General Video Game Artificial Intelligence

General Video Game Artificial Intelligence
Author: Diego Pérez Liébana
Publisher: Morgan & Claypool Publishers
Total Pages: 193
Release: 2019-10-09
Genre: Computers
ISBN: 1681736454


Download General Video Game Artificial Intelligence Book in PDF, Epub and Kindle

Research on general video game playing aims at designing agents or content generators that can perform well in multiple video games, possibly without knowing the game in advance and with little to no specific domain knowledge. The general video game AI framework and competition propose a challenge in which researchers can test their favorite AI methods with a potentially infinite number of games created using the Video Game Description Language. The open-source framework has been used since 2014 for running a challenge. Competitors around the globe submit their best approaches that aim to generalize well across games. Additionally, the framework has been used in AI modules by many higher-education institutions as assignments, or as proposed projects for final year (undergraduate and Master's) students and Ph.D. candidates. The present book, written by the developers and organizers of the framework, presents the most interesting highlights of the research performed by the authors during these years in this domain. It showcases work on methods to play the games, generators of content, and video game optimization. It also outlines potential further work in an area that offers multiple research directions for the future.

Artificial Intelligence and Games

Artificial Intelligence and Games
Author: Georgios N. Yannakakis
Publisher: Springer
Total Pages: 350
Release: 2018-02-17
Genre: Computers
ISBN: 3319635190


Download Artificial Intelligence and Games Book in PDF, Epub and Kindle

This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.

Artificial Intelligence for Computer Games

Artificial Intelligence for Computer Games
Author: Pedro Antonio González-Calero
Publisher: Springer Science & Business Media
Total Pages: 210
Release: 2011-03-01
Genre: Technology & Engineering
ISBN: 1441981888


Download Artificial Intelligence for Computer Games Book in PDF, Epub and Kindle

The book presents some of the most relevant results from academia in the area of Artificial Intelligence for games. It emphasizes well theoretically supported work supported by developed prototypes, which should lead into integration of academic AI techniques into current electronic entertainment games. The book elaborates on the main results produced in Academia within the last 10 years regarding all aspects of Artificial Intelligence for games, including pathfinding, decision making, and learning. A general theme of the book is the coverage of techniques for facilitating the construction of flexible not prescripted AI for agents in games. Regarding pathfinding, the book includes new techniques for implementing real-time search methods that improve the results obtained through AI, as well as techniques for learning pathfinding behavior by observing actual players. Regarding decision making, the book describes new techniques for authoring tools that facilitate the construction by game designers (typically nonprogrammers) of behavior controlling software, by reusing patterns or actual cases of past behavior. Additionally, the book will cover a number of approaches proposed for extending the essentially pre-scripted nature of current commercial videogames AI into a more interactive form of narrative, where the story emerges from the interaction with the player. Some of those approaches rely on a layered architecture for the character AI, including beliefs, intentions and emotions, taking ideas from research on agent systems. The book also includes chapters on techniques for automatically or semiautomatically learning complex behavior from recorded traces of human or automatic players using different combinations of reinforcement learning, case-based reasoning, neural networks and genetic algorithms.

AI and Artificial Life in Video Games

AI and Artificial Life in Video Games
Author: Guy W. Lecky-Thompson
Publisher: Charles River Media
Total Pages: 360
Release: 2008
Genre: Computers
ISBN:


Download AI and Artificial Life in Video Games Book in PDF, Epub and Kindle

"Course technology Cengage learning"--Cover.

AI for Game Developers

AI for Game Developers
Author: David M Bourg
Publisher: "O'Reilly Media, Inc."
Total Pages: 392
Release: 2004-07-23
Genre: Computers
ISBN: 1449333109


Download AI for Game Developers Book in PDF, Epub and Kindle

Written for the novice AI programmer, this text introduces the reader to techniques such as finite state machines, fuzzy logic, neural networks and many others in an easy-to-understand language, supported with code samples throughout the text.

Artificial Intelligence Video Games

Artificial Intelligence Video Games
Author: Fouad Sabry
Publisher: One Billion Knowledgeable
Total Pages: 159
Release: 2023-07-04
Genre: Computers
ISBN:


Download Artificial Intelligence Video Games Book in PDF, Epub and Kindle

What Is Artificial Intelligence Video Games Artificial intelligence (AI) is used in video games to develop responsive, adaptive, or intelligent behaviors, primarily in non-player characters (NPCs), that are akin to the intellect of humans. Since the beginning of the video game industry in the 1950s, artificial intelligence has been an essential component of the medium. Artificial intelligence (AI) in video games is a discrete topic that is distinct from AI in academic settings. Rather than serving the purposes of machine learning or decision making, it is designed to enhance the experience of game players. The concept of artificial intelligence (AI) opponents became very popular during the golden age of arcade video games. This concept manifested itself in the form of graduated difficulty levels, distinct movement patterns, and in-game events that were reliant on the player's input. The behavior of non-player characters (NPCs) in modern games is frequently governed by tried-and-true methods such as pathfinding and decision trees. Data mining and procedural content production are two examples of AI applications that are frequently utilized in methods that are not immediately obvious to the user. How You Will Benefit (I) Insights, and validations about the following topics: Chapter 1: Artificial intelligence in video games Chapter 2: Artificial intelligence Chapter 3: List of artificial intelligence projects Chapter 4: Video game programmer Chapter 5: Interactive storytelling Chapter 6: Outline of video games Chapter 7: Outline of artificial intelligence Chapter 8: General game playing Chapter 9: Dynamic game difficulty balancing Chapter 10: Machine learning in video games (II) Answering the public top questions about artificial intelligence video games. (III) Real world examples for the usage of artificial intelligence video games in many fields. (IV) 17 appendices to explain, briefly, 266 emerging technologies in each industry to have 360-degree full understanding of artificial intelligence video games' technologies. Who This Book Is For Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of artificial intelligence video games.

AI for Games

AI for Games
Author: Ian Millington
Publisher: CRC Press
Total Pages: 85
Release: 2021-11-15
Genre: Computers
ISBN: 1000475514


Download AI for Games Book in PDF, Epub and Kindle

What is artificial intelligence? How is artificial intelligence used in game development? Game development lives in its own technical world. It has its own idioms, skills, and challenges. That’s one of the reasons games are so much fun to work on. Each game has its own rules, its own aesthetic, and its own trade-offs, and the hardware it will run on keeps changing. AI for Games is designed to help you understand one element of game development: artificial intelligence (AI).

General Video Game Artificial Intelligence

General Video Game Artificial Intelligence
Author: Diego Pérez Liébana
Publisher: Springer Nature
Total Pages: 177
Release: 2022-05-31
Genre: Mathematics
ISBN: 3031021223


Download General Video Game Artificial Intelligence Book in PDF, Epub and Kindle

Research on general video game playing aims at designing agents or content generators that can perform well in multiple video games, possibly without knowing the game in advance and with little to no specific domain knowledge. The general video game AI framework and competition propose a challenge in which researchers can test their favorite AI methods with a potentially infinite number of games created using the Video Game Description Language. The open-source framework has been used since 2014 for running a challenge. Competitors around the globe submit their best approaches that aim to generalize well across games. Additionally, the framework has been used in AI modules by many higher-education institutions as assignments, or as proposed projects for final year (undergraduate and Master's) students and Ph.D. candidates. The present book, written by the developers and organizers of the framework, presents the most interesting highlights of the research performed by the authors during these years in this domain. It showcases work on methods to play the games, generators of content, and video game optimization. It also outlines potential further work in an area that offers multiple research directions for the future.

Programming Game AI by Example

Programming Game AI by Example
Author: Mat Buckland
Publisher: Jones & Bartlett Learning
Total Pages: 522
Release: 2005
Genre: Computers
ISBN: 9781556220784


Download Programming Game AI by Example Book in PDF, Epub and Kindle

This book describes in detail many of the AI techniques used in modern computer games, explicity shows how to implement these practical techniques within the framework of several game developers with a practical foundation to game AI.

Artificial Intelligence for Computer Games

Artificial Intelligence for Computer Games
Author: John David Funge
Publisher: CRC Press
Total Pages: 160
Release: 2004-07-29
Genre: Computers
ISBN: 1439864802


Download Artificial Intelligence for Computer Games Book in PDF, Epub and Kindle

Learn to make games that are more fun and engaging! Building on fundamental principles of Artificial Intelligence, Funge explains how to create Non-Player Characters (NPCs) with progressively more sophisticated capabilities. Starting with the basic capability of acting in the game world, the book explains how to develop NPCs who can perceive, remem