Populating Virtual Worlds
Author | : Peter-Paul Pichler |
Publisher | : |
Total Pages | : 186 |
Release | : 2005 |
Genre | : |
ISBN | : |
Download Populating Virtual Worlds Book in PDF, Epub and Kindle
Download and Read Populating Virtual Worlds full books in PDF, ePUB, and Kindle. Read online free Populating Virtual Worlds ebook anywhere anytime directly on your device. We cannot guarantee that every ebooks is available!
Author | : Peter-Paul Pichler |
Publisher | : |
Total Pages | : 186 |
Release | : 2005 |
Genre | : |
ISBN | : |
Author | : Richard A. Bartle |
Publisher | : New Riders |
Total Pages | : 768 |
Release | : 2004 |
Genre | : Computers |
ISBN | : 9780131018167 |
This text provides a comprehensive treatment of virtual world design from one of its pioneers. It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs.
Author | : Louise Phillips |
Publisher | : Routledge |
Total Pages | : 300 |
Release | : 2013-09-11 |
Genre | : Social Science |
ISBN | : 1136250506 |
This volume presents a wide range of methodological strategies that are designed to take into account the complex, emergent, and continually shifting character of virtual worlds. It interrogates how virtual worlds emerge as objects of study through the development and application of various methodological strategies. Virtual worlds are not considered objects that exist as entities with fixed attributes independent of our continuous engagement with them and interpretation of them. Instead, they are conceived of as complex ensembles of technology, humans, symbols, discourses, and economic structures, ensembles that emerge in ongoing practices and specific situations. A broad spectrum of perspectives and methodologies is presented: Actor-Network-Theory and post-Actor-Network-Theory, performativity theory, ethnography, discourse analysis, Sense-Making Methodology, visual ethnography, multi-sited ethnography, and Social Network Analysis.
Author | : Jean-Claude Heudin |
Publisher | : Springer |
Total Pages | : 325 |
Release | : 2003-06-26 |
Genre | : Computers |
ISBN | : 3540450165 |
Virtual Worlds 2000 is the second in a series of international scientific conferences on virtual worlds held at the International Institute of Multimedia in Paris La Défense (Pôle Universitaire Léonard de Vinci). The term "virtual worlds" generally refers to virtual reality applications or experi ences. We extend the use of these terms to describe experiments that deal with the idea of synthesizing digital worlds on computers. Thus, virtual worlds could be de fined as the study of computer programs that implement digital worlds. Constructing such complex artificial worlds seems to be extremely difficult to do in any sort of complete and realistic manner. Such a new discipline must benefit from a large amount of work in various fields: virtual reality and advanced computer graphics, artificial life and evolutionary computation, simulation of physical systems, and more. Whereas virtual reality has largely concerned itself with the design of 3D immersive graphical spaces, and artificial life with the simulation of living organisms, the field of virtual worlds, is concerned with the synthesis of digital universes considered as wholes, with their own "physical" and "biological" laws.
Author | : Rea, Alan |
Publisher | : IGI Global |
Total Pages | : 356 |
Release | : 2010-11-30 |
Genre | : Computers |
ISBN | : 1615208925 |
Although one finds much discussion and research on the features and functionality of Rich Internet Applications (RIAs), the 3D Web, Immersive Environments (e.g. MMORPGs) and Virtual Worlds in both scholarly and popular publications, very little is written about the issues and techniques one must consider when creating, deploying, interacting within, and managing them securely. Security in Virtual Worlds, 3D Webs, and Immersive Environments: Models for Development, Interaction, and Management brings together the issues that managers, practitioners, and researchers must consider when planning, implementing, working within, and managing these promising virtual technologies for secure processes and initiatives. This publication discusses the uses and potential of these virtual technologies and examines secure policy formation and practices that can be applied specifically to each.
Author | : William Sims Bainbridge |
Publisher | : Springer Science & Business Media |
Total Pages | : 317 |
Release | : 2009-12-08 |
Genre | : Computers |
ISBN | : 184882825X |
William Sims Bainbridge Virtual worlds are persistent online computer-generated environments where people can interact, whether for work or play, in a manner comparable to the real world. The most prominent current example is World of Warcraft (Corneliussen and Rettberg 2008), a massively multiplayer online game with 11 million s- scribers. Some other virtual worlds, notably Second Life (Rymaszewski et al. 2007), are not games at all, but Internet-based collaboration contexts in which people can create virtual objects, simulated architecture, and working groups. Although interest in virtual worlds has been growing for at least a dozen years, only today it is possible to bring together an international team of highly acc- plished authors to examine them with both care and excitement, employing a range of theories and methodologies to discover the principles that are making virtual worlds increasingly popular and may in future establish them as a major sector of human-centered computing.
Author | : Kai Cornelius, LL.M. |
Publisher | : Springer Science & Business Media |
Total Pages | : 132 |
Release | : 2011-08-17 |
Genre | : Law |
ISBN | : 3642208231 |
The fusion between virtuality and reality has created a new quality of experience establishing metaverses and virtual worlds. Second Life, Twinity, Entropia Universe or Fregger have experienced rapid growth in recent years and show no signs of slowing down. Not only have countless companies discovered these “virtureal worlds” as marketplaces, but so have fraudsters and other criminals. In this book, European experts from different academic disciplines show how to meet the new challenges arising from virtual worlds. They discuss the reasons for and the impacts of these new forms of criminality as well as the necessity and means of combating them. Moreover, other fundamental issues are examined, such as the addictive potential of virtual-world use, media violence, and conflict resolution problems arising in the context of virtual worlds.
Author | : Ciaramitaro, Barbara |
Publisher | : IGI Global |
Total Pages | : 399 |
Release | : 2010-08-31 |
Genre | : Business & Economics |
ISBN | : 1616928107 |
Virtual Worlds and E-Commerce: Technologies and Applications for Building Customer Relationships presents various opinions, judgments, and ideas on how the use of digitally created worlds is changing the face of e-commerce and extending the use of internet technologies to create a more immersive experience for customers. Containing current research on various aspects of the use of virtual worlds, this book includes a discussion of the elements of virtual worlds; the evolution of e-commerce to virtual commerce (v-commerce); the convergence of online games and virtual worlds; current examples of virtual worlds in use by various businesses, the military, and educational institutions; the economics of virtual worlds: discussions on legal, security and technological issues facing virtual worlds; a review of some human factor issues in virtual worlds; and the future of virtual worlds and e-commerce.
Author | : Françoise Darses |
Publisher | : IOS Press |
Total Pages | : 280 |
Release | : 2004 |
Genre | : Computers |
ISBN | : 9781586034221 |
A recent conference brought together researchers who contribute to the design of cooperative systems and their integration into organizational settings. The aim of the conference was to advance the understanding and modeling of collaborative work situations which are mediated by technological artefacts, and to highlight the development of design methodologies for cooperative work analysis and cooperative systems design. Papers from the conference reflect the multidisciplinary nature of this area, representing fields such as computer and information sciences, knowledge engineering, distributed artificial intelligence, organizational and management sciences, and ergonomics. There is no subject index. Annotation : 2004 Book News, Inc., Portland, OR (booknews.com).
Author | : Dave Stampe |
Publisher | : Corte Madera, Calif. : Waite Group Press |
Total Pages | : 634 |
Release | : 1993 |
Genre | : Computers |
ISBN | : |
With this book and software, any user can explore and build virtual worlds while learning about the latest virtual reality innovations. Includes REND386, the new 3-D virtual reality software package, and Freznel 3-D glasses.