City Simulation Program (urban Dynamics)
Author | : Barbara J. Cottrell |
Publisher | : |
Total Pages | : 106 |
Release | : 1971 |
Genre | : |
ISBN | : |
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Author | : Barbara J. Cottrell |
Publisher | : |
Total Pages | : 106 |
Release | : 1971 |
Genre | : |
ISBN | : |
Author | : Denise Pumain |
Publisher | : Springer |
Total Pages | : 139 |
Release | : 2017-01-17 |
Genre | : Political Science |
ISBN | : 3319464973 |
This monograph presents urban simulation methods that help in better understanding urban dynamics. Over historical times, cities have progressively absorbed a larger part of human population and will concentrate three quarters of humankind before the end of the century. This “urban transition” that has totally transformed the way we inhabit the planet is globally understood in its socio-economic rationales but is less frequently questioned as a spatio-temporal process. However, the cities, because they are intrinsically linked in a game of competition for resources and development, self organize in “systems of cities” where their future becomes more and more interdependent. The high frequency and intensity of interactions between cities explain that urban systems all over the world exhibit large similarities in their hierarchical and functional structure and rather regular dynamics. They are complex systems whose emergence, structure and further evolution are widely governed by the multiple kinds of interaction that link the various actors and institutions investing in cities their efforts, capital, knowledge and intelligence. Simulation models that reconstruct this dynamics may help in better understanding it and exploring future plausible evolutions of urban systems. This would provide better insight about how societies can manage the ecological transition at local, regional and global scales. The author has developed a series of instruments that greatly improve the techniques of validation for such models of social sciences that can be submitted to many applications in a variety of geographical situations. Examples are given for several BRICS countries, Europe and United States. The target audience primarily comprises research experts in the field of urban dynamics, but the book may also be beneficial for graduate students.
Author | : Jay Wright Forrester |
Publisher | : |
Total Pages | : 312 |
Release | : 1969 |
Genre | : Political Science |
ISBN | : |
Author | : Gregory K. Ingram |
Publisher | : |
Total Pages | : 26 |
Release | : 1970 |
Genre | : City planning |
ISBN | : |
Author | : Nathaniel J. Mass |
Publisher | : |
Total Pages | : 328 |
Release | : 1974 |
Genre | : Social Science |
ISBN | : |
Author | : Kan Chen |
Publisher | : |
Total Pages | : 312 |
Release | : 1972 |
Genre | : Social Science |
ISBN | : |
Author | : Harvey A. Garn |
Publisher | : Urban Institute Press |
Total Pages | : 56 |
Release | : 1970 |
Genre | : Political Science |
ISBN | : |
Author | : Louis Edward Alfeld |
Publisher | : |
Total Pages | : 368 |
Release | : 1976 |
Genre | : Business & Economics |
ISBN | : |
Author | : Chaim Gingold |
Publisher | : MIT Press |
Total Pages | : 488 |
Release | : 2024-06-04 |
Genre | : Games & Activities |
ISBN | : 0262377586 |
A deep dive into the trailblazing simulation game SimCity, situating it in the history of games, simulation, and computing. Building SimCity explores the history of computer simulation by chronicling one of the most influential simulation games ever made: SimCity. As author Chaim Gingold explains, Will Wright, the visionary designer behind the urban planning game, created SimCity in part to learn about cities, appropriating ideas from traditions in which computers are used as tools for modeling and thinking about the world as a complex system. As such, SimCity is a microcosm of the histories and cultures of computer simulation that engages with questions, themes, and representational techniques that reach back to the earliest computer simulations. Gingold uses SimCity to explore a web of interrelated topics in the history of technology, software, and simulation, taking us far and wide—from the dawn of programmable computers to miniature cities made of construction paper and role-play. An unprecedented history of Maxis, the company founded to bring SimCity to market, the book reveals Maxis’s complex relations with venture capitalists, Nintendo, and the Santa Fe Institute, which shaped the evolution of Will Wright’s career; Maxis’s failure to back The Sims to completion; and the company’s sale to Electronic Arts. A lavishly visual book, Building SimCity boasts a treasure trove of visual matter to help bring its wide-ranging subjects to life, including painstakingly crafted diagrams that explain SimCity’s operation, the Kodachrome photographs taken by Charles Eames of schoolchildren making model cities, and Nintendo’s manga-style “Dr. Wright” character design, just to name a few.
Author | : Alan K. Graham |
Publisher | : |
Total Pages | : 36 |
Release | : 1971 |
Genre | : |
ISBN | : |