USA Weekend The Big Book of Frame Games

USA Weekend The Big Book of Frame Games
Author: Terry Stickels
Publisher: Liberty Street
Total Pages: 0
Release: 2011-04-19
Genre: Games & Activities
ISBN: 9781603208819


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FRAME GAMES, as seen every week for the last 10 years in USA WEEKEND magazine, are very popular and enjoyable word puzzles that represent a famous phrase, song, person, place, or movie in a unique, framed puzzle. By looking at the way the letters are formed and where they are placed in relation to the other letters, readers are challenged to piece together a solution. These artfully constructed brainteasers are a favorite among teachers, travelers, and puzzle-lovers alike. With 500 puzzles, this book is sure to keep you thoroughly entertained.

Frame Games

Frame Games
Author: Terry H. Stickels
Publisher:
Total Pages: 93
Release: 2006
Genre: Puzzles
ISBN:


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The Pocket Book of Frame Games

The Pocket Book of Frame Games
Author: Terry Stickels
Publisher: Fair Winds Press
Total Pages: 208
Release: 2006-04-06
Genre: Games & Activities
ISBN: 161058001X


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Frame games, as seen in USA WEEKEND magazine and read by more than 48,000,000 people in 600 newspapers weekly, are an extremely popular and amusing form of word puzzle that represent a famous phrase, song, person, place, or movie. By looking at the way the letters are formed and where they are placed in relation to the other letters, you can piece together a solution. These artfully constructed brainteasers are a favorite among teachers, travelers, and puzzle-lovers alike. Terry Stickels has authored eleven similar collections in the past, and has had bestsellers with Scholastic (over 70,000 sold), Pomegranate, and St. Martin's Press.

Game Frame

Game Frame
Author: Aaron Dignan
Publisher: Simon and Schuster
Total Pages: 226
Release: 2011-03-08
Genre: Business & Economics
ISBN: 1451611072


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Ever wonder why teens can spend entire weekends playing video games but struggle with just one hour of homework? Why we’re addicted to certain websites and steal glances at our smartphones under the dinner table? Or why some people are able to find joy in difficult or repetitive jobs while others burn out? It’s not the experiences themselves but the way they’re structured that matters. All our lives we’ve been told that games are distractions—playful pastimes, but unrelated to success. In Game Frame, Aaron Dignan shows us that the opposite is true: games produce peak learning conditions and accelerated achievement. Here, the crucial connection between the games we love to play and the everyday tasks, goals, and dreams we have trouble realizing is illuminated. Aaron Dignan is the thirty-something founder of a successful digital strategy firm that studies the transformative power of technology in culture. He and his peers were raised on a steady diet of games and gadgets, ultimately priming them to challenge the status quo of the modern workplace. What they learned from games goes deeper than hand-eye coordination; instead, this generation intrinsically understands the value of adding the elements of games into everyday life. Game Frame is the first prescriptive explanation of what games mean to us, the human psychology behind their magnetic pull, and how we can use the lessons they teach as a framework to achieve our potential in business and beyond. Games are a powerful way to influence and change behavior in any setting. Here, Dignan outlines why games and play are such important trends in culture today, and how our technology, from our iPhones to our hybrid cars, primes us to be instinctive players. Game Frame tackles the challenging task of defining games and the mechanics that make games work from several perspectives, then explores these ideas through the lens of neuroscience. Finally, Dignan provides practical tips for using basic game mechanics in a variety of settings, such as motivating employees at work or encouraging children at home, giving readers the tools to develop their own games to solve problems in their everyday lives. Illuminated throughout with a series of real-world examples and hypothetical scenarios, Game Frame promises a crash course in game design and behavioral psychology that will leave the reader—and, by extension, the world itself—more productive. Revolutionary, visionary, practical, and time-tested, Game Frame will change the way you approach life.

The Big Brain Puzzle Book

The Big Brain Puzzle Book
Author: Terry Stickels
Publisher: Courier Dover Publications
Total Pages: 164
Release: 2016-02-17
Genre: Mathematics
ISBN: 0486802906


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Originally published in 2009, with a new introduction.

A-frame

A-frame
Author: Chad Randl
Publisher: Princeton Architectural Press
Total Pages: 214
Release: 2004-04
Genre: Architecture
ISBN: 9781568984100


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In a fascinating look at this architectural phenomenon, Chad Randl tells the story of the "triangle" house from prehistoric Japan to its lifestyle-changing heyday in the 1960s. Includes an appendix with a complete set of blueprints.

Spiroglyphics: Animals

Spiroglyphics: Animals
Author: Thomas Pavitte
Publisher: Thunder Bay Press
Total Pages: 0
Release: 2018-10-16
Genre: Games & Activities
ISBN: 9781684125814


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Color between the lines to reveal your favorite animals as art! Spiroglyphics: Animals features a new type of mind-bending graphic puzzle from Thomas Pavitte, best-selling author of the 1000 Dot-to-Dot and Querkles series. At first, all you see are simple spirals. But when you look a little closer and start to color between the lines, you'll see your favorite animals take shape! When you're finished, you'll have a masterpiece worthy of being framed on your wall. This exotic collection of 20 puzzles includes a fox, an alpaca, an eagle, a horse, a rabbit, a tiger, a gorilla, a koala, a giraffe, and many more. Grab your markers and transform a set of simple lines into an amazing work of art!

Beware! Shadows in the Night #3

Beware! Shadows in the Night #3
Author: Lin Oliver
Publisher: Penguin
Total Pages: 130
Release: 2016-10-25
Genre: Juvenile Fiction
ISBN: 0515156450


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Fast-paced adventure and full-color art in the style of Edward Hopper's Nighthawks make this third book a thrilling addition to the Fantastic Frame series! When Tiger and Luna get sucked into the fantastic frame this time, their destination is the diner depicted in Edward Hopper's famous painting Nighthawks. They explore the streets of New York in 1942 and ride the subway through the dark underground tunnels. It's another art adventure for Tiger and Luna, and as always, they must find their way back to the real world before it's too late—or remain stuck in the painting forever.

Alzheimer's Association Presents The Big Brain Puzzle Book

Alzheimer's Association Presents The Big Brain Puzzle Book
Author: Terry Stickels
Publisher: Liberty Street
Total Pages: 0
Release: 2009-09-15
Genre: Games & Activities
ISBN: 9781603208208


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Solving puzzles are a fun way to stimulate your brain. The Big Brain Puzzle Book does just that, with over 150 Alzheimer's Association- approved puzzles from renowned brain teaser Terry Stickels. Stickels writes STICKELERS, a puzzle column, appearing in over 200 local and national newspapers daily. Here is a sampling of the types of mind bending, brain exercising puzzles inside: Frame Games Find an every day phrase hidden inside words or drawings of rebus puzzles. Spatial Visual Answer questions while looking at 3-dimensional objects on a 2 dimensional page. Squeezers Fill in the blanks with letters in the middle of two words creating two 2-syllable words. Word Search Find words within blocks of letters going horizontally, diagonally or vertically. Trivia Answer questions to seemingly obvious questions and learn something new in the process. Trickledowns In five steps, changing one letter at a time, come up with a whole new word. Readers will enjoy this great variety of puzzles from renowned puzzle creator Terry Stickels, while benefiting a great cause.

Can You See what I See?

Can You See what I See?
Author: Walter Wick
Publisher: Scholastic Inc.
Total Pages: 41
Release: 2008
Genre: Juvenile Nonfiction
ISBN: 0439708702


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In this latest addition to the hugely successful CAN YOU SEE WHAT I SEE? series, acclaimed photographer Walter Wick welcomes readers out for some spooky search-and-find fun Co-creator of the popular I SPY series, Walter Wick is at it again. Mr. Wick dazzles the senses with spooky scenes that achieve new levels of aesthetic excellence This book offers readers lots of search and find fun as they peer through pages and pages of brilliant photographic compositions looking for fascinating toys and objects. This highly collectable book is a must.