The Warcraft: The Last Guardian
Author | : Jeff Grubb |
Publisher | : Simon and Schuster |
Total Pages | : 320 |
Release | : 2002-12 |
Genre | : Fiction |
ISBN | : 0671041517 |
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Fantasy roman.
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Author | : Jeff Grubb |
Publisher | : Simon and Schuster |
Total Pages | : 320 |
Release | : 2002-12 |
Genre | : Fiction |
ISBN | : 0671041517 |
Fantasy roman.
Author | : John C. Wright |
Publisher | : Tor Books |
Total Pages | : 255 |
Release | : 2007-04-01 |
Genre | : Fiction |
ISBN | : 1429915625 |
The rave reviews for John Wright's science fiction trilogy, The Golden Age, hail his debut as the most important of the new century. Now, in The Last Guardian of Everness, this exciting and innovative writer proves that his talents extend beyond SF, as he offers us a powerful novel of high fantasy set in the modern age. Young Galen Waylock is the last watchman of the dream-gate beyond which ancient evils wait, hungry for the human world. For a thousand years, Galen's family stood guard, scorned by a world which dismissed the danger as myth. Now, the minions of Darkness stir in the deep, and the long, long watch is over. Galen's patient loyalty seems vindicated. That loyalty is misplaced. The so-called Power of Light is hostile to modern ideas of human dignity and liberty. No matter who wins the final war between darkness and light, mankind is doomed either to a benevolent dictatorship or a malevolent one. And so Galen makes a third choice: the sleeping Champions of Light are left to sleep. Galen and his companions take the forbidden fairy-weapons themselves. Treason, murder, and disaster follow. The mortals must face the rising Darkness alone. An ambitious and beautifully written story, The Last Guardian of Everness is an heroic adventure that establishes John Wright as a significant new fantasist. It is just the start of a story that will conclude in the companion volume, Mists of Everness. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Author | : Eoin Colfer |
Publisher | : Puffin |
Total Pages | : 0 |
Release | : 2013 |
Genre | : Adventure and adventurers |
ISBN | : 9780141340760 |
Opal Koboi, power crazed pixie is plotting to exterminate mankind and become fairy queen. If she succeeds, the spirits of long-dead fairy warriors will rise from the earth, inhabit the nearest available bodies and wreak mass destruction. But what happen sif those nearest bodies include crows, or deer, or badgers - or two curious little boys by the names fo Myles and Beckett Fowl? Yes, it's true. Criminal mastermind Artemis Fowl's four-year-old brothers could be involved in destroying the human race. Can Artemis and Captain Holly short of the Lower elements Police stop Opal and prevent the end of the world?
Author | : Eoin Colfer |
Publisher | : Penguin UK |
Total Pages | : 248 |
Release | : 2012 |
Genre | : Juvenile Fiction |
ISBN | : 0141340819 |
The final thrilling Artemis Fowl adventure in Eoin Colfer's globally bestselling series. Let the misadventure begin - for the last time.The thrilling climax to this globally bestselling series - but will it all end happily ever after?Praise for Eoin Colfer:'A master storyteller' - Julia Eccleshare'One of the best comic voices in contemporary children's fiction' - Guardian'Folklore, fantasy and high-tech wizardry... Hugely entertaining' - ObserverEoin Colfer was born and raised in the south-east of Ireland. Artemis Fowl, his first book featuring the young anti-hero, was an immediate international bestseller and won several prestigious awards. It was followed by The Arctic Incident, The Eternity Code, The Opal Deception and The Lost Colony.
Author | : Michael R. Miller |
Publisher | : Dragon's Blade |
Total Pages | : 0 |
Release | : 2023-08-18 |
Genre | : |
ISBN | : 9781739429027 |
Over 150,000 copies sold in this fast-paced, completed epic fantasy trilogy. As winter wanes, the fragile bonds of the Three Races begin to break. With Darnuir recovering from his addiction, and Blaine reclusive in the hallways of his Order, it falls to Lira to manage the mounting tension between the humans and zealous dragons before catastrophe strikes from within the city walls. In Brevia, King Arkus unveils his new weapons to the Assembly of Lords, but is it a gift to his people or a threat? Cassandra fears it the latter and vows to curb her father's new unchecked power that she herself helped to create. And beneath the burned mountain of Kar'drun, Dukoona suffers at the hands of his Master. His one hope now lies in the crippled spectre Sonrid, who is forcing his broken body back to the mountain in order to play his part, or die, and be free from his pained existence. Darnuir awakes weakened, and to an alliance on the brink. He must at last become the leader the dragons need but will he be too late to save his people, not just from Rectar, but from years of their own mistakes? Perfect for fans of Phillip C. Quaintrell, David Estes, Raymond E. Feist, R.A. Salvatore and Brandon Sanderson.
Author | : Jack Cooke |
Publisher | : HarperCollins |
Total Pages | : 304 |
Release | : 2016-04-07 |
Genre | : Nature |
ISBN | : 0008153922 |
‘After I finished this book I alarmed my family by going into the garden and climbing the apple tree.’ – Damian Whitworth, The Times
Author | : Jonathan Cooper |
Publisher | : CRC Press |
Total Pages | : 307 |
Release | : 2021-04-19 |
Genre | : Computers |
ISBN | : 1000357805 |
The second edition of Game Anim expands upon the first edition with an all-new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field. Combined with everything in the first edition, this updated edition provides the reader with an even more comprehensive understanding of all areas of video game animation – from small indie projects to the latest AAA blockbusters. Key Features • New 2nd Edition Content: An all-new chapter on 2D and Pixel Art Animation, Motion Matching, and more • 20 Years of Insight: Accumulated knowledge from 2 decades of experience in all areas of game animation. • The 5 Fundamentals: Reinterprets the classic 12 animation principles and sets out 5 new fundamentals for great game animation. • Full Production Cycle: Walks through every stage of a game production from the animator’s perspective. • Animator Interviews: Notable game animators offer behind-the-scenes stories, tips, and advice. • Free Animation Rig: Free "AZRI" maya rig, tutorials and other resources on the accompanying website: www.gameanim.com/book About The Author Jonathan Cooper is an award-winning video game animator who has brought virtual characters to life professionally since 2000, leading teams on large projects such as the Assassin’s Creed and Mass Effect series, with a focus on memorable stories and characters and cutting-edge video game animation. He has since focused on interactive cinematics in the latest chapters of the DICE and Annie award-winning series Uncharted and The Last of Us. Jonathan has presented at the Game Developers Conference (GDC) in San Francisco and at other conferences across Canada and the United Kingdom. He holds a Bachelor of Design honors degree in animation.
Author | : Victor Kloss |
Publisher | : Createspace Independent Publishing Platform |
Total Pages | : 0 |
Release | : 2016-09-12 |
Genre | : England |
ISBN | : 9781537701769 |
Time is running out for Ben Greenwood - not as an apprentice for the Royal Institute of Magic, but as the Head Guardian, secretly responsible for uniting Queen Elizabeth's Armour. The dark elves are coming and the only chance of stopping them is to find the last Guardian and the final two pieces of the armour. They will be difficult to find and heavily protected, as they are the most important of all. To make matters worse, Ben's only clue to their whereabouts comes from a particularly unreliable and dangerous source. With the dark elves massing an army and looking increasingly likely to begin their invasion, Ben faces a race against time to find the last Guardian and unite the final pieces of Elizabeth's Armour. But that isn't his only challenge - he will soon be forced to make a critical decision involving his closest friends, and even his oldest enemies, that might make or break the entire mission.
Author | : Piers Torday |
Publisher | : Penguin |
Total Pages | : 335 |
Release | : 2014-03-18 |
Genre | : Juvenile Fiction |
ISBN | : 1101626909 |
"A hugely inventive adventure." —Eoin Colfer, New York Times bestselling author of the Artemis Fowl series In a world where animals are slowly fading into extinction, twelve-year-old Kester Jaynes feels as if he hardly exists either. He’s been locked away in a home for troubled children and is unable to speak a word. Then one night, a flock of talking pigeons and a bossy cockroach come to help him escape, and he discovers that he can speak—to them. And the animals need him. Only Kester, with the aid of a stubborn, curious girl named Polly, can help them survive. The animals saved Kester. But can he save them? "When ninety-nine pigeons smash through the windows of Kester's prison and carry him North to the last of the animals…. it's a moment as thrilling as when James flies off in the Giant Peach. Highly recommended" —The Times (UK) “Combines a great fondness for animals with an appreciation of the freakish…. The reserved narrative tone and tender yet peculiar view of animals give this piece its own offbeat flavor.” —Kirkus Reviews “Alternately somber, thrilling, and silly.” —Publishers Weekly
Author | : Chris Kohler |
Publisher | : "O'Reilly Media, Inc." |
Total Pages | : 568 |
Release | : 2005-10-12 |
Genre | : Games & Activities |
ISBN | : 1449303900 |
Maybe it was the recent Atari 2600 milestone anniversary that fueled nostalgia for the golden days of computer and console gaming. Every Game Boy must ponder his roots from time to time. But whatever is driving the current retro gaming craze, one thing is certain: classic games are back for a big second act, and they're being played in both old and new ways. Whether you've just been attacked by Space Invaders for the first time or you've been a Pong junkie since puberty, Chris Kohler's Retro Gaming Hacks is the indispensable new guide to playing and hacking classic games. Kohler has complied tons of how-to information on retro gaming that used to take days or weeks of web surfing to track down and sort through, and he presents it in the popular and highly readable Hacks style. Retro Gaming Hacks serves up 85 hard-nosed hacks for reviving the classic games. Want to game on an original system? Kohler shows you how to hack ancient hardware, and includes a primer for home-brewing classic software. Rather adapt today's equipment to run retro games? Kohler provides emulation techniques, complete with instructions for hacking a classic joystick that's compatible with a contemporary computer. This book also teaches readers to revive old machines for the original gaming experience: hook up an Apple II or a Commodore 64, for example, and play it like you played before. A video game journalist and author of Power Up: How Japanese Video Games Gave the World an Extra Life, Kohler has taught the history of video games at Tufts University. In Retro Gaming Hacks, he locates the convergence of classic games and contemporary software, revealing not only how to retrofit classic games for today's systems, but how to find the golden oldies hidden in contemporary programs as well. Whether you're looking to recreate the magic of a Robotron marathon or simply crave a little handheld Donkey Kong, Retro Gaming Hacks shows you how to set the way-back dial.