The Creator's Code

The Creator's Code
Author: Amy Wilkinson
Publisher: Simon and Schuster
Total Pages: 240
Release: 2016-03-22
Genre: Business & Economics
ISBN: 1451666071


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"Based on in-depth interviews with more than 200 leading entrepreneurs, [including the founders of LinkedIn, Chipotle, eBay, Under Armour, Tesla Motors, SpaceX, Spanx, Airbnb, PayPal, JetBlue, Gilt Group, Theranos, and Dropbox], a business executive and senior fellow at [the Harvard Kennedy School] identifies the six essential disciplines needed to transform your ideas into real-world successes, whether you're an innovative manager or an aspiring entrepreneur"--

Ethical Practice in Psychology

Ethical Practice in Psychology
Author: Alfred Allan
Publisher: John Wiley & Sons
Total Pages: 224
Release: 2010-01-26
Genre: Psychology
ISBN: 9780470660058


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Close-up insights on how experts in the field are re-interpreting ethical principles to create workable policies for today and tomorrow, from the creators of the 2007 APS Code of Ethics First cooperative project between Wiley-Blackwell and the APS Offers a close-up view of how enduring ethical principles are reinvented to ensure lasting relevance in times of modernisation and professional change Will be an accredited option for APS Professional Development – the book will be built into PD workshops and also available for PD credits outside that context Essential reading for those involved in healthcare ethics internationally

Ready, Set, Code!

Ready, Set, Code!
Author: Nicola O’Brien
Publisher: CSIRO PUBLISHING
Total Pages: 120
Release: 2020-02-03
Genre: Science
ISBN: 1486312365


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Are you ready to learn about real technology and make it yourself? Ready, Set, Code! explains how cutting-edge digital technology works and its surprising uses now and in the future. Filled with interesting examples, each chapter explores a different topic, such as artificial intelligence, sensors and data, and applies it with a fun, hands-on coding project. You will learn how to create your own chatbot, translate messages into different languages, construct a burglar alarm, make digital art and music, and launch a citizen science project. Plus, you’ll learn how to protect yourself online and much more. Suitable for beginners, this book provides illustrated step-by-step instructions to teach kids to code with the highly acclaimed Scratch programming language, popular micro:bit mini computers and simple app building tools.

Cheat(er) Code

Cheat(er) Code
Author: S.A. Foxe
Publisher: Limerence Press
Total Pages: 144
Release: 2020-09-22
Genre: Comics & Graphic Novels
ISBN: 9781620107805


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An erotic graphic novel that pushes all the right buttons, Cheat(er) Code is a hilarious, sexy, and surprisingly tender story about navigating heartbreak and rediscovering your own confidence. Kennedy and his boyfriend Seth have been together six years, and honestly, it's pretty comfortable. That is, until the couple gets into a huge, potentially relationship-changing fight. Kennedy turns to his trusty video games to distract himself, but when a random power surge hits, he's transported inside his video game library. Dazed and incredulous about his digital predicament, Ken finds himself seduced by a silver daddy, rutting with a couple of barbarians from an epic fantasy, and sorting through a lot of confusing feelings about his favorite anthropomorphic cheetah character. Kennedy will need to confront his biggest fears to get back to reality before the game glitches him out of existence, but sometimes, the unexpected (and unexpectedly sexy) is just what you need to hit the reset button. "Hilarious and heartwarming, it's an absolute must for your favorite gaymer and an incredible read for anyone who's ever console-d themselves through a heartbreak.” —Tini Howard

Girl Code

Girl Code
Author: Andrea Gonzales
Publisher: HarperCollins
Total Pages: 186
Release: 2017-03-07
Genre: Young Adult Nonfiction
ISBN: 0062472488


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A New York Public Library Best Book of 2017 Perfect for aspiring coders everywhere, Girl Code is the story of two teenage tech phenoms who met at Girls Who Code summer camp, teamed up to create a viral video game, and ended up becoming world famous. The book also includes bonus content to help you start coding! Fans of funny and inspiring books like Maya Van Wagenen’s Popular and Caroline Paul’s Gutsy Girl will love hearing about Andrea “Andy” Gonzales and Sophie Houser’s journey from average teens to powerhouses. Through the success of their video game, Andy and Sophie got unprecedented access to some of the biggest start-ups and tech companies, and now they’re sharing what they’ve seen. Their video game and their commitment to inspiring young women have been covered by the Huffington Post, Buzzfeed, CNN, Teen Vogue, Jezebel, the Today show, and many more. Get ready for an inside look at the tech industry, the true power of coding, and some of the amazing women who are shaping the world. Andy and Sophie reveal not only what they’ve learned about opportunities in science and technology but also the true value of discovering your own voice and creativity. A Junior Library Guild selection A Children's Book Council Best STEM Trade Book for Students K-12

Working Effectively with Legacy Code

Working Effectively with Legacy Code
Author: Michael Feathers
Publisher: Prentice Hall Professional
Total Pages: 457
Release: 2004-09-22
Genre: Computers
ISBN: 0132931753


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Get more out of your legacy systems: more performance, functionality, reliability, and manageability Is your code easy to change? Can you get nearly instantaneous feedback when you do change it? Do you understand it? If the answer to any of these questions is no, you have legacy code, and it is draining time and money away from your development efforts. In this book, Michael Feathers offers start-to-finish strategies for working more effectively with large, untested legacy code bases. This book draws on material Michael created for his renowned Object Mentor seminars: techniques Michael has used in mentoring to help hundreds of developers, technical managers, and testers bring their legacy systems under control. The topics covered include Understanding the mechanics of software change: adding features, fixing bugs, improving design, optimizing performance Getting legacy code into a test harness Writing tests that protect you against introducing new problems Techniques that can be used with any language or platform—with examples in Java, C++, C, and C# Accurately identifying where code changes need to be made Coping with legacy systems that aren't object-oriented Handling applications that don't seem to have any structure This book also includes a catalog of twenty-four dependency-breaking techniques that help you work with program elements in isolation and make safer changes.

The Creativity Code

The Creativity Code
Author: Marcus Du Sautoy
Publisher: Harvard University Press
Total Pages: 321
Release: 2020-03-03
Genre: Computers
ISBN: 0674244710


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“A brilliant travel guide to the coming world of AI.” —Jeanette Winterson What does it mean to be creative? Can creativity be trained? Is it uniquely human, or could AI be considered creative? Mathematical genius and exuberant polymath Marcus du Sautoy plunges us into the world of artificial intelligence and algorithmic learning in this essential guide to the future of creativity. He considers the role of pattern and imitation in the creative process and sets out to investigate the programs and programmers—from Deep Mind and the Flow Machine to Botnik and WHIM—who are seeking to rival or surpass human innovation in gaming, music, art, and language. A thrilling tour of the landscape of invention, The Creativity Code explores the new face of creativity and the mysteries of the human code. “As machines outsmart us in ever more domains, we can at least comfort ourselves that one area will remain sacrosanct and uncomputable: human creativity. Or can we?...In his fascinating exploration of the nature of creativity, Marcus du Sautoy questions many of those assumptions.” —Financial Times “Fascinating...If all the experiences, hopes, dreams, visions, lusts, loves, and hatreds that shape the human imagination amount to nothing more than a ‘code,’ then sooner or later a machine will crack it. Indeed, du Sautoy assembles an eclectic array of evidence to show how that’s happening even now.” —The Times

Code Talker

Code Talker
Author: Joseph Bruchac
Publisher: Penguin
Total Pages: 242
Release: 2006-07-06
Genre: Young Adult Fiction
ISBN: 1101664800


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"Readers who choose the book for the attraction of Navajo code talking and the heat of battle will come away with more than they ever expected to find."—Booklist, starred review Throughout World War II, in the conflict fought against Japan, Navajo code talkers were a crucial part of the U.S. effort, sending messages back and forth in an unbreakable code that used their native language. They braved some of the heaviest fighting of the war, and with their code, they saved countless American lives. Yet their story remained classified for more than twenty years. But now Joseph Bruchac brings their stories to life for young adults through the riveting fictional tale of Ned Begay, a sixteen-year-old Navajo boy who becomes a code talker. His grueling journey is eye-opening and inspiring. This deeply affecting novel honors all of those young men, like Ned, who dared to serve, and it honors the culture and language of the Navajo Indians. An ALA Best Book for Young Adults "Nonsensational and accurate, Bruchac's tale is quietly inspiring..."—School Library Journal

The Global Code

The Global Code
Author: Clotaire Rapaille
Publisher: Macmillan
Total Pages: 306
Release: 2015-09-29
Genre: Business & Economics
ISBN: 1137279710


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The bestselling author of The Culture Code explains why marketing and social psychology must evolve to acknowledge new, universally held human values

Processing, second edition

Processing, second edition
Author: Casey Reas
Publisher: MIT Press
Total Pages: 663
Release: 2014-12-19
Genre: Computers
ISBN: 026202828X


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The new edition of an introduction to computer programming within the context of the visual arts, using the open-source programming language Processing; thoroughly updated throughout. The visual arts are rapidly changing as media moves into the web, mobile devices, and architecture. When designers and artists learn the basics of writing software, they develop a new form of literacy that enables them to create new media for the present, and to imagine future media that are beyond the capacities of current software tools. This book introduces this new literacy by teaching computer programming within the context of the visual arts. It offers a comprehensive reference and text for Processing (www.processing.org), an open-source programming language that can be used by students, artists, designers, architects, researchers, and anyone who wants to program images, animation, and interactivity. Written by Processing's cofounders, the book offers a definitive reference for students and professionals. Tutorial chapters make up the bulk of the book; advanced professional projects from such domains as animation, performance, and installation are discussed in interviews with their creators. This second edition has been thoroughly updated. It is the first book to offer in-depth coverage of Processing 2.0 and 3.0, and all examples have been updated for the new syntax. Every chapter has been revised, and new chapters introduce new ways to work with data and geometry. New “synthesis” chapters offer discussion and worked examples of such topics as sketching with code, modularity, and algorithms. New interviews have been added that cover a wider range of projects. “Extension” chapters are now offered online so they can be updated to keep pace with technological developments in such fields as computer vision and electronics. Interviews SUE.C, Larry Cuba, Mark Hansen, Lynn Hershman Leeson, Jürg Lehni, LettError, Golan Levin and Zachary Lieberman, Benjamin Maus, Manfred Mohr, Ash Nehru, Josh On, Bob Sabiston, Jennifer Steinkamp, Jared Tarbell, Steph Thirion, Robert Winter