
Genre: Technology & Engineering
ISBN: 1351768182


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The Sound System Design Primer is an introduction to the many topics, technologies, and sub-disciplines that make up contemporary sound systems design. Written in clear, conversational language for those who do not have an engineering background, or who think more in language than in numbers, The Sound System Design Primer provides a solid foundation in this expanding discipline for students, early/mid-career system designers, creative and content designers seeking a better grasp on the technical side of things, and non-sound professionals who want or need to be able to speak intelligently with sound system designers.

The Sound System Design Primer

The Sound System Design Primer
Author: Josh Loar
Publisher: Routledge
Total Pages: 815
Release: 2019-02-21
Genre: Technology & Engineering
ISBN: 1351768174


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The Sound System Design Primer is an introduction to the many topics, technologies, and sub-disciplines that make up contemporary sound systems design. Written in clear, conversational language for those who do not have an engineering background, or who think more in language than in numbers, The Sound System Design Primer provides a solid foundation in this expanding discipline for students, early/mid-career system designers, creative and content designers seeking a better grasp on the technical side of things, and non-sound professionals who want or need to be able to speak intelligently with sound system designers.

Sound Systems

Sound Systems
Author: Bob McCarthy
Publisher: Taylor & Francis
Total Pages: 554
Release: 2010
Genre: Computers
ISBN: 0240521560


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In this guide, Bob McCarthy shares his expert knowledge & effective methodology from years of teaching audio professionals. Written in a clear & easy-to-read style & illustrated throughout, McCarthy's guide gives you all the newest techniques to ensure perfect sound reinforcement & fulfill design needs.

Sound Systems: Design and Optimization

Sound Systems: Design and Optimization
Author: Bob McCarthy
Publisher: CRC Press
Total Pages: 830
Release: 2016-02-26
Genre: Technology & Engineering
ISBN: 1317911083


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Sound Systems: Design and Optimization provides an accessible and unique perspective on the behavior of sound systems in the practical world. The third edition reflects current trends in the audio field thereby providing readers with the newest methodologies and techniques. In this greatly expanded new edition, you’ll find clearer explanations, a more streamlined organization, increased coverage of current technologies and comprehensive case studies of the author’s award-winning work in the field. As the only book devoted exclusively to modern tools and techniques in this emerging field, Sound Systems: Design and Optimization provides the specialized guidance needed to perfect your design skills. This book helps you: Improve your design and optimization decisions by understanding how audiences perceive reinforced sound Use modern analyzers and prediction programs to select speaker placement, equalization, delay and level settings based on how loudspeakers interact in the space Define speaker array configurations and design strategies that maximize the potential for spatial uniformity Gain a comprehensive understanding of the tools and techniques required to generate a design that will create a successful transmission/reception model

The Sound Reinforcement Handbook

The Sound Reinforcement Handbook
Author: Gary Davis
Publisher: Hal Leonard Corporation
Total Pages: 438
Release: 1989
Genre: Music
ISBN: 9780881889000


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(Yamaha Products). Sound reinforcement is the use of audio amplification systems. This book is the first and only book of its kind to cover all aspects of designing and using such systems for public address and musical performance. The book features information on both the audio theory involved and the practical applications of that theory, explaining everything from microphones to loudspeakers. This revised edition features almost 40 new pages and is even easier to follow with the addition of an index and a simplified page and chapter numbering system. New topics covered include: MIDI, Synchronization, and an Appendix on Logarithms. 416 Pages.

Sound System Design and Optimization

Sound System Design and Optimization
Author: Bob McCarthy
Publisher: Taylor & Francis
Total Pages: 554
Release: 2013-04-26
Genre: Technology & Engineering
ISBN: 113612389X


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In this guide to sound reinforcement alignment and design, Bob McCarthy shares his expert knowledge and effective methodology from years of teaching audio professionals. Written in a clear and easy-to-read style and illustrated with color diagrams and screenshots throughout, McCarthy's unique guide gives you all the newest techniques to ensure you perfect sound reinforcement and fulfill design needs. Outlining how sound is spread over a listening area, looking at the physics of speaker interaction, methods of alignment including mic placement, equalization, speaker placement and acoustic treatment, and now including case studies offering real world examples to fully explore different principals discussed, thiss book provides the definitive guide to sound reinforcement design and optimization.

The Basics of Audio and Visual Systems Design

The Basics of Audio and Visual Systems Design
Author: International Communications Industries Association
Publisher:
Total Pages: 200
Release: 2003-01-01
Genre: Audio-visual equipment
ISBN: 9780939718191


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Principles of Game Audio and Sound Design

Principles of Game Audio and Sound Design
Author: Jean-Luc Sinclair
Publisher: CRC Press
Total Pages: 296
Release: 2020-04-28
Genre: Games & Activities
ISBN: 1351731130


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Principles of Game Audio and Sound Design is a comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guide encompasses both the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial audio, scripting, implementation and mixing. Beginning with basic techniques, including linear and interactive sound design, before moving on to advanced techniques, such as procedural audio, Principles of Game Audio and Sound Design is supplemented by a host of digital resources, including a library of ready-to-use, adaptable scripts. This thorough introduction provides the reader with the skills and tools to combat the potential challenges of game audio independently. Principles of Game Audio and Sound Design is the perfect primer for beginner- to intermediate-level readers with a basic understanding of audio production and Unity who want to learn how to gain a foothold in the exciting world of game and interactive audio.

A DSP Primer

A DSP Primer
Author: Kenneth Steiglitz
Publisher: Prentice Hall
Total Pages: 330
Release: 1996
Genre: Computer music
ISBN:


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This new book by Ken Steigliz offers an informal and easy-to-understand introduction to digital signal processing, emphasizing digital audio and applications to computer music. A DSP Primer covers important topics such as phasors and tuning forks; the wave equation; sampling and quantizing; feedforward and feedback filters; comb and string filters; periodic sounds; transform methods; and filter design. Steiglitz uses an intuitive and qualitative approach to develop the mathematics critical to understanding DSP. A DSP Primer is written for a broad audience including: Students of DSP in Engineering and Computer Science courses. Composers of computer music and those who work with digital sound. WWW and Internet developers who work with multimedia. General readers interested in science that want an introduction to DSP. Features: Offers a simple and uncluttered step-by-step approach to DSP for first-time users, especially beginners in computer music. Designed to provide a working knowledge and understanding of frequency domain methods, including FFT and digital filtering. Contains thought-provoking questions and suggested experiments that help the reader to understand and apply DSP theory and techniques.

The Audio Programming Book

The Audio Programming Book
Author: Richard Boulanger
Publisher: MIT Press
Total Pages: 917
Release: 2010-10-22
Genre: Music
ISBN: 0262014467


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An encyclopedic handbook on audio programming for students and professionals, with many cross-platform open source examples and a DVD covering advanced topics. This comprehensive handbook of mathematical and programming techniques for audio signal processing will be an essential reference for all computer musicians, computer scientists, engineers, and anyone interested in audio. Designed to be used by readers with varying levels of programming expertise, it not only provides the foundations for music and audio development but also tackles issues that sometimes remain mysterious even to experienced software designers. Exercises and copious examples (all cross-platform and based on free or open source software) make the book ideal for classroom use. Fifteen chapters and eight appendixes cover such topics as programming basics for C and C++ (with music-oriented examples), audio programming basics and more advanced topics, spectral audio programming; programming Csound opcodes, and algorithmic synthesis and music programming. Appendixes cover topics in compiling, audio and MIDI, computing, and math. An accompanying DVD provides an additional 40 chapters, covering musical and audio programs with micro-controllers, alternate MIDI controllers, video controllers, developing Apple Audio Unit plug-ins from Csound opcodes, and audio programming for the iPhone. The sections and chapters of the book are arranged progressively and topics can be followed from chapter to chapter and from section to section. At the same time, each section can stand alone as a self-contained unit. Readers will find The Audio Programming Book a trustworthy companion on their journey through making music and programming audio on modern computers.