Resolving the Gamer’s Dilemma

Resolving the Gamer’s Dilemma
Author: Garry Young
Publisher: Springer
Total Pages: 141
Release: 2016-11-15
Genre: Psychology
ISBN: 3319465953


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This book explores the gamer’s dilemma, which lies at the heart of theorising about the morality of certain video game content. The dilemma is as follows: given that gaming content involves virtual characters within a virtual environment, the moral permission of virtual murder would also appear to morally permit virtual paedophilia. Yet most gamers and members of wider society would not want to play, endorse, or find in any way morally acceptable the enactment of virtual paedophilia within a video game. Yet by accepting the moral permissibility of virtual murder they leave themselves vulnerable to having to accept the moral permissibility of virtual paedophilia. This book provides an incredibly thorough and systematic analysis and evaluation of the gamer’s dilemma, by considering the origins of the intuitions around the dilemma, and exploring whether they find support from traditional or contemporary moral theory and psychological research. The book will be great interest to academics and students of philosophy and psychology, as well as members of the wider public interested in video game violence and taboo enactments more generally.

Resolving Social Dilemmas

Resolving Social Dilemmas
Author: Margaret Foddy
Publisher: Psychology Press
Total Pages: 412
Release: 2013-05-13
Genre: Psychology
ISBN: 1134838816


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This book presents an accessible and state-of-the-art survey of current research on social dilemmas. A social dilemma arises when actions that are justifiable in terms of individual rationality (e.g. over-harvesting resources, or using private instead of public transportation) threaten the common good and in the long run the individual's own self-interest as well. The study of social dilemmas has important links with many areas in psychology, as well as with cognate disciplines such as risk analysis, environmental science, political science, and economics. Accordingly, the book should appeal not only to psychologists but also to a wider audience of scholars and researchers. Contributors include both established authorities and recent innovators, and the organization and contents of the book reflect the most recent trends in this exciting area. Increased attention is given to modeling dynamics and processes in social dilemmas, and greater emphasis placed on exploring structural solutions to dilemmas. New findings and theoretical developments regarding group and inter-group processes are highlighted and a move is made away from a heavy reliance on laboratory experiments and game theory to field studies and real-world applications. A scholarly prospective chapter at the beginning and an integrative concluding chapter provide useful overviews of the area and the contributions to the book.

Resolving Ethical Dilemmas

Resolving Ethical Dilemmas
Author: Bernard Lo
Publisher: Lippincott Williams & Wilkins
Total Pages: 385
Release: 2013-04-29
Genre: Medical
ISBN: 1469826062


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Now in its Fifth Edition, this respected reference helps readers tackle the common and often challenging ethical issues that affect patient care. The book begins with a concise discussion of clinical ethics that provides the background information essential to understanding key ethical issues. Readers then explore a wide range of real-world ethical dilemmas, each accompanied by expert guidance on salient issues and how to approach them. The book’s two-color design improves retention of material for visual learners. An accompanying website lets readers access the full text, along with features designed to reinforce understanding and test knowledge. New to the Fifth Edition: This edition includes new discussions of ethical issues as they relate to clinical practice guidelines and evidence-based medicine, electronic medical records, genetic testing, and opioid prescription. The book also includes an increased focus on ethical issues in ambulatory care. Readers will also find more detailed analysis of cases, more examples of ethical reasoning, more highlight pages relating clinical ethics to emergency medicine, oncology, palliative care, and family medicine. Also new are discussions of quality improvement and use of advance care planning rather than advance directives.

Video Games, Violence, and the Ethics of Fantasy

Video Games, Violence, and the Ethics of Fantasy
Author: Christopher Bartel
Publisher: Bloomsbury Publishing
Total Pages: 203
Release: 2020-07-23
Genre: Philosophy
ISBN: 1350121894


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Is it ever morally wrong to enjoy fantasizing about immoral things? Many video games allow players to commit numerous violent and immoral acts. But, should players worry about the morality of their virtual actions? A common argument is that games offer merely the virtual representation of violence. No one is actually harmed by committing a violent act in a game. So, it cannot be morally wrong to perform such acts. While this is an intuitive argument, it does not resolve the issue. Focusing on why individual players are motivated to entertain immoral and violent fantasies, Video Games, Violence, and the Ethics of Fantasy advances debates about the ethical criticism of art, not only by shining light on the interesting and under-examined case of virtual fantasies, but also by its novel application of a virtue ethical account. Video games are works of fiction that enable players to entertain a fantasy. So, a full understanding of the ethical criticism of video games must focus attention on why individual players are motivated to entertain immoral and violent fantasies. Video Games, Violence, and the Ethics of Fantasy engages with debates and critical discussions of games in both the popular media and recent work in philosophy, psychology, media studies, and game studies.

The Art of Videogames

The Art of Videogames
Author: Grant Tavinor
Publisher: John Wiley & Sons
Total Pages: 240
Release: 2009-11-19
Genre: Computers
ISBN: 9781444310184


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The Art of Videogames explores how philosophy of the artstheories developed to address traditional art works can also beapplied to videogames. Presents a unique philosophical approach to the art ofvideogaming, situating videogames in the framework of analyticphilosophy of the arts Explores how philosophical theories developed to addresstraditional art works can also be applied to videogames Written for a broad audience of both philosophers and videogameenthusiasts by a philosopher who is also an avid gamer Discusses the relationship between games and earlier artisticand entertainment media, how videogames allow for interactivefiction, the role of game narrative, and the moral status ofviolent events depicted in videogame worlds Argues that videogames do indeed qualify as a new and excitingform of representational art

Addressing Tensions and Dilemmas in Inclusive Education

Addressing Tensions and Dilemmas in Inclusive Education
Author: Brahm Norwich
Publisher: Taylor & Francis
Total Pages: 232
Release: 2023-10-25
Genre: Education
ISBN: 100098527X


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This updated second edition of Addressing Tensions and Dilemmas in Inclusive Education further develops the critical analysis of the initial edition that integrates the interaction between different perspectives and positions in the field of inclusive education. This key resource expands the arguments present in the first edition with clearer implications about how to address tensions and dilemmas in inclusive education, and resolve them through democratic deliberation. Based on contemporary research, theory and policy, as well as responding to current perspectives towards the education of children and young people with learning difficulties and disabilities, Brahm Norwich extends and refines the original core argument of the previous edition – the practical realisation of inclusion involves tensions and dilemmas that have to be addressed and resolved. This core analysis focuses on: - identification and classification - current national and international conceptions - pedagogic and curriculum issues - organisation of schooling - parental and student perspectives and the contribution of research to policy and practice. Re-engaging with the fundamental issues in the field and providing a coherent perspective that recognises and justifies the inter-connection between specialised and general school provision, this accessible new edition will be of interest to all students and researchers of inclusive education.

Conflict Resolution - Volume I

Conflict Resolution - Volume I
Author: Keith William Hipel
Publisher: EOLSS Publications
Total Pages: 370
Release: 2009-11-10
Genre:
ISBN: 1848261209


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Conflict Resolution is a component of Encyclopedia of Institutional and Infrastructural Resources in the global Encyclopedia of Life Support Systems (EOLSS), which is an integrated compendium of twenty one Encyclopedias. The Theme on Conflict Resolution deals with conflict which is an integral component in the utilization and management of all life support systems. These volumes give a comprehensive review on Conflict Domains: Warfare, Internal Conflicts, and the Search for Negotiated or Mediated Resolutions; Analysis methods of conflict and its resolution; Approaches to Conflict ;Resolution; Formal Models for Conflict Resolution and Case Studies. These two volumes are aimed at the following five major target audiences: University and College students Educators, Professional practitioners, Research personnel and Policy analysts, managers, and decision makers and NGOs.

Ethics in the Virtual World

Ethics in the Virtual World
Author: Garry Young
Publisher: Routledge
Total Pages: 190
Release: 2014-09-11
Genre: Philosophy
ISBN: 1317547233


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Ethics in the Virtual World examines the gamer's enactment of taboo activities in the context of both traditional and contemporary philosophical approaches to morality. The book argues that it is more productive to consider what individuals are able to cope with psychologically than to determine whether a virtual act or representation is necessarily good or bad. The book raises pertinent questions about one of the most rapidly expanding leisure pursuits in western culture: should virtual enactments warrant moral interest? Should there be a limit to what can be enacted or represented within these games? Or, is it all just a game?

Environmental Problem-Solving: Balancing Science and Politics Using Consensus Building Tools

Environmental Problem-Solving: Balancing Science and Politics Using Consensus Building Tools
Author: Lawrence Susskind
Publisher: Anthem Press
Total Pages: 396
Release: 2020-10-31
Genre: Nature
ISBN: 1785271334


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‘Environmental Problem-Solving' presents short excerpts from carefully selected readings, expert commentaries on those readings, assignments, and the best MIT student responses to the assignments and exam questions with excellent student response. The book presents four main models of environmental policy-making: competing theories of environmental ethics; tools for environmental assessment and environmental decision-making; and techniques for public engagement and group decision-making. The book covers the material presented in the semester-long course required of all students enrolled in MIT’s Environmental Policy and Planning Specialization.

Ethics of Computer Gaming

Ethics of Computer Gaming
Author: Samuel Ulbricht
Publisher: Springer Nature
Total Pages: 120
Release: 2022-01-02
Genre: Philosophy
ISBN: 3662643979


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Despite the increasing number of gamers worldwide, the moral classification of computer gaming marks an as yet unsolved riddle of philosophical ethics. In view of the explosive nature of the topic in everyday life (as seen in various debates about rampages), it is obvious that a differentiated professional clarification of the phenomenon is needed: Can playing computer games be immoral? To answer this question, the author first discusses what we do at all when we play computer games: What kind of action are we talking about? The second step is a moral classification that reveals whether (and if so, why) some cases of computer gaming are morally problematic. The considerations made here provide a fundamental insight into the normative dimension of computer gaming. Samuel Ulbricht studied philosophy and German studies in Stuttgart, where he passed his first state examination. He completed his second state examination in Heidelberg. For his final thesis on the ethics of computer gaming, he received the "Prize of the Friends of the University of Stuttgart". His current research focuses on normative differences in moral theories, problem areas in applied ethics, the aesthetics and ethics of computer games and the ethics of education and teaching. He currently works at the Johannes Gutenberg University of Mainz. This book is a translation of the original German 1st edition Ethik des Computerspielens by Samuel Ulbricht, published by J.B. Metzler, an imprint of Springer-Verlag GmbH Germany, part of Springer Nature in 2020. The translation was done with the help of artificial intelligence (machine translation by the service DeepL.com). A subsequent human revision was done primarily in terms of content, so that the book will read stylistically differently from a conventional translation. Springer Nature works continuously to further the development of tools for the production of books and on the related technologies to support the authors.