The Minds Behind Adventure Games
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Author | : Patrick Hickey, Jr. |
Publisher | : McFarland |
Total Pages | : 237 |
Release | : 2020-01-03 |
Genre | : Games & Activities |
ISBN | : 1476638470 |
Download The Minds Behind Adventure Games Book in PDF, Epub and Kindle
Featuring interviews with the creators of 31 popular video games--including Grand Theft Auto, Strider, Maximum Carnage and Pitfall--this book gives a behind-the-scenes look at the origins of some of the most enjoyable and iconic adventure games of all time. Interviewees recount the endless hours of painstaking development, the challenges of working with mega-publishers, the growth of the adventure genre, and reveal the creative processes that produced some of the industry's biggest hits, cult classics and indie successes.
Author | : Patrick Hickey, Jr. |
Publisher | : McFarland |
Total Pages | : 261 |
Release | : 2020-08-27 |
Genre | : Games & Activities |
ISBN | : 1476679339 |
Download The Minds Behind Sports Games Book in PDF, Epub and Kindle
Featuring interviews with the creators of 35 popular video games--including John Madden Football, Tony Hawk Pro Skater 3, WCW/nWo Revenge, and RBI Baseball--this book gives a behind-the-scenes look at the creation of some of the most influential and iconic (and sometimes forgotten) sports video games of all time. Recounting endless hours of painstaking development, the challenges of working with mega-publishers and the uncertainties of public reception, the interviewees reveal the creative processes that produced some of gaming's classic titles.
Author | : Patrick Hickey, Jr. |
Publisher | : McFarland |
Total Pages | : 217 |
Release | : 2018-04-23 |
Genre | : Games & Activities |
ISBN | : 1476671109 |
Download The Minds Behind the Games Book in PDF, Epub and Kindle
Featuring interviews with the creators of 36 popular video games--including Deus Ex, Night Trap, Mortal Kombat, Wasteland and NBA Jam--this book gives a behind-the-scenes look at the creation of some of the most influential and iconic (and sometimes forgotten) games of all time. Recounting endless hours of painstaking development, the challenges of working with mega publishers and the uncertainties of public reception, the interviewees reveal the creative processes that produced some of gaming's classic titles.
Author | : Patrick Hickey, Jr. |
Publisher | : McFarland |
Total Pages | : 292 |
Release | : 2022-06-30 |
Genre | : Games & Activities |
ISBN | : 147668359X |
Download The Minds Behind Sega Genesis Games Book in PDF, Epub and Kindle
Prior to the arrival of the Sega Genesis, video games were still largely considered "kid stuff," but with a far more mature and eclectic range of titles, and an understanding of what gamers wanted, Sega and its Genesis/Mega Drive console began to shift the expectations for what gaming could be. Never scared to innovate, Sega's impact on the industry continues to this day through the games they originally developed and the technology their consoles pushed into the mainstream. Featuring interviews with the creators of over 40 games on the Sega Genesis console including Sonic the Hedgehog 2, Altered Beast, Aladdin, Earthworm Jim and NHL 95, this book gives a behind-the-scenes look at the creation of some of the influential, iconic, and sometimes forgotten games on Sega's most important contribution to the game industry. The interviewees reveal the challenges of working with mega publishers, the uncertainties of public reception, and the creative processes that produced some of the 16-bit era's classic titles.
Author | : Patrick Hickey, Jr. |
Publisher | : McFarland |
Total Pages | : 292 |
Release | : 2022-09-29 |
Genre | : Games & Activities |
ISBN | : 1476645833 |
Download The Minds Behind PlayStation Games Book in PDF, Epub and Kindle
Featuring interviews with the creators of 43 popular video games--including Spyro the Dragon, Syphon Filter, NFL GameDay 98 and Final Fantasy VII--this book gives a behind-the-scenes look at some of the most influential (and sometimes forgotten) titles of the original PlayStation era. Interviewees recall the painstaking development, challenges of working with mega publishers and uncertainties of public reception, and discuss the creative processes that produced some of gaming's all-time classics.
Author | : Kim Schuette |
Publisher | : Book Company |
Total Pages | : 341 |
Release | : 1984-01-01 |
Genre | : Adventure games |
ISBN | : 9780912003085 |
Download The Book of Adventure Games Book in PDF, Epub and Kindle
Author | : Patrick Hickey, Jr. |
Publisher | : McFarland |
Total Pages | : 292 |
Release | : 2022-09-22 |
Genre | : Games & Activities |
ISBN | : 147668507X |
Download The Minds Behind PlayStation Games Book in PDF, Epub and Kindle
Featuring interviews with the creators of 43 popular video games--including Spyro the Dragon, Syphon Filter, NFL GameDay 98 and Final Fantasy VII--this book gives a behind-the-scenes look at some of the most influential (and sometimes forgotten) titles of the original PlayStation era. Interviewees recall the painstaking development, challenges of working with mega publishers and uncertainties of public reception, and discuss the creative processes that produced some of gaming's all-time classics.
Author | : Patrick Hickey, Jr. |
Publisher | : McFarland |
Total Pages | : 274 |
Release | : 2021-03-15 |
Genre | : Games & Activities |
ISBN | : 1476682739 |
Download The Minds Behind Shooter Games Book in PDF, Epub and Kindle
Featuring interviews with the creators of 39 popular video games--including Halo 3, Call of Duty: Modern Warfare, Medal of Honor and Metroid Prime--this book gives a behind-the-scenes look at the origins of some of the most iconic shooter games. Interviewees recount endless hours of painstaking development, the challenges of working with mega-publishers, the growth of the genre and the creative processes that produced some of the industry's biggest hits, cult classics and indie successes.
Author | : Gaines S. Hubbell |
Publisher | : McFarland |
Total Pages | : 292 |
Release | : 2020-02-14 |
Genre | : Games & Activities |
ISBN | : 147666837X |
Download What Is a Game? Book in PDF, Epub and Kindle
What is a videogame? What makes a videogame "good"? If a game is supposed to be fun, can it be fun without a good story? If another is supposed to be an accurate simulation, does it still need to be entertaining? With the ever-expanding explosion of new videogames and new developments in the gaming world, questions about videogame criticism are becoming more complex. The differing definitions that players and critics use to decide what a game is and what makes a game successful, often lead to different ideas of how games succeed or fail. This collection of new essays puts on display the variety and ambiguity of videogames. Each essay is a work of game criticism that takes a different approach to defining the game and analyzing it. Through analysis and critical methods, these essays discuss whether a game is defined by its rules, its narrative, its technology, or by the activity of playing it, and the tensions between these definitions. With essays on Overwatch, Dark Souls 3, Far Cry 4, Farmville and more, this collection attempts to show the complex changes, challenges and advances to game criticism in the era of videogames.
Author | : Shaun McClure |
Publisher | : |
Total Pages | : 579 |
Release | : 2021-10-28 |
Genre | : |
ISBN | : |
Download A Guide to ZX Spectrum Adventure Games - 1982 - 1985 Book in PDF, Epub and Kindle
This book is a guide to ZX Spectrum adventure games released between 1982 to 1985. It includes all of the hit games, plus many that you've probably never even heard of (188 games in total), complete with screenshots, covers and some adverts from the era... Plus oodles of new artwork from Robin Grenville-Evans. This thick tome (over 575 pages) has an introduction from Mike Gerrard (Your Sinclair adventure game columist), plus interviews with developers Don Woods (Colossal Caves), Mel Croucher (Automata), Charles Cecil (Artic Computing), Scott Adams (Adventure International), Tim Gilberts (Gilsoft), Trevor Hall (Mikro Gen), Terry Greer (Interceptor Micros), Tony Barber (Phipps Associates, RamJam Corporation), Pete Austin (Level 9 Computing) and Roy Carnell (Carnell Software). You can download free maps from www.retro-spective-books.co.uk