XNA 3.0 Game Programming Recipes

XNA 3.0 Game Programming Recipes
Author: Riemer Grootjans
Publisher: Apress
Total Pages: 663
Release: 2009-05-26
Genre: Computers
ISBN: 1430218568


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Join the game development revolution today! XNA 3.0 greatly simplifies the development of your own games, lowering the barrier for programmers to get into game development. In XNA, you can start coding your games from the very start, a true revelation compared to other game programming environments. XNA doesn't sacrifice power for this ease of use—it is built entirely on DirectX technology. Completely updated for XNA 3.0, expert Riemer Grootjans brings together a selection of the hottest recipes in XNA programming for the Xbox 360, PC, and Zune. Advanced XNA programmers, experienced coders new to game development, and even complete beginners will find XNA 3.0 Game Programming Recipes an invaluable companion whether building games for fun or as commercial products.

XNA 2.0 Game Programming Recipes

XNA 2.0 Game Programming Recipes
Author: Riemer Grootjans
Publisher: Apress
Total Pages: 638
Release: 2008-09-20
Genre: Computers
ISBN: 1430205148


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In this book, XNA expert Reimer Grootjans brings together a selection of the hottest quick-start recipes in XNA programming for the Xbox and Windows PC. Advanced XNA programmers, experienced coders new to games development, and even complete beginners will find XNA Game Programming Recipes an invaluable companion when building games for fun or as commercial products. Numerous problem-solving recipes cover topics from cameras and angles, to textures, models, and lighting and shadowing, and will get you over the common hurdles encountered in both 2D and 3D XNA application design.

Beginning XNA 3.0 Game Programming

Beginning XNA 3.0 Game Programming
Author: Bruno Evangelista
Publisher: Apress
Total Pages: 437
Release: 2009-05-31
Genre: Computers
ISBN: 1430218185


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Would you like to create your own games, but never have the time to dig into the details of multimedia programming? Now you don't have to! XNA 3.0 makes it simple to create your own games, which will run on your PC and Xbox 360 console. Even if you don't know how to program at all, Beginning XNA 3.0 Game Programming: From Novice to Professional will teach you the basics of C# 2008 programming along the way. Don't get overwhelmed with details you don't need to know—just learn what you need to start creating your own games right now! This fast–paced introduction to XNA 3.0 and the C# language provides you with a quick–start guide to creating high–quality XNA games. You'll be introduced to the key concepts and ideas you need to know in a gradual fashion so that you master one concept before using it as a foundation for the next. Before long, you will have the skills to create smooth, professional–looking results in a range of gaming genres. By the end of the book, you will have constructed several working games and have an excellent knowledge base from which to investigate more advanced techniques.

Microsoft XNA 4.0 Game Development Cookbook

Microsoft XNA 4.0 Game Development Cookbook
Author: Luke Drumm
Publisher: Packt Publishing Ltd
Total Pages: 522
Release: 2012-06-25
Genre: Computers
ISBN: 1849691991


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Over 40 intermediateto advanced recipes for taking your XNA development arsenal further in this book and e-book.

Beginning XNA 2.0 Game Programming

Beginning XNA 2.0 Game Programming
Author: Alexandre Santos Lobao
Publisher: Apress
Total Pages: 456
Release: 2010-11-16
Genre: Computers
ISBN: 9781430221777


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XNA makes it simple to create your own games, which will run on a PC and Xbox 360 console. Even if you don’t know how to program at all, Beginning XNA Game Programming will teach you the basics of C# 2005 programming along the way. This fast-paced introduction to XNA and the C# language provides professional developers a quick-start guide to creating a commercial product using XNA, as well as offering home enthusiasts or hobbyists everything they need to begin putting together games in their spare time. You’ll discover and understand all the key concepts required to create smooth, professional-looking results in a range of gaming genres.

Essential XNA Game Studio 2.0 Programming

Essential XNA Game Studio 2.0 Programming
Author: Jim Perry
Publisher: Jones & Bartlett Learning
Total Pages: 554
Release: 2010-10-25
Genre: Computers
ISBN: 1449633609


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Essential XNA Game Studio 2.0 Programming provides both hobbyists and experienced programmers with the information they need to take advantage of Microsoft’s powerful XNA Framework and XNA Game Studio to produce professional-level games for both the PC and the Xbox 360. Beginners learn the fundamentals of 2D game development, creating a complete top-down shooter. Intermediate and advanced users can jump right into 3D game development and create a version of the 3D game that takes advantage of hardware acceleration using High-Level Shader Language (HLSL). Learn how to build an input system to receive events from devices; use the Microsoft Cross-Platform Audio Creation Tool (XACT) to integrate sounds and music into your game; design difficulty systems to tailor your game to players with different skill levels; create a multiplayer game using the networking features of the XNA Framework; implement an achievement system to provide incentive for continued play of your game.

XNA Game Studio 4.0 Programming

XNA Game Studio 4.0 Programming
Author: Tom Miller
Publisher: Pearson Education
Total Pages: 691
Release: 2010-12-12
Genre: Computers
ISBN: 0132620138


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Get Started Fast with XNA Game Studio 4.0–and Build Great Games for Both Windows® Phone 7 and Xbox 360® This is the industry’s best reference and tutorial for all aspects of XNA Game Studio 4.0 programming on all supported platforms, from Xbox 360 to Windows Phone 7 and Windows PCs. The only game development book authored by Microsoft XNA development team members, it offers deep insider insights you won’t get anywhere else–including thorough coverage of new Windows Phone APIs for mobile game development. You’ll quickly build simple games and get comfortable with Microsoft’s powerful XNA Game Studio 4.0 toolset. Next, you’ll drill down into every area of XNA, including graphics, input, audio, video, storage, GamerServices, and networking. Miller and Johnson present especially thorough coverage of 3D graphics, from Reach and HiDef to textures, effects, and avatars. Throughout, they introduce new concepts with downloadable code examples designed to help you jumpstart your own projects. Coverage includes Downloading, installing, and getting started with XNA Game Studio 4 Building on capabilities provided in the default game template Using 2D sprites, textures, sprite operations, blending, and SpriteFonts Creating high-performance 3D graphics with XNA’s newly simplified APIs Loading, generating, recording, and playing audio Supporting keyboards, mice, Xbox 360 controllers, Touch, accelerometer, and GPS inputs Managing all types of XNA storage Using avatars as characters in your games Utilizing gamer types, player profiles, presence information, and other GamerServices Supporting Xbox LIVE and networked games Creating higher-level input systems that seamlessly manage cross-platform issues From Windows Phone 7 mobile gaming to Xbox 360, XNA Game Studio 4.0 creates huge new opportunities for experienced Microsoft developers. This book helps you build on skills you already have, to create the compelling games millions of users are searching for.

Windows Phone 7 XNA Cookbook

Windows Phone 7 XNA Cookbook
Author: Zheng Yang
Publisher: Packt Publishing Ltd
Total Pages: 656
Release: 2012-02-16
Genre: Computers
ISBN: 1849691215


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This is a practical hands-on book with clear instructions and lot of code examples. It takes a simple approach, guiding you through different architectural topics using realistic sample projects

Windows Phone 7 Recipes

Windows Phone 7 Recipes
Author: Fabio Claudio Ferracchiati
Publisher: Apress
Total Pages: 364
Release: 2011-07-21
Genre: Computers
ISBN: 1430233729


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Developers are racing to discover how to develop for Windows Phone 7—and there is no quicker resource to help you get up to speed than Windows Phone 7 Recipes. This book covers all aspects of development, configuration, testing, and distribution, with detailed code samples and rapid walkthroughs to support you every step of the way. You'll find recipes that unlock advanced user interface development, data storage and retrieval, integration with cloud services, adding media and location-based services, and working with Silverlight and Expression Blend. Learn to use sensors such as the camera, GPS, and accelerometer to build cutting-edge applications. Manage the new way to interact with applications using the gestures library both from the XNA Framework library and the Silverlight Windows Phone Toolkit library.