Tricks Of The Doom Programming Gurus
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Author | : Steve Benner |
Publisher | : Sams |
Total Pages | : 946 |
Release | : 1995 |
Genre | : Computers |
ISBN | : |
Download Tricks of the Doom Programming Gurus Book in PDF, Epub and Kindle
This all-inclusive source for creating WAD, PWAD, and other files for use with DOOM covers the most popular utilities available. It also serves as a tutorial for creating a new world to play in DOOM. The CD contains all the utilities and programs necessary to customize and create new worlds for DOOM.
Author | : André LaMothe |
Publisher | : Sams Publishing |
Total Pages | : 1092 |
Release | : 2002 |
Genre | : Computers |
ISBN | : 9780672323690 |
Download Tricks of the Windows Game Programming Gurus Book in PDF, Epub and Kindle
"Tricks of the Windows Game Programmin Gurus, 2E" takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book.
Author | : André LaMothe |
Publisher | : Prentice Hall |
Total Pages | : 770 |
Release | : 1994 |
Genre | : Computers |
ISBN | : 9780672305078 |
Download Tricks of the Game-programming Gurus Book in PDF, Epub and Kindle
This book/CD-ROM package will explain the basic and advanced ideas and topics behind the development of a flight simulator, a 3D walk-through game, and many utilities used to manipulate video, audio, and input devices. The CD-ROM includes all the source code from the book, shareware games, commercial software demos, and utilities for game design and image manipulation.
Author | : Fabien Sanglard |
Publisher | : Software Wizards |
Total Pages | : 432 |
Release | : |
Genre | : Computers |
ISBN | : |
Download Game Engine Black Book: DOOM Book in PDF, Epub and Kindle
It was early 1993 and id Software was at the top of the PC gaming industry. Wolfenstein 3D had established the First Person Shooter genre and sales of its sequel Spear of Destiny were skyrocketing. The technology and tools id had taken years to develop were no match for their many competitors. It would have been easy for id to coast on their success, but instead they made the audacious decision to throw away everything they had built and start from scratch. Game Engine Black Book: Doom is the story of how they did it. This is a book about history and engineering. Don’t expect much prose (the author’s English has improved since the first book but is still broken). Instead you will find inside extensive descriptions and drawings to better understand all the challenges id Software had to overcome. From the hardware -- the Intel 486 CPU, the Motorola 68040 CPU, and the NeXT workstations -- to the game engine’s revolutionary design, open up to learn how DOOM changed the gaming industry and became a legend among video games.
Author | : André LaMothe |
Publisher | : Sams Publishing |
Total Pages | : 1730 |
Release | : 2003 |
Genre | : Computers |
ISBN | : 9780672318351 |
Download Tricks of the 3D Game Programming Gurus Book in PDF, Epub and Kindle
Today is the greatest time in history to be in the game business. We now have the technology to create games that look real! Sony's Playstation II, XBOX, and Game Cube are cool! But, all this technology isn't easy or trivial to understand - it takes really hard work and lots of Red Bull. The difficulty level of game programming has definitely been cranked up these days in relation to the skill set needed to make games. Andre LaMothe's follow-up book to Tricks of the Windows Game Programming Gurus is the one to read for the latest in 3D game programming. When readers are finished with Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization, they will be able to create a full 3D texture-mapped, lit video game for the PC with a software rasterizer they can write themselves. Moreover, they will understand the underlying principles of 3D graphics and be able to better understand and utilize 3D hardware today and in the future.
Author | : Cal Newport |
Publisher | : Grand Central Publishing |
Total Pages | : 163 |
Release | : 2012-09-18 |
Genre | : Business & Economics |
ISBN | : 1455509108 |
Download So Good They Can't Ignore You Book in PDF, Epub and Kindle
In an unorthodox approach, Georgetown University professor Cal Newport debunks the long-held belief that "follow your passion" is good advice, and sets out on a quest to discover the reality of how people end up loving their careers. Not only are pre-existing passions rare and have little to do with how most people end up loving their work, but a focus on passion over skill can be dangerous, leading to anxiety and chronic job hopping. Spending time with organic farmers, venture capitalists, screenwriters, freelance computer programmers, and others who admitted to deriving great satisfaction from their work, Newport uncovers the strategies they used and the pitfalls they avoided in developing their compelling careers. Cal reveals that matching your job to a pre-existing passion does not matter. Passion comes after you put in the hard work to become excellent at something valuable, not before. In other words, what you do for a living is much less important than how you do it. With a title taken from the comedian Steve Martin, who once said his advice for aspiring entertainers was to "be so good they can't ignore you," Cal Newport's clearly written manifesto is mandatory reading for anyone fretting about what to do with their life, or frustrated by their current job situation and eager to find a fresh new way to take control of their livelihood. He provides an evidence-based blueprint for creating work you love, and will change the way you think about careers, happiness, and the crafting of a remarkable life.
Author | : Ed Roman |
Publisher | : John Wiley & Sons |
Total Pages | : 842 |
Release | : 2004-12-22 |
Genre | : Computers |
ISBN | : 0764584928 |
Download Mastering Enterprise JavaBeans Book in PDF, Epub and Kindle
Includes more than 30 percent revised material and five new chapters, covering the new 2.1 features such as EJB Timer Service and JMS as well as the latest open source Java solutions The book was developed as part of TheServerSide.com online EJB community, ensuring a built-in audience Demonstrates how to build an EJB system, program with EJB, adopt best practices, and harness advanced EJB concepts and techniques, including transactions, persistence, clustering, integration, and performance optimization Offers practical guidance on when not to use EJB and how to use simpler, less costly open source technologies in place of or in conjunction with EJB
Author | : André LaMothe |
Publisher | : Prentice Hall |
Total Pages | : 980 |
Release | : 1994 |
Genre | : Computers |
ISBN | : 9780672305627 |
Download Teach Yourself Game-programming in 21 Days Book in PDF, Epub and Kindle
Marketed as the only beginning DOS game programming book on the market, this how-to guide leads readers through the game development process with game design basics. Another addition to the successful Teach Yourself series, it includes many sample game programming techniques such as joy-stick control and use of graphics. The disk offers sample source code from the book.
Author | : Russ Miles |
Publisher | : "O'Reilly Media, Inc." |
Total Pages | : 286 |
Release | : 2006-04-25 |
Genre | : Computers |
ISBN | : 0596009828 |
Download Learning UML 2.0 Book in PDF, Epub and Kindle
With its clear introduction to the Unified Modeling Language (UML) 2.0, this tutorial offers a solid understanding of each topic, covering foundational concepts of object-orientation and an introduction to each of the UML diagram types.
Author | : Christopher Tremblay |
Publisher | : Course Technology |
Total Pages | : 658 |
Release | : 2004 |
Genre | : Computer games |
ISBN | : |
Download Mathematics for Game Developers Book in PDF, Epub and Kindle
The author introduces the major branches of mathematics that are essential for game development and demonstrates the applications of these concepts to game programming.