An Educator's Guide to STEAM

An Educator's Guide to STEAM
Author: Cassie F. Quigley
Publisher: Teachers College Press
Total Pages: 169
Release: 2019-03-29
Genre: Education
ISBN: 0807761389


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This practical book will help readers understand what STEAM is, how it differs from STEM, and how it can be used to engage students in K–8 classrooms. The authors present a conceptual model with recommendations and classroom examples illustrating various key aspects of STEAM teaching in action, including creating the correct teaching environment, integrating STEAM content, and supporting students as they develop STEAM-related skills. The model includes specific strategies such as problem-based learning, student choice, technology integration, and teacher facilitation. Each chapter incorporates elements of connected learning—a type of learning that draws on students’ interests that teachers can capitalize on when using STEAM to address real-world problems.Readers will find easy-to-understand examples of what STEAM education looks like in a variety of classrooms, and will hear from teachers, instructional coaches, principals, and administrators about what it takes to ensure that STEAM is a schoolwide success. “Provides inspiration to sustain readers through this challenging work by emphasizing the rewards for both students and educators who engage in STEAM education.” —From the Foreword by Deborah Hanuscin, Western Washington University “This text will be appreciated by school and district staff interested in implementing STEAM education for students.” —Kevin O’Gorman, chief academic officer, Berkeley County School District, SC “This book will become a go-to for crafting meaningful STEAM learning experiences for students.” —Nicole Beeman-Cadwallader, National Math and Science Initiative

An Educator's Guide to STEAM

An Educator's Guide to STEAM
Author: Cassie F. Quigley
Publisher: Teachers College Press
Total Pages: 168
Release: 2019
Genre: Education
ISBN: 0807777870


Download An Educator's Guide to STEAM Book in PDF, Epub and Kindle

This practical book will help readers understand what STEAM is, how it differs from STEM, and how it can be used to engage students in K–8 classrooms. The authors present a conceptual model with recommendations and classroom examples illustrating various key aspects of STEAM teaching in action, including creating the correct teaching environment, integrating STEAM content, and supporting students as they develop STEAM-related skills. The model includes specific strategies such as problem-based learning, student choice, technology integration, and teacher facilitation. Each chapter incorporates elements of connected learning—a type of learning that draws on students’ interests that teachers can capitalize on when using STEAM to address real-world problems.Readers will find easy-to-understand examples of what STEAM education looks like in a variety of classrooms, and will hear from teachers, instructional coaches, principals, and administrators about what it takes to ensure that STEAM is a schoolwide success. “Provides inspiration to sustain readers through this challenging work by emphasizing the rewards for both students and educators who engage in STEAM education.” —From the Foreword by Deborah Hanuscin, Western Washington University “This text will be appreciated by school and district staff interested in implementing STEAM education for students.” —Kevin O’Gorman, chief academic officer, Berkeley County School District, SC “This book will become a go-to for crafting meaningful STEAM learning experiences for students.” —Nicole Beeman-Cadwallader, National Math and Science Initiative

Step Into STEAM, Grades K-5

Step Into STEAM, Grades K-5
Author: Sarah B. Bush
Publisher: Corwin Press
Total Pages: 233
Release: 2019-03-14
Genre: Education
ISBN: 1544337213


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Create meaningful and transformative K-5 STEAM learning experiences for each and every student Make the most of your limited instructional time and become part of the Step into STEAM movement! Seamlessly design and implement K-5 STEAM inquiries that align carefully to key mathematics and science content and practices and prepare elementary students for their bright futures. Taking an opposite approach to existing resources that provide collections of disjointed STEAM activities, this book empowers teachers and schools to build cohesive and sustainable STEAM infrastructures—grounded in grade-level standards and purposeful assessment—to deepen the mathematics and science learning of each and every student.

The STEAM Team

The STEAM Team
Author: Lisa Burke
Publisher: Penguin
Total Pages: 80
Release: 2018-06-05
Genre: Juvenile Nonfiction
ISBN: 1465477586


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The zany characters of The STEAM Team will guide kids through this engaging, fact packed kid's book all about the key subjects - science, technology, engineering, art, and math. An excellent introduction for children ages 5-7 to understanding these concepts, The STEAM Team is a colorful, well-presented education book for children that will get your little ones crazy for STEAM subjects! This brightly illustrated science book for kids breaks down STEAM subjects and complicated ideas into fun and easily understandable pieces. Join The STEAM Team to unravel the mysteries of science for kids - find out how robots work, what a food chain is, where lightning comes from, and much more! The STEAM Team characters (Science, Technology, Engineering, Art, and Math) guide the reader through the book and are always on hand with tips, fun facts, and simple explanations. The ingeniousness of The STEAM Team is the characters - keeping little ones engaged and engrossed throughout. In these pages the Team cover living things, the human body, space, physics, geography, math, engineering, and chemistry. This book is a fantastic first children's book for kids starting to learn STEAM subjects in school, or who are developing an insatiable interest in the world around them. Meet The Steam Team! The STEAM Team is made up of five cool characters (subjects) that work together to show you how the world works. Science is all about asking questions and discovering the answers to explain how things work. Technology uses science to create new machines and effective ways of doing things. Engineering is all about finding and designing solutions to problems - using science, technology, and math. Art is all about using your imagination and style to create brilliant new things. Math is about numbers, patterns, and problem solving. They are the perfect team to teach you all about STEAM - Science, Technology, Engineering, Art, and Math! Find out what science is, why it is so important, and how it relates to the world around you. Discover how machines work, what a food web is, why boats float, where lightning comes from, and much much more! From Amphibians to Darwin to the Internet, this book is full of interesting STEAM facts covering: - The Universe - Plants - Robots - The human body - Measuring - Climate Change - And so much more! If you are looking to add more books to your collection that answer the questions about the world, give Ask A Scientist a try for the little "why?" askers in your life.

STEAM Power

STEAM Power
Author: Tim Needles
Publisher: International Society for Technology in Education
Total Pages: 177
Release: 2022-08-18
Genre: Education
ISBN: 1564848191


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Award-winning artist and educator Tim Needles brings a fresh approach to STEAM topics, focusing on creativity, innovation and collaboration. There are numerous books on STEAM, but most are either arts and crafts project books designed for children or high-level books that can be weighty and inaccessible for new teachers. This accessible and engaging book offers creative ideas for blending arts and STEM learning (STEAM). It covers the fundamentals of STEAM, with project ideas and best practices, while providing insight from educators in the field. Technologies covered include: coding, robotics, 3D printing, virtual and augmented reality, photography, video, animation and digital drawing. In addition, the book addresses several different approaches to bringing STEAM learning to the next level, such as collaboration, global learning, project-based learning, makerspaces and social-emotional learning. The book: • Features a breadth of technology and project possibilities, with project ideas organized by technology type. • Explores long-standing concepts that are relevant regardless of specific advances in technology, providing the pedagogy behind the projects rather than technology for technology’s sake. • Offers a highly visual approach, incorporating photographs and hand-drawn sketchnotes. • Illustrates concepts through author examples as well as a series of interviews featuring STEAM professionals and expert teachers. • Presents topics in a clear, concise manner that's useful for repeated reading and as a practical resource. With its friendly style and visual design, the book is a practical guide for new and emerging educators, and for educators looking for fun and creative ways to invigorate their STEAM curriculum.

Penguin Problems

Penguin Problems
Author: Jory John
Publisher: Random House Studio
Total Pages: 19
Release: 2016-09-27
Genre: Juvenile Fiction
ISBN: 0553513389


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Have you ever thought: I have so many problems and nobody even cares? Well, penguins have problems too! Discover them in this hilarious collaboration from Jory John (All my friends are dead. and Quit Calling Me a Monster!) and Lane Smith (The Stinky Cheese Man and Other Fairly Stupid Tales)! This penguin has come to tell you that life in Antarctica is no paradise. For starters, it is FREEZING. Also, penguins have a ton of natural predators. Plus, can you imagine trying to find your mom in a big ol’ crowd of identical penguins? No, thank you. Yes, it seems there is no escaping the drudgery of your daily grind, whatever it might be. Or perhaps we’ve just learned that grumps are everywhere. . . . This book is sure to tickle kids’ funny bones and will elicit appreciative sighs from the adults reading it aloud. "We are all Mortimer [the main character in Penguin Problems]." —The New York Times “Bursting with humor.” —Kirkus Reviews “The snark level is cranked up high.” —The Horn Book, Starred “Will be right at home with fans of Jon Klassen’s This Is Not My Hat.” —Booklist “Classic comedy.” —Publishers Weekly “Rib-tickling.” —School Library Journal

STEAM Meets Story

STEAM Meets Story
Author: Gloria D. Campbell-Whatley
Publisher: Teachers College Press
Total Pages: 161
Release: 2021-06-11
Genre: Education
ISBN: 0807765449


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This innovative STEAM guide will help general and special education teachers to increase effective instruction with adolescents (grades 5-10). The authors show teachers how to link STEM concepts with popular fiction and film selections as a catalyst to launch student interactions, discussions, projects, and investigations. This approach will promote problem solving and reasoning skills by initiating the scientific process, rather than simply presenting established facts. The book includes a wealth of lesson plans that connect abstract STEM ideas to realistic experiences that students encounter. Sample lessons call on students to produce drawings and models that move STEM to STEAM. Grounded in popular film and some of the most-read young adult books, the text includes teaching strategies found to be effective with traditionally underserved students and those with disabilities. Book Features: Standards-based STEM lessons interrelated and interwoven with writing, reading, speaking, and other skills. Practical ideas and hands-on activities for engaging adolescents in both traditional and virtual environments. Guidance for working with diverse populations, such as students with different abilities, culturally and linguistically diverse students, translingual students, and transnational students. Templates, handouts, and lessons linked to Star Wars, The Giver, The Immortal Life of Henrietta Lacks, Harry Potter, To Kill a Mockingbird, Star Trek, The Matrix, Holes, and more.

Steam Point

Steam Point
Author: Susan M. Riley
Publisher: Createspace Independent Pub
Total Pages: 124
Release: 2012-12-09
Genre: Education
ISBN: 9781481165730


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STEAM Point is a guide for teachers and administrators who are looking to leverage Science, Technology, Engineering, the Arts and Mathematics to close the achievement gap for all students and authentically teach practices embedded within the Common Core State Standards. Specifically included in this guide: *Curriculum maps integrating Common Core English Language Arts and Math Standards, STEM practices and Fine Arts Standards, as well as Lesson Thread Ideas. *Integrated Lesson Seeds *Assessment strategies to measure student growth with integrity in performance-based tasks and processes, which are key to 21st century skills and STEAM practices. This essential guide provides you with the tools you need to engage all learners and provide relevant and rigorous opportunities that your students will be excited about long after they leave your classroom. Reviews "Wow is the first thing that comes to mind after reading the STEAM book! There are so many great ideas that make so much sense. I like the way your writing addresses the questions your readers will have before those questions get a chance to fully form in their mind. Reading the assessment part has given me a new and much more positive outlook on assessment. You do a great job of helping others see ways to fit things together, even the things that others may not see ways to connect at first. The way you present information in this book makes it understandable when it may seem way too complicated otherwise." - Melissa Edwards, Instructional Technology Specialist "So much work has been done here for the educator. Susan has created curriculum maps that align the Common Core State Standards with the National Arts Standards and intertwine with both STEM concepts and lesson ideas in one reference. This is followed by 10 complete and attractively presented lesson seeds, where Susan explains in more detail an integration lesson idea which includes all the information a teacher would need to modify the idea for his or her group of students and implement the lesson into his or her classroom. The section on assessment takes the pressure off the idea that assessment is finite and poses it as more of a natural process of growth for teacher and student. Included are many practical and useful options for teachers who may be weary of the idea of assessing something they may not feel qualified to teach. These assessments include formative, portfolios, and performance. Susan includes ideas for each type of assessment, again making it easy for a teacher to make true integration happen in their classroom. Steam Point is the type of book I want at my fingertips as I plan my lessons and collaborate with colleagues. It is easy to reference and is full of quality, integrated ideas spanning all the major driving forces of educational curriculum. Susan has written the book I have wanted to write, read and share with my colleagues and adult students!" - Elizabeth Peterson, Teacher and Arts Integration Specialist

MICRONATIONS

MICRONATIONS
Author: Kathy Ceceri
Publisher: Nomad Press
Total Pages: 226
Release: 2014-05-12
Genre: Juvenile Nonfiction
ISBN: 1619302209


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For anyone who's ever dreamed of ruling over their own empire, here's your chance! Micronations are imaginary countries that have a lot of the same things as real ones: laws, customs, history, and their own flags, coins, and postage stamps. Micronations: Invent Your Own Country and Culture takes readers step-by-step to create their own unique realm, using examples from real nations, micronations, and fictional lands. What makes a country a country? What symbols and systems define a country and help it function? Learn about geography and government, technology and the environment, art and culture, and the literary device of "world-building" used in works like The Hobbit and Harry Potter. Kids get to invent their own language, music, games, clothing, food, and holidays to fit their micronation's tradition. Whether they create a land of time travel where every city exists in a different epoch or an underwater monarchy whose chief export is fish, Micronations: Invent Your Own Country and Culture will engage kids' imagination and teach make-believe rulers how the real world works. This title meets Common Core State Standards for literacy in language arts, history and social studies; Guided Reading Levels and Lexile measurements indicate grade level and text complexity.

From STEM to STEAM

From STEM to STEAM
Author: David A. Sousa
Publisher: Corwin Press
Total Pages: 265
Release: 2018-01-31
Genre: Education
ISBN: 1506336760


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This book presents a collection of exciting ideas, suggestions, and real lesson plans from teachers who are already using STEAM in their classrooms.