Trolls Don't Ride Roller Coasters

Trolls Don't Ride Roller Coasters
Author: Debbie Dadey
Publisher: Scholastic Paperbacks
Total Pages: 68
Release: 1999
Genre: Juvenile Fiction
ISBN: 9780590189859


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There are some pretty weird grown-ups living in Bailey City. Could the small woman selling T-shirts at the carnival really be an evil troll?

Coasters 101

Coasters 101
Author: Nick Weisenberger
Publisher: Nick Weisenberger
Total Pages: 134
Release: 2013-11-04
Genre: Travel
ISBN: 1468013556


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Have you always wanted to learn more about how roller coasters work? I’m not talking about the basic “roller coasters use gravity!” descriptions you’re used to. I’m talking about learning in-depth about the nitty gritty engineering details, like: How do roller coaster engineers know what size motor is needed to pull the train to the top of the lift hill and how much will it cost to operate it? What material are the wheels made out of and how does it affect the performance of the ride? What is the difference between LIM and LSM propulsion? How does the control system on a racing or dueling coaster time up the near collision moments perfectly every single time? All of these questions and more are answered in the latest edition of Coasters 101: An Engineer’s Guide to Roller Coaster Design. “I thought it was great. It was a good first look at roller coaster design. It also gave great information and details about roller coasters in general.” - Adrina from Goodreads “Thanks for writing a very good book. I could not put it down. Lot's of great information. I am a technology and engineering teacher and the information I found here is very helpful in trying to get students more excited about engineering.” -Amazon reviewer

Popular Series Fiction for K–6 Readers

Popular Series Fiction for K–6 Readers
Author: Rebecca L. Thomas
Publisher: Libraries Unlimited
Total Pages: 1022
Release: 2009
Genre: Language Arts & Disciplines
ISBN:


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Indexes popular fiction series for K-6 readers with groupings based on thematics, consistant setting, or consistant characters. Annotated entries are arranged alphabetically by series name and include author, publisher, date, grade level, genre, and a list of individual titles in the series. Volume is indexed by author, title, and subject/genre and includes appendixes suggesting books for boys, girls, and reluctant/ESL readers.

Rerolling Boardgames

Rerolling Boardgames
Author: Douglas Brown
Publisher: McFarland
Total Pages: 228
Release: 2020-08-28
Genre: Games & Activities
ISBN: 1476639272


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Despite the advent and explosion of videogames, boardgames--from fast-paced party games to intensely strategic titles--have in recent years become more numerous and more diverse in terms of genre, ethos and content. The growth of gaming events and conventions such as Essen Spiel, Gen Con and the UK Games EXPO, as well as crowdfunding through sites like Kickstarter, has diversified the evolution of game development, which is increasingly driven by fans, and boardgames provide an important glue to geek culture. In academia, boardgames are used in a practical sense to teach elements of design and game mechanics. Game studies is also recognizing the importance of expanding its focus beyond the digital. As yet, however, no collected work has explored the many different approaches emerging around the critical challenges that boardgaming represents. In this collection, game theorists analyze boardgame play and player behavior, and explore the complex interactions between the sociality, conflict, competition and cooperation that boardgames foster. Game designers discuss the opportunities boardgame system designs offer for narrative and social play. Cultural theorists discuss boardgames' complex history as both beautiful physical artifacts and special places within cultural experiences of play.

Beginning Software Engineering

Beginning Software Engineering
Author: Rod Stephens
Publisher: John Wiley & Sons
Total Pages: 963
Release: 2022-10-14
Genre: Computers
ISBN: 1119901715


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Discover the foundations of software engineering with this easy and intuitive guide In the newly updated second edition of Beginning Software Engineering, expert programmer and tech educator Rod Stephens delivers an instructive and intuitive introduction to the fundamentals of software engineering. In the book, you’ll learn to create well-constructed software applications that meet the needs of users while developing the practical, hands-on skills needed to build robust, efficient, and reliable software. The author skips the unnecessary jargon and sticks to simple and straightforward English to help you understand the concepts and ideas discussed within. He also offers you real-world tested methods you can apply to any programming language. You’ll also get: Practical tips for preparing for programming job interviews, which often include questions about software engineering practices A no-nonsense guide to requirements gathering, system modeling, design, implementation, testing, and debugging Brand-new coverage of user interface design, algorithms, and programming language choices Beginning Software Engineering doesn’t assume any experience with programming, development, or management. It’s plentiful figures and graphics help to explain the foundational concepts and every chapter offers several case examples, Try It Out, and How It Works explanatory sections. For anyone interested in a new career in software development, or simply curious about the software engineering process, Beginning Software Engineering, Second Edition is the handbook you’ve been waiting for.

The Second Self

The Second Self
Author: Sherry Turkle
Publisher: Touchstone
Total Pages: 372
Release: 1984
Genre: Business & Economics
ISBN: 9780671606022


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In The Second Self, Sherry Turkle looks at the computer not as a "tool," but as part of our social and psychological lives; she looks beyond how we use computer games and spreadsheets to explore how the computer affects our awareness of ourselves, of one another, and of our relationship with the world. "Technology," she writes, "catalyzes changes not only in what we do but in how we think." First published in 1984, The Second Self is still essential reading as a primer in the psychology of computation. This twentieth anniversary edition allows us to reconsider two decades of computer culture-to (re)experience what was and is most novel in our new media culture and to view our own contemporary relationship with technology with fresh eyes. Turkle frames this classic work with a new introduction, a new epilogue, and extensive notes added to the original text. Turkle talks to children, college students, engineers, AI scientists, hackers, and personal computer owners-people confronting machines that seem to think and at the same time suggest a new way for us to think-about human thought, emotion, memory, and understanding. Her interviews reveal that we experience computers as being on the border between inanimate and animate, as both an extension of the self and part of the external world. Their special place betwixt and between traditional categories is part of what makes them compelling and evocative. In the introduction to this edition, Turkle quotes a PDA user as saying, "When my Palm crashed, it was like a death. I thought I had lost my mind." Why we think of the workings of a machine in psychological terms-how this happens, and what it means for all of us-is the ever more timely subject of The Second Self. Book jacket.

Sea Serpents Don't Juggle Water Balloons

Sea Serpents Don't Juggle Water Balloons
Author: Debbie Dadey
Publisher: Turtleback Books
Total Pages: 0
Release: 2002-09
Genre:
ISBN: 9780613504980


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After Melody becomes convinced that Eddie's new math tutor is really a sea serpent, Melody, Eddie, Liza, and Howie set out to discover the truth

Slime Time

Slime Time
Author: Debbie Dadey
Publisher: Scholastic
Total Pages: 84
Release: 2004
Genre: Carnivals
ISBN: 9780439643627


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The school carnival is coming up, and the kids with the coolest booth win a free trip to Fun Zone.