Play, Make, Create, A Process-Art Handbook

Play, Make, Create, A Process-Art Handbook
Author: Meri Cherry
Publisher: Quarry Books
Total Pages: 160
Release: 2019-06-11
Genre: Juvenile Nonfiction
ISBN: 1631597175


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Packed with joyful and educational art experiences for kids, Play, Make, Create offers fun and engaging imaginative activities focused on the fun and reward of creating, not just producing a final project. Founded in a process-based philosophy, this unique book includes more than 40 activities set up as invitations, or thoughtfully designed prompts to explore, create, and play. Author Meri Cherry has more than 20 years of teaching experience, and her blog (mericherry.com) has set the standard for meaningful and enriching process art experiences that are both manageable for parents, and appealing and fun for kids. Play, Make, Create begins with a guide for parents, teachers, and facilitators that discusses how to set up materials in an inviting way, how to present an activity and talk to kids about art, and how to stock the right materials for ongoing creativity. Also included are best-practice tips for clean-up, answers to frequently asked questions, and more. The book offers four types of creative invitations: Invitations to Explore (easy ideas for fun and play), Invitations to Create (open-ended, craft-based activities), Invitations to Play (sensory-based activities), and Big Projects (ongoing process-art activities). Most feature basic materials and tools (paper, inexpensive paints, pencils, glue) that require little setup. Among the projects and activities you’ll find: A collage project that takes a no-rules approach to creating with cut-out drawings and pictures. Ideas for building a science station that allow kids to experiment with kitchen cabinet supplies such as soap, measuring spoons, cotton balls, and baking soda. A prompt to draw a self-portrait, using a mirror (parents can draw themselves, too). Instructions for making homemade colored playdough. The activities in Play, Make, Create promote active, meaningful, and socially interactive learning. Children are encouraged to wonder, experiment, and use critical thinking—and most of all, enjoy the process. By following their own inclinations and making their own choices, children gain self-confidence and hone their problem-solving skills. Get Play, Make, Create and give children the gift of creativity!

Play, Make, Create, A Process-Art Handbook

Play, Make, Create, A Process-Art Handbook
Author: Meri Cherry
Publisher: Quarry Books
Total Pages: 163
Release: 2019-06-11
Genre: Crafts & Hobbies
ISBN: 1631597167


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Packed with fun, edifying, and joyful art experiences, Play, Make, Create is filled with simple, yet powerful, "art invitations" that are focused on the making and doing, not just the final projects. Founded in a process-based philosophy, this unique book includes over 40 activities set up as invitations—carefully designed prompts or provocations to play or make something. Author Meri Cherry has over 20 years of teaching experience, and her blog www.mericherry.com has set the standard for meaningful and enriching process art experiences that are both manageable for moms, and engaging and fun for kids. Play, Make, Create begins with an in-depth guide for parents, teachers, and facilitators that shares all the details—how to set up materials in an inviting way, how to present the activity and talk to kids about art, and how to stock your cabinets with the right materials for ongoing creativity, plus best-practice tips for clean up, trouble shooting, and more. Within the book, parents will find four types of creative invitations. Invitations to Explore are process-based, open-ended activities that are set up for ongoing play and discovery. Invitations to Create inspire children to make something. By exploring, playing, and discovering what the materials offer, children will create exciting projects such as salt paintings, a mini book, a shadow box, puppets, nature crafts, clay sculptures and more, each with completely individual results. Invitations to Play are sensory-based activities such as making doughs, slime, moving toys, and more. Lastly, there are Invitations to Collaborate. These are fun group projects, perfect for playdates, families, classrooms, and parties. As children explore the activities in Play, Make, Create, they are engaged in active, meaningful, and socially interactive learning. Children are encouraged to wonder, to experiment, and to use critical thinking—and most of all, enjoy the process. By following their own inclinations and making their own choices, children gain self-confidence and hone their problem solving skills. GetPlay, Make, Create and give your children the gift of creativity. These activities wake up kids' brains and get them busy doing things. The tactile, colorful, and engaging materials also offer a way to decompress and relax, as well as build fine motor and critical thinking skills. Giving your children these creative play opportunities is a way to say "I love you. I thought about you. You are important to me. Your ideas are important to me."

Create This Book

Create This Book
Author: Moriah Elizabeth
Publisher:
Total Pages: 242
Release: 2015-05-17
Genre:
ISBN: 9780692452745


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Create This Book is the ultimate outlet for creativity. Includes 242 pages of unique and inspiring prompts to get you in the creative zone! Whether you are trying to get past an artist's block, wanting to become more creative, or just looking to have some fun, you will love this interactive journal! Want to learn more? Check out "Create This Book" on Youtube! You can watch Moriah Elizabeth's "Create This Book" Series! Great for inspiration and guidance on your creative journey! Go to MoriahElizabeth.com for more information.

Create and Play Unicorns Activity Book

Create and Play Unicorns Activity Book
Author: Alexandra Robinson
Publisher:
Total Pages: 66
Release: 2022-09
Genre:
ISBN: 9781800585898


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Come and meet the lovable unicorns in this delightful activity book! With playful puzzles, adorable activities, and everything you need to create three of your own super-cute clay characters, there's something for everyone to enjoy. Plus at the back of the book there are fun card press-outs and sweet stickers to use in the book or wherever you want!

Creativity, Inc. (The Expanded Edition)

Creativity, Inc. (The Expanded Edition)
Author: Ed Catmull
Publisher: Random House
Total Pages: 367
Release: 2014-04-08
Genre: Business & Economics
ISBN: 0679644504


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The co-founder and longtime president of Pixar updates and expands his 2014 New York Times bestseller on creative leadership, reflecting on the management principles that built Pixar’s singularly successful culture, and on all he learned during the past nine years that allowed Pixar to retain its creative culture while continuing to evolve. “Might be the most thoughtful management book ever.”—Fast Company For nearly thirty years, Pixar has dominated the world of animation, producing such beloved films as the Toy Story trilogy, Finding Nemo, The Incredibles, Up, and WALL-E, which have gone on to set box-office records and garner eighteen Academy Awards. The joyous storytelling, the inventive plots, the emotional authenticity: In some ways, Pixar movies are an object lesson in what creativity really is. Here, Catmull reveals the ideals and techniques that have made Pixar so widely admired—and so profitable. As a young man, Ed Catmull had a dream: to make the first computer-animated movie. He nurtured that dream as a Ph.D. student, and then forged a partnership with George Lucas that led, indirectly, to his founding Pixar with Steve Jobs and John Lasseter in 1986. Nine years later, Toy Story was released, changing animation forever. The essential ingredient in that movie’s success—and in the twenty-five movies that followed—was the unique environment that Catmull and his colleagues built at Pixar, based on philosophies that protect the creative process and defy convention, such as: • Give a good idea to a mediocre team and they will screw it up. But give a mediocre idea to a great team and they will either fix it or come up with something better. • It’s not the manager’s job to prevent risks. It’s the manager’s job to make it safe for others to take them. • The cost of preventing errors is often far greater than the cost of fixing them. • A company’s communication structure should not mirror its organizational structure. Everybody should be able to talk to anybody. Creativity, Inc. has been significantly expanded to illuminate the continuing development of the unique culture at Pixar. It features a new introduction, two entirely new chapters, four new chapter postscripts, and changes and updates throughout. Pursuing excellence isn’t a one-off assignment but an ongoing, day-in, day-out, full-time job. And Creativity, Inc. explores how it is done.

Board Games to Create and Play

Board Games to Create and Play
Author: Kevan Davis
Publisher: Rizzoli Publications
Total Pages: 179
Release: 2019-10-01
Genre: Games & Activities
ISBN: 1911624296


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Create the next Snakes and Ladders, Monopoly, The Game of Life, Ticket to Ride, or Settlers of Catan with this creative board game book! Board games are back in vogue, with board game cafés popping up around the world. This interactive gaming book teaches you how, in just half an hour, you and your friends can come up with a new game and start playing immediately. Just decide on a theme for the game, pick a rule set from the book, agree on some variations, color in one of many board game designs, and gather your die and counters! Possible to play in any order, this book is packed with tips, tricks, and mechanics on how to design the perfect game. With 40 different rule sets, each introducing a new concept, it encourages you to develop and test your own rules. Whatever the age range or experience of players, the game that you create from this book will always be playable, entertaining, and surprising. Each board you create is easy to pull out and completely reusable to play again and again.

Color, Cut, Create Play Sets: Dinosaur World

Color, Cut, Create Play Sets: Dinosaur World
Author: Merrill Rainey
Publisher: Odd Dot
Total Pages: 176
Release: 2020-09-15
Genre: Juvenile Nonfiction
ISBN: 9781250262639


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Unleash droves of dinosaurs, paper toys, props, and playsets from just one book. Let your imagination go wild! Merrill Rainey's Color, Cut, Create Play Sets: Dinosaur World is three activity books in one: color your dinosaur, cut out and construct it into your paper toy, and create imaginative stories, dioramas, and more! All you need is scissors, markers, and glue. No fussy instructions or delicate designs that crumble at the slightest touch. These are paper toy t-rexs, raptors, brontos, volcanoes, hidden waterfalls, and more that kids are actually meant to play with. It's paper engineering made easy! With over 75 paper toys, props, and playsets included, kids will happily color, build, and play for hours!

Let's Play!

Let's Play!
Author: Herve Tullet
Publisher:
Total Pages: 60
Release: 2016-04-01
Genre:
ISBN: 9781760292980


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A wonderful new dot-play adventure from the much-loved internationally bestselling creator of Press Hereand Mix it Up!.

Play Bigger

Play Bigger
Author: Al Ramadan
Publisher: HarperCollins
Total Pages: 202
Release: 2016-06-14
Genre: Business & Economics
ISBN: 0062407627


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The founders of a respected Silicon Valley advisory firm study legendary category-creating companies and reveal a groundbreaking discipline called category design. Winning today isn’t about beating the competition at the old game. It’s about inventing a whole new game—defining a new market category, developing it, and dominating it over time. You can’t build a legendary company without building a legendary category. If you think that having the best product is all it takes to win, you’re going to lose. In this farsighted, pioneering guide, the founders of Silicon Valley advisory firm Play Bigger rely on data analysis and interviews to understand the inner workings of “category kings”— companies such as Amazon, Salesforce, Uber, and IKEA—that give us new ways of living, thinking or doing business, often solving problems we didn’t know we had. In Play Bigger, the authors assemble their findings to introduce the new discipline of category design. By applying category design, companies can create new demand where none existed, conditioning customers’ brains so they change their expectations and buying habits. While this discipline defines the tech industry, it applies to every kind of industry and even to personal careers. Crossing the Chasm revolutionized how we think about new products in an existing market. The Innovator’s Dilemma taught us about disrupting an aging market. Now, Play Bigger is transforming business once again, showing us how to create the market itself.

Understanding Kids, Play, and Interactive Design

Understanding Kids, Play, and Interactive Design
Author: Mark Schlichting
Publisher: CRC Press
Total Pages: 388
Release: 2019-09-12
Genre: Computers
ISBN: 0429667558


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This book is a way of sharing insights empirically gathered, over decades of interactive media development, by the author and other children’s designers. Included is as much emerging theory as possible in order to provide background for practical and technical aspects of design while still keeping the information accessible. The author's intent for this book is not to create an academic treatise but to furnish an insightful and practical manual for the next generation of children’s interactive media and game designers. Key Features Provides practical detailing of how children's developmental needs and capabilities translate to specific design elements of a piece of media Serves as an invaluable reference for anyone who is designing interactive games for children (or adults) Detailed discussions of how children learn and how they play Provides lots of examples and design tips on how to design content that will be appealing and effective for various age ranges Accessible approach, based on years of successful creative business experience, covers basics across the gamut from developmental needs and learning theories to formats, colors, and sounds