Utility of Perspecta 3D Volumetric Display for the Completion of Tasks

Utility of Perspecta 3D Volumetric Display for the Completion of Tasks
Author: Thomas R. Tyler
Publisher: Universal-Publishers
Total Pages: 118
Release: 2006-01-28
Genre: Science
ISBN: 1581123043


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This study analyzes experimental data generated by human subjects using the Perspecta 3D Volumetric Display and a 2D flat screen liquid crystal display (LCD). The analysis reveals differences in how experiment participants used the display technologies.

Display Technologies and Applications for Defense, Security, and Avionics

Display Technologies and Applications for Defense, Security, and Avionics
Author: John T. Thomas
Publisher: SPIE-International Society for Optical Engineering
Total Pages: 220
Release: 2007
Genre: Computers
ISBN:


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Proceedings of SPIE present the original research papers presented at SPIE conferences and other high-quality conferences in the broad-ranging fields of optics and photonics. These books provide prompt access to the latest innovations in research and technology in their respective fields. Proceedings of SPIE are among the most cited references in patent literature.

Human-Computer Interaction -- INTERACT 2013

Human-Computer Interaction -- INTERACT 2013
Author: Paula Kotzé
Publisher: Springer
Total Pages: 860
Release: 2013-07-30
Genre: Computers
ISBN: 3642404839


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The four-volume set LNCS 8117-8120 constitutes the refereed proceedings of the 14th IFIP TC13 International Conference on Human-Computer Interaction, INTERACT 2013, held in Cape Town, South Africa, in September 2013. The 57 papers included in the first volume are organized in topical sections on 3D navigation, 3D technologies - 3D object manipulation, augmented reality, cognitive workload, cognitive workload and decision support, creating effective 3D displays, cross-cultural, intercultural and social issues, data entry mechanisms and devices, design and evaluation, design and evaluation of prototypes, design to support creativity, designing for inclusiveness, designing with and for people with special needs, display manipulations, and diversity / ICT in social development.

Volumetric Three-Dimensional Display Systems

Volumetric Three-Dimensional Display Systems
Author: Barry G. Blundell
Publisher: Wiley-IEEE Press
Total Pages: 384
Release: 2000-03-17
Genre: Computers
ISBN:


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A comprehensive study of approaches to three-dimensional visualization by volumetric display systems This groundbreaking volume provides an unbiased and in-depth discussion on a broad range of volumetric three-dimensional display systems. It examines the history, development, design, and future of these displays, and considers their potential for application to key areas in which visualization plays a major role. Drawing substantially on material that was previously unpublished or available only in patent form, the authors establish the first comprehensive technical and mathematical formalization of the field, and examine a number of different volumetric architectures. System level design strategies are presented, from which proposals for the next generation of high-definition predictable volumetric systems are developed. To ensure that researchers will benefit from work already completed, they provide: * Descriptions of several recent volumetric display systems prepared from material supplied by the teams that created them * An abstract volumetric display system design paradigm * An historical summary of 90 years of development in volumetric display system technology * An assessment of the strengths and weaknesses of many of the systems proposed to date * A unified presentation of the underlying principles of volumetric display systems * A comprehensive bibliography Beautifully supplemented with 17 color plates that illustrate volumetric images and prototype displays, Volumetric Three-Dimensional Display Systems is an indispensable resource for professionals in imaging systems development, scientific visualization, medical imaging, computer graphics, aerospace, military planning, and CAD/CAE.

Computer Architecture

Computer Architecture
Author: Joseph D. Dumas II
Publisher: CRC Press
Total Pages: 462
Release: 2016-11-25
Genre: Computers
ISBN: 1498772722


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Not only does almost everyone in the civilized world use a personal computer, smartphone, and/or tablet on a daily basis to communicate with others and access information, but virtually every other modern appliance, vehicle, or other device has one or more computers embedded inside it. One cannot purchase a current-model automobile, for example, without several computers on board to do everything from monitoring exhaust emissions, to operating the anti-lock brakes, to telling the transmission when to shift, and so on. Appliances such as clothes washers and dryers, microwave ovens, refrigerators, etc. are almost all digitally controlled. Gaming consoles like Xbox, PlayStation, and Wii are powerful computer systems with enhanced capabilities for user interaction. Computers are everywhere, even when we don’t see them as such, and it is more important than ever for students who will soon enter the workforce to understand how they work. This book is completely updated and revised for a one-semester upper level undergraduate course in Computer Architecture, and suitable for use in an undergraduate CS, EE, or CE curriculum at the junior or senior level. Students should have had a course(s) covering introductory topics in digital logic and computer organization. While this is not a text for a programming course, the reader should be familiar with computer programming concepts in at least one language such as C, C++, or Java. Previous courses in operating systems, assembly language, and/or systems programming would be helpful, but are not essential.

Drawing Futures

Drawing Futures
Author: Bob Sheil
Publisher: UCL Press
Total Pages: 147
Release: 2016-11-11
Genre: Architecture
ISBN: 1911307274


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Drawing Futures brings together international designers and artists for speculations in contemporary drawing for art and architecture.Despite numerous developments in technological manufacture and computational design that provide new grounds for designers, the act of drawing still plays a central role as a vehicle for speculation. There is a rich and long history of drawing tied to innovations in technology as well as to revolutions in our philosophical understanding of the world. In reflection of a society now underpinned by computational networks and interfaces allowing hitherto unprecedented views of the world, the changing status of the drawing and its representation as a political act demands a platform for reflection and innovation. Drawing Futures will present a compendium of projects, writings and interviews that critically reassess the act of drawing and where its future may lie.Drawing Futures focuses on the discussion of how the field of drawing may expand synchronously alongside technological and computational developments. The book coincides with an international conference of the same name, taking place at The Bartlett School of Architecture, UCL, in November 2016. Bringing together practitioners from many creative fields, the book discusses how drawing is changing in relation to new technologies for the production and dissemination of ideas.

Adaptive Reuse

Adaptive Reuse
Author: Liliane Wong
Publisher: Birkhäuser
Total Pages: 256
Release: 2016-11-21
Genre: Architecture
ISBN: 3038213136


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Building in existing fabric requires more than practical solutions and stylistic skills. The adaptive reuse of buildings, where changes in the structure go along with new programs and functions, poses the fundamental question of how the past should be included in the design for the future. On the background of long years of teaching and publishing, and using vivid imagery from Frankenstein to Rem Koolhaas and beyond, the author provides a comprehensive introduction to architectural design for adaptive reuse projects. History and theory, building typology, questions of materials and construction, aspects of preservation, urban as well as interior design are dealt with in ways that allow to approach adaptive reuse as a design practice field of its own right.

Architectural Design Portable Handbook

Architectural Design Portable Handbook
Author: Andy Pressman
Publisher: McGraw Hill Professional
Total Pages: 626
Release: 2001-03-15
Genre: Architecture
ISBN: 0071418040


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Integrate key information to facilitate optimal design solutions Essential for any working architect, Architectural Design Portable Handbook guides you through projects every step of the way, summarizing, synthesizing, and systematizing the core tasks of design. Developed by noted architect Andy Pressman, this handy take-along reference is certain to become an indispensable tool. You’ll find value-added features such as quick tips and case studies, quotes from leading architects, checklists, and a customizable layout that encourages you to add your own helpful notes and reminders. And that’s in addition to expert, time- and error-sparing information on: * Design strategies * Site analysis methods * The use of CAD and other graphics * Working with clients * User-needs evaluation * Data compilation * Concept development * Exploring design alternatives * Computing and design * Presentations * More!

Human-Centered Visualization Environments

Human-Centered Visualization Environments
Author: Andreas Kerren
Publisher: Springer
Total Pages: 414
Release: 2007-08-03
Genre: Computers
ISBN: 3540719490


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This tutorial book features an augmented selection of the material presented at the GI-Dagstuhl Research Seminar on Human-Centered Visualization Environments, HCVE 2006, held in Dagstuhl Castle, Germany in March 2006. It presents eight tutorial lectures that are the thoroughly cross-reviewed and revised versions of the summaries and findings presented and discussed at the seminar.