21st Century Game Design

21st Century Game Design
Author: Chris Mark Bateman
Publisher: Charles River Media Game Devel
Total Pages: 332
Release: 2006
Genre: Computers
ISBN: 9781584504290


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Principles of interface design; game world abstraction; avatar abstraction; game structures; genres; and the evolution of games. Annotation 2005 Book News, Inc., Portland, OR (booknews.com).

Game Design Essentials

Game Design Essentials
Author: Briar Lee Mitchell
Publisher: John Wiley & Sons
Total Pages: 319
Release: 2012-03-05
Genre: Computers
ISBN: 1118239334


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An easy-to-follow primer on the fundamentals of digital game design The quickly evolving mobile market is spurring digital game creation into the stratosphere, with revenue from games exceeding that of the film industry. With this guide to the basics, you'll get in on the game of digital game design while you learn the skills required for storyboarding, character creation, environment creation, level design, programming, and testing. Teaches basic skill sets in the context of current systems, genres, and game-play styles Demonstrates how to design for different sectors within gaming including console, PC, handheld, and mobile Explores low-poly modeling for game play Addresses character and prop animation, lighting and rendering, and environment design Discusses the path from concept to product, including pre- and post-production Includes real-world scenarios and interviews with key studio and industry professionals With Game Design Essentials, you'll benefit from a general-but-thorough overview of the core art and technology fundamentals of digital game design for the 21st century.

Game Design

Game Design
Author: Marc Saltzman
Publisher: Bradygames
Total Pages: 478
Release: 2000
Genre: Computers
ISBN:


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BradyGames-Game Design: Secrets of the Sages-2nd Edition Features. More information about the console gaming market. How multiplayer gameplay is affecting the industry. More game and design theory, with inspirations and insights from the experts. Updated content on the newest, hottest games.

Theory of Fun for Game Design

Theory of Fun for Game Design
Author: Raph Koster
Publisher: "O'Reilly Media, Inc."
Total Pages: 259
Release: 2005
Genre: Computers
ISBN: 1932111972


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Discusses the essential elements in creating a successful game, how playing games and learning are connected, and what makes a game boring or fun.

Women and Gaming

Women and Gaming
Author: J. Gee
Publisher: Springer
Total Pages: 209
Release: 2010-05-10
Genre: Education
ISBN: 0230106730


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The authors argue that women gamers, too often ignored as gamers, are in many respects leading the way in this trend towards design, cultural production, new learning communities, and the combination of technical proficiency with emotional and social intelligence.

Programming in Go

Programming in Go
Author: Mark Summerfield
Publisher: Addison-Wesley
Total Pages: 496
Release: 2012-05-01
Genre: Computers
ISBN: 0132764091


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Your Hands-On Guide to Go, the Revolutionary New Language Designed for Concurrency, Multicore Hardware, and Programmer Convenience Today’s most exciting new programming language, Go, is designed from the ground up to help you easily leverage all the power of today’s multicore hardware. With this guide, pioneering Go programmer Mark Summerfield shows how to write code that takes full advantage of Go’s breakthrough features and idioms. Both a tutorial and a language reference, Programming in Go brings together all the knowledge you need to evaluate Go, think in Go, and write high-performance software with Go. Summerfield presents multiple idiom comparisons showing exactly how Go improves upon older languages, calling special attention to Go’s key innovations. Along the way, he explains everything from the absolute basics through Go’s lock-free channel-based concurrency and its flexible and unusual duck-typing type-safe approach to object-orientation. Throughout, Summerfield’s approach is thoroughly practical. Each chapter offers multiple live code examples designed to encourage experimentation and help you quickly develop mastery. Wherever possible, complete programs and packages are presented to provide realistic use cases, as well as exercises. Coverage includes Quickly getting and installing Go, and building and running Go programs Exploring Go’s syntax, features, and extensive standard library Programming Boolean values, expressions, and numeric types Creating, comparing, indexing, slicing, and formatting strings Understanding Go’s highly efficient built-in collection types: slices and maps Using Go as a procedural programming language Discovering Go’s unusual and flexible approach to object orientation Mastering Go’s unique, simple, and natural approach to fine-grained concurrency Reading and writing binary, text, JSON, and XML files Importing and using standard library packages, custom packages, and third-party packages Creating, documenting, unit testing, and benchmarking custom packages

Esports: Game Design

Esports: Game Design
Author: Josh Gregory
Publisher: 21st Century Skills Library: E
Total Pages: 0
Release: 2020-08
Genre: Juvenile Nonfiction
ISBN: 9781534168909


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Esports competitions have become a world-wide phenomenon with millions of viewers and fans. Learn about the different components of creating a game, from coding and art development, to marketing and advertisements. Aligned with curriculum standards, these books also highlight key 21st Century content including information, media, and technology skills. Engaging content and hands-on activities encourage creative and design thinking. Book includes table of contents, glossary, index, author biography, and sidebars.

Game Design Theory

Game Design Theory
Author: Keith Burgun
Publisher: CRC Press
Total Pages: 187
Release: 2012-08-13
Genre: Computers
ISBN: 1466554215


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Despite the proliferation of video games in the twenty-first century, the theory of game design is largely underdeveloped, leaving designers on their own to understand what games really are. Helping you produce better games, Game Design Theory: A New Philosophy for Understanding Games presents a bold new path for analyzing and designing games.

Distributed Game Development

Distributed Game Development
Author: Tim Fields
Publisher: Taylor & Francis
Total Pages: 233
Release: 2012-11-12
Genre: Computers
ISBN: 1136135413


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Take control of your global game development team and make successful AAA game titles using the 'Distributed Development' model. Game industry veteran Tim Fields teaches you how to evaluate game deals, how to staff teams for highly distributed game development, and how to maintain challenging relationships in order to get great games to market. This book is filled with interviews with a broad spectrum of industry experts from top game publishers and business owners in the US and UK. A supplementary web site provides interviews from the book, a forum where developers and publishers can connect, and additional tips and tricks. Topics include:

Gender Inclusive Game Design

Gender Inclusive Game Design
Author: Sheri Graner Ray
Publisher: Cengage Learning
Total Pages: 232
Release: 2004
Genre: Computer and women
ISBN: 9781584502395


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This book explores the relationship between women and computer games, both the women in the gaming industry and the women who serve as a market for computer games.