Digital Multimedia
Author | : Information Reso Management Association |
Publisher | : |
Total Pages | : 628 |
Release | : 2017-09 |
Genre | : Computers |
ISBN | : 9781668429433 |
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Author | : Information Reso Management Association |
Publisher | : |
Total Pages | : 628 |
Release | : 2017-09 |
Genre | : Computers |
ISBN | : 9781668429433 |
Author | : Management Association, Information Resources |
Publisher | : IGI Global |
Total Pages | : 1797 |
Release | : 2017-09-13 |
Genre | : Computers |
ISBN | : 1522538232 |
Contemporary society resides in an age of ubiquitous technology. With the consistent creation and wide availability of multimedia content, it has become imperative to remain updated on the latest trends and applications in this field. Digital Multimedia: Concepts, Methodologies, Tools, and Applications is an innovative source of scholarly content on the latest trends, perspectives, techniques, and implementations of multimedia technologies. Including a comprehensive range of topics such as interactive media, mobile technology, and data management, this multi-volume book is an ideal reference source for engineers, professionals, students, academics, and researchers seeking emerging information on digital multimedia.
Author | : Information Reso Management Association |
Publisher | : |
Total Pages | : 644 |
Release | : 2017-09 |
Genre | : Computers |
ISBN | : 9781668429457 |
Author | : Information Reso Management Association |
Publisher | : |
Total Pages | : 612 |
Release | : 2017-09 |
Genre | : Computers |
ISBN | : 9781668429440 |
Author | : Management Association, Information Resources |
Publisher | : IGI Global |
Total Pages | : 1693 |
Release | : 2014-06-30 |
Genre | : Art |
ISBN | : 1466661151 |
In todays interconnected society, media, including news, entertainment, and social networking, has increasingly shifted to an online, ubiquitous format. Artists and audiences will achieve the greatest successes by utilizing these new digital tools. Digital Arts and Entertainment: Concepts, Methodologies, Tools, and Applications examines the latest research and findings in electronic media, evaluating the staying power of this increasingly popular paradigm along with best practices for those engaged in the field. With chapters on topics ranging from an introduction to online entertainment to the latest advances in digital media, this impressive three-volume reference source will be important to researchers, practitioners, developers, and students of the digital arts.
Author | : Syed, Mahbubur Rahman |
Publisher | : IGI Global |
Total Pages | : 1966 |
Release | : 2008-06-30 |
Genre | : Computers |
ISBN | : 1599049546 |
"This book offers an in-depth explanation of multimedia technologies within their many specific application areas as well as presenting developing trends for the future"--Provided by publisher.
Author | : Management Association, Information Resources |
Publisher | : IGI Global |
Total Pages | : 1836 |
Release | : 2012-07-31 |
Genre | : Computers |
ISBN | : 1466618531 |
Digital Literacy: Concepts, Methodologies, Tools and Applications presents a vital compendium of research detailing the latest case studies, architectures, frameworks, methodologies, and research on Digital Democracy. With contributions from authors around the world, this three-volume collection presents the most sophisticated research and developments from the field, relevant to researchers, academics, and practitioners alike. In order to stay abreast of the latest research, this book affords a vital look into Digital Literacy research.
Author | : Dasgupta, Subhasish |
Publisher | : IGI Global |
Total Pages | : 2409 |
Release | : 2009-11-30 |
Genre | : Computers |
ISBN | : 1605669857 |
Uncovers the growing and expanding phenomenon of human behavior, social constructs, and communication in online environments.
Author | : Management Association, Information Resources |
Publisher | : IGI Global |
Total Pages | : 2250 |
Release | : 2015-03-31 |
Genre | : Computers |
ISBN | : 1466682019 |
Serious games provide a unique opportunity to engage students more fully than traditional teaching approaches. Understanding the best way to utilize games and play in an educational setting is imperative for effectual learning in the twenty-first century. Gamification: Concepts, Methodologies, Tools, and Applications investigates the use of games in education, both inside and outside of the classroom, and how this field once thought to be detrimental to student learning can be used to augment more formal models. This four-volume reference work is a premier source for educators, administrators, software designers, and all stakeholders in all levels of education.
Author | : Mahbubur Rahman Syed |
Publisher | : |
Total Pages | : |
Release | : 2008 |
Genre | : |
ISBN | : |