Ultimate Game Design Building Game Worlds
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Author | : Tom Meigs |
Publisher | : McGraw Hill Professional |
Total Pages | : 386 |
Release | : 2003-06-09 |
Genre | : Computers |
ISBN | : |
Download Ultimate Game Design: Building Game Worlds Book in PDF, Epub and Kindle
Build games with techniques and insights from a pro.
Author | : Tom Meigs |
Publisher | : McGraw Hill Professional |
Total Pages | : 372 |
Release | : 2003-06-09 |
Genre | : Computers |
ISBN | : 9780072228991 |
Download Ultimate Game Design: Building Game Worlds Book in PDF, Epub and Kindle
Build games with techniques and insights from a pro.
Author | : Arjan Egges |
Publisher | : Apress |
Total Pages | : 422 |
Release | : 2014-09-30 |
Genre | : Computers |
ISBN | : 1430265396 |
Download Building JavaScript Games Book in PDF, Epub and Kindle
Building JavaScript Games teaches game programming through a series of engaging, arcade-style games that quickly expand your JavaScript and HTML5 skills. JavaScript is in the top ten most-used programming languages world wide, and is the basis for applications that can run in any modern browser, on any device from smart phone to tablet to PC. Especial emphasis is given to touch-based interface, but all games also run using a regular mouse and keyboard setup. The four games you’ll develop from reading this book are: Painter Jewel Jam Penguin Pairs Tick Tick These four games are casual, arcade-style games representing the aim-and-shoot, puzzle, maze, and platform styles of game play. The approach in Building JavaScript Games follows the basic structure of a game rather than the syntax of a language. From almost the very first chapter you are building games to run on your phone or other device and show to your friends. Successive projects teach about handling player input, manipulating game objects, designing game worlds, managing levels, and realism through physics. All told, you’ll develop four well-designed games, making Building JavaScript Games one of the most enjoyable ways there is to learn about programming browser-based games. The final chapters in the book contain a very nice bonus of sorts. In them you will find excerpts from interviews with two prominent people from the game industry: Mark Overmars, who is CTO of Tingly Games and creator of GameMaker, and Peter Vesterbacka, the CMO of Rovio Entertainment - the creators of the Angry Birds franchise. Their insight and perspective round off what is already a fun and valuable book.
Author | : Scott Rogers |
Publisher | : John Wiley & Sons |
Total Pages | : 515 |
Release | : 2010-09-29 |
Genre | : Computers |
ISBN | : 0470970928 |
Download Level Up! Book in PDF, Epub and Kindle
Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!
Author | : Jim Thompson |
Publisher | : John Wiley & Sons |
Total Pages | : 193 |
Release | : 2007-03-09 |
Genre | : Computers |
ISBN | : 0471968943 |
Download Game Design Book in PDF, Epub and Kindle
Practical, complete coverage of game design basics from design process to production This full-color, structured coursebook offers complete coverage of game design basics, focusing on design rather than computer programming. Packed with exercises, assignments, and step-by-step instructions, it starts with an overview of design theory, then progresses to design processes, and concludes with coverage of design production. Jim Thompson, Barnaby Berbank-Green, and Nic Cusworth (London, UK) are computer game designers and lecturers in animation and computer game design.
Author | : David Jagneaux |
Publisher | : Simon and Schuster |
Total Pages | : 256 |
Release | : 2022-02 |
Genre | : Computers |
ISBN | : 1507217587 |
Download The Ultimate Roblox Book: An Unofficial Guide, Updated Edition Book in PDF, Epub and Kindle
Build and create your own Roblox world with this updated, easy-to-use guide. Roblox, the largest user-generated online gaming platform that allows users to create and share their own game worlds and gaming creations, has taken the digital world by storm! With updated screenshots and instructions, The Ultimate Roblox Book, Updated Edition provides brand-new information on game changes and the latest features so you can make the most out of your Roblox game. With everything from instructions for playing the games to tips on creating your own worlds to the basics of coding, this updated guide gives you all the tools you need to get started.
Author | : Zek Valkyrie |
Publisher | : Bloomsbury Publishing USA |
Total Pages | : 256 |
Release | : 2017-07-14 |
Genre | : Art |
ISBN | : 1440851298 |
Download Game Worlds Get Real Book in PDF, Epub and Kindle
This book explores how after 20 years of existence, virtual world games have evolved: the social landscapes within digital worlds have become rigid and commodified, and "play" and "fun" have become rational and mechanical products. Twenty million people worldwide play Massively Multi-Player Online Role Playing Games (MMORPGs). Online role-playing gaming is no longer an activity of a tiny niche community. World of Warcraft—the most popular game within the genre—is more than a decade old. As technology has advanced and MMORPGs became exponentially more popular, gaming culture has evolved dramatically over the last 20 years. Game Worlds Get Real: How Who We Are Online Became Who We Are Offline presents a compelling insider's examination of how adventuring through virtual worlds has transformed the meaning of play for millions of gamers. The book provides a historical review of earlier incarnations of virtual world games and culture in the late 1990s, covering the early years of popular games like EverQuest, to the soaring popularity of World of Warcraft, to the current era of the genre and its more general gaming climate. Author Zek Valkyrie—a researcher in the areas of gaming culture, digital communities, gender, sexualities, and visual sociology as well as an avid gamer himself—explores the evolution of the meaning of "play" in the virtual game world, explains how changes in game design have reduced opportunities for social experimentation, and identifies how player types such as the gender switcher, the cybersexual, the explorer, and the trial-and-error player have been left behind in the interest of social and informational transparency.
Author | : Dave Morris |
Publisher | : The Ilex Press Ltd |
Total Pages | : 218 |
Release | : 2004 |
Genre | : Computers |
ISBN | : 9781904705345 |
Download The Art of Game Worlds Book in PDF, Epub and Kindle
This book includes a complete illustrated guide to the modern computer game world with in depth examples of the most popular games across all formats.
Author | : Loyd Case |
Publisher | : Que Publishing |
Total Pages | : 356 |
Release | : 1999 |
Genre | : Computers |
ISBN | : 9780789722041 |
Download Building the Ultimate Game PC Book in PDF, Epub and Kindle
A gaming hardware authority shows users how to optimize gaming performance with tips on installation of components, getting up and running, and more for those ultimate gamers who are interested in learning a little more about what's under the hood of their PC.
Author | : Lewis Pulsipher |
Publisher | : McFarland |
Total Pages | : 277 |
Release | : 2012-08-08 |
Genre | : Games & Activities |
ISBN | : 0786469528 |
Download Game Design Book in PDF, Epub and Kindle
Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional.