Power Programming the Commodore 64

Power Programming the Commodore 64
Author: James Sutton
Publisher: Prentice Hall
Total Pages: 337
Release: 1985-01-01
Genre: Assembler language (Computer program language)
ISBN: 9780136878490


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Mastering Machine Code On Your Commodore 64

Mastering Machine Code On Your Commodore 64
Author: Mark Greenshields
Publisher: Andrews UK Limited
Total Pages: 236
Release: 2022-03-31
Genre: Computers
ISBN: 1789828082


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First published in 1984, this highly-rated guide written by 8-bit expert Mark Greenshields helped Commodore 64 users take their skills further than ever before. It was designed to take 'bedroom coders' from a point where they were comfortable with the commands - and limitations - of BASIC, to having knowledge and experience of the home computer's far more powerful machine code. In addition to explaining the concepts of this more advanced language, the reader is provided with a number of example programs that not only help with learning, but are also of great practical use for both games and utilities. This book helped many a Commodore user with their first steps into the world of machine code and to this day remains an important reference for those interested in the world of retro games and programming. * * * As the original publisher Interface Publications wrote: Now, you can master machine code on the Commodore 64 quickly and easily. Say goodbye to jerky, slow-moving graphics in BASIC, and learn the secrets of professional, incredibly swift graphic production in machine code. You're holding the first complete tutorial on using assembly language on the Commodore 64. The book assumes that although you can program in BASIC, you know little or nothing of 6502/6510 machine code. Step by simple step the book progresses through the subject, until the whole instruction set of the 6510 has been covered. A large number of example programs - which are explained in detail - help make the learning simple. In section two of the book, you'll learn about practical applications of machine code use on the Commodore 64. High resolution graphics, scrolling, raster graphics, using interrupts and adding commands to BASIC - they're all here in a form you can readily understand and apply. This section of the book contains programs which put 24 sprites on the screen at once, programs to combine both text and high-resolution images on the same screen, function key programming and one key entry of commands. Written by Mark Greenshields, highly successful author of Mastering the Commodore 64, this book is your gateway into the exciting world of machine code programming on the Commodore 64. * * * Acorn Books is proud to present its Retro Reproduction Series, a collection of classic computing works from the 1980s and 90s, lovingly reproduced in the 21st century. From standards of programming reference no self-respecting microcomputer user would want to be without, to obscure works not found in print anywhere else, these modern reprints are perfect for any connoisseur of retro computing.

Home Applications and Games for the Commodore 64

Home Applications and Games for the Commodore 64
Author: Timothy P Banse
Publisher: Middle Coast Publishing
Total Pages: 160
Release: 2019-09-13
Genre:
ISBN: 9780934523905


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This vintage microcomputer book from 1982 has been reissued for 2020. It is an appropriate title for Novice and experts alike. Even someone who has never programmed a single line of BASIC code will find multiple streets of joy within this book's pages. Some of the programs are bare bones simple, others take advantage of Commodore BASIC's sophisticated colour graphics and sound. Keep in mind the Commodore 64/128 and the VIC-20 were both famous for their colourful, sound-arific games! Each Commodore BASIC program is introduced with background information: A line-by-line explanation of how the program works, plus string and numeric variable tables spell out what each variable stands for. Just type in the program using your Commodore keyboard and run the programs as is. The panoply of game and utility Programs include: Checkbook Balancer ■ Budget Power ■ Number Averaging ■ Calorie Counter ■ Blood Alcohol Test ■ Crypto System ■ Medical History ■ Electronic Postage Meter ■ Car Ownership Cost ■ Trip Cost Calculator ■ Meal Planner ■ Utility Audit ■ Heat Loss Cost Analysis ■ Bulk Purchase Tabulator ■ Smart Typewriter-Dumb Word Processor ■ Carpool Worksheet ■ Typing Tutor ■ Home Inventory Log ■ Tax Deduction Recorder ■ Jogger's Logbook ■ Credit Card Manager Ghost Town Vampire Girls ■ Beowulf V. Grendel ■ Jet Jockey ■ Bridge Buster ■ .44 Magnum Russian Roulette ■ Oracle at Delphi ■ I-Ching Coin Toss ■ Adventure Die Cast ■ R Is for Red ■ Music Composer. The author has published several books on BASIC programming and served as an editor on a major computer magazine.

Programming the Commodore 64

Programming the Commodore 64
Author: Raeto Collin West
Publisher: Compute Publications International
Total Pages: 644
Release: 1985
Genre: Computers
ISBN:


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An Introduction to the Commodore 64

An Introduction to the Commodore 64
Author: N.B. Scrimshaw
Publisher: Birkhäuser
Total Pages: 133
Release: 2013-11-11
Genre: Science
ISBN: 1489967877


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Adding Power to Your Commodore 64

Adding Power to Your Commodore 64
Author: Vahé Guzelimian
Publisher:
Total Pages: 342
Release: 1985
Genre: Commodore 64 (Computer)
ISBN:


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C64 Machine Language for the Absolute Beginner

C64 Machine Language for the Absolute Beginner
Author: Danny Davis
Publisher: Retro Reproductions
Total Pages: 204
Release: 2022-03-11
Genre:
ISBN: 9781789829440


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First published in 1984, this user-friendly guide to the Commodore 64 helped many owners of the much-loved home computer understand their machine to a whole new level. The details within the book enabled users to take their first steps in programming machine code even without prior coding experience. To this day it remains a highly useful guide for those interested in retro games programming on the classic machine. * * * As the original publisher Melbourne House wrote: This book will enable the user to learn machine language the easy way - no computer jargon. A straightforward approach with many examples. Complied exclusively for Commodore 64 users, COMMODORE 64 MACHINE LANGUAGE FOR THE ABSOLUTE BEGINNER offers complete instruction in 6502 machine language. If you are frustrated by the limitations of BASIC and want to write faster, more powerful, space-saving programs or subroutines, then this book is for you. Even with no previous experience of computer languages, the easy-to-understand 'no jargon' format of this book will enable you to discover the power of the Commodore 64's own language. Each chapter includes specific examples of machine language applications that can be demonstrated and used on your own Commodore 64. Includes an assembly language programming aid program which allows you to enter machine language programs with immediate confirmation of correct instruction. This book gives you everything you need to write machine language programs for your Commodore 64.

Programming the Commodore 64

Programming the Commodore 64
Author: Raeto West
Publisher:
Total Pages: 611
Release: 1985
Genre: Commodore 64 (Computer)
ISBN: 9780950765020


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Learning Commodore 64 Assembler again

Learning Commodore 64 Assembler again
Author: Jens Christian Ingvartsen Thomsen
Publisher: Trisect Retro Development
Total Pages: 141
Release: 2020-03-24
Genre: Computers
ISBN:


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Learn to program a game in Commodore 64 Assembler step by step. Learn to create sprites, custom characterset, collision and much more.

Basic Computer Games

Basic Computer Games
Author: David H. Ahl
Publisher:
Total Pages: 185
Release: 1981
Genre: BASIC (Computer program language)
ISBN:


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