Tony Bath's Ancient Wargaming

Tony Bath's Ancient Wargaming
Author: John Curry
Publisher:
Total Pages: 222
Release: 2010-03
Genre: History
ISBN: 9780557111800


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Tony Bath's early inspiration was the force that launched ancient wargaming. With his friend Donald Featherstone, he pioneered the first table top ancient battles and the most well-known of all wargaming campaigns, the Legend of Hyboria.In 1965, he founded the Society of Ancients and it's journal Slingshot. This compilation of his work includes: The Peltast and Pila Ancient Wargaming RulesThe complete book, Setting up a Wargames CampaignThe Legend of Hyboria (including notes on the conclusion of that climatic campaign). Setting up a Wargames Campaign is a complete guide to setting up an ancient and medieval campaign and has chapters on: Map movement, Contact, battles and after effects, Playing with umpires and without, Supplies and replacements, Guidelines on running campaigns in other periods. As Donald Featherstone said, 'a perfect little book'This book has been produced in partnership with the Society of Ancients.The History of Wargaming Project is edited by John Curry.

Setting Up a Wargames Campaign

Setting Up a Wargames Campaign
Author: Tony Bath
Publisher:
Total Pages: 77
Release: 1973
Genre: War games
ISBN: 9780904417029


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More Wargaming Pioneers Ancient and World War Ii Battle and Skirmish Rules by Tony Bath, Lionel Tarr and Michael Korns Early Wargames

More Wargaming Pioneers Ancient and World War Ii Battle and Skirmish Rules by Tony Bath, Lionel Tarr and Michael Korns Early Wargames
Author: John Curry
Publisher: Lulu.com
Total Pages: 116
Release: 2012-11
Genre: Games
ISBN: 9781291198171


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This book aims to continue the Early Wargaming series by recording some of the key early wargaming developments post-World War II. It contains three sets of early wargaming rules by Tony Bath, Lionel Tarr and Michael Korns. Tony Bath's Medieval Wargaming Rules- published in 1956, these were the first rules for ancient and medieval wargaming and include a commentary from Charles Grant. Lionel Tarr's 1962 World War II Rules- Lionel Tarr was the first modern wargamer attempting to recreate the battles of World War II. As a result of his own military experience from the Parachute Regiment at Arnhem, his rules show the vulnerability of infantry and the importance of cover. Michael Korns' 1966 Modern Wars in Miniature- the first set of skirmish rules with each player representing a single figure on the table top. The History of Wargaming Project is edited by John Curry. It aims to present the very best wargaming books

Solo-wargaming

Solo-wargaming
Author: Donald F. Featherstone
Publisher: Frederick Warne
Total Pages: 202
Release: 1973
Genre: Art
ISBN:


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Donald Featherstone's War Games

Donald Featherstone's War Games
Author: John Curry
Publisher: Lulu.com
Total Pages: 159
Release: 2008-07-26
Genre: Crafts & Hobbies
ISBN: 1409216764


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Donald Featherstone's classic wargaming book, War Games, was first published in 1962. It was largely responsible for turning a somewhat obscure hobby into a popular pastime across the world. This revised edition includes new material including a foreword by Paddy Griffith, the full version of the Lionel Tarr Modern Wargaming Rules (modern being for Wordl War II) and a timeline of wargaming. It is published as part of the History of Wargaming Project at www.johncurryevents.co.uk

Donald Featherstone's Wargaming Pike and Shot Revised Edition

Donald Featherstone's Wargaming Pike and Shot Revised Edition
Author: John Curry
Publisher: Lulu.com
Total Pages: 134
Release: 2010-11
Genre:
ISBN: 9781446637470


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A classic wargaming book by one of the founding fathers of wargaming, Donald Featherstone. This revised edition contains: An introduction to wargaming the period, fifteen battles, each illustrated with maps, notes on suitable rules and wargaming figures, an updated bibliography and a previously unpublished set of English Civil War rules by Donald Featherstone

Wargaming Campaigns

Wargaming Campaigns
Author: Henry Hyde
Publisher: Pen and Sword Military
Total Pages: 530
Release: 2022-07-20
Genre: Games & Activities
ISBN: 1473855942


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Most miniature wargames take the form of simulating a single battle with the opponents either winning or losing and that's that until the next game. Such games can be a fun test of tactical skill but it can be even more rewarding if they form part of a wider campaign. In a campaign, the players commanding the forces have to make the decisions at the strategic level that determine the context of any battles that occur. The outcome of these battles will, in turn, have strategic consequences for the ongoing campaign. Although campaigns can be very rewarding, many wargamers are deterred by the need to produce maps and devise mechanisms for strategic movement, Intelligence, logistics, recruiting reinforcements, keeping track of casualties etc. Henry Hyde's excellent book greatly eases this task with masses of sound advice, concrete suggestions and even a full set of campaign rules useful for any period up to AD 1900. Whatever historical or fantasy setting you prefer, Henry shows that even simple campaigns can add extra fun to your gaming.

The Wargaming Compendium

The Wargaming Compendium
Author: Henry Hyde
Publisher: Casemate Publishers
Total Pages: 554
Release: 2013-08-19
Genre: Games & Activities
ISBN: 1783830697


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An extensive reference guide to the exciting hobby, for beginners as well as longtime players. Wargaming is a fascinating, engrossing, and exciting pastime that encompasses a wide range of different talents. The average wargamer uses the skills of artist, designer, sculptor, illustrator, historian, librarian, researcher, mathematician, and creative writer, as well as the more obvious ones of general, admiral, or air marshal for large games, or perhaps lieutenant, commodore, or squadron leader for skirmishes. Aside from calling upon many skills, wargaming also covers many aspects of combat, spanning the history of Earth. With science fiction gaming, we plunge into imagined worlds many thousands of years into the future, and a fantasy gamer, of course, deals with eons of imagined history, as anyone who has read The Lord of the Rings will know. A wargamer may find themselves recreating an encounter between a handful of adversaries one day, or a massed battle involving perhaps hundreds of miniature troops the next. Moreover, it is possible to play wargames that recreate warfare on land, on sea, in the air, or even in outer space. This book demonstrates the wonderfully varied hobby of wargaming with miniatures, looking at the broad scope of what it has to offer as well as detailed explanations of how to get involved, including comprehensive rules for gladiator combat, Wild West skirmishes, and the horse and musket era, as well as lots of advice for anyone new to wargaming. Whether you’re a complete newcomer to the hobby, or a veteran of many years, you’ll find plenty in The Wargaming Compendium to entertain and inspire you.

Donald Featherstone's War Games Battles and Manoeuvres with Model Soldiers the Book That Launched Modern Wargaming

Donald Featherstone's War Games Battles and Manoeuvres with Model Soldiers the Book That Launched Modern Wargaming
Author: John Curry
Publisher: Lulu.com
Total Pages: 154
Release: 2014-05-10
Genre: Games
ISBN: 9781291851427


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Donald Featherstone's classic wargaming book, War Games, was first published in 1962. It was largely responsible for turning a somewhat obscure hobby into a popular pastime across the world. This revised edition includes new material including a foreword by Paddy Griffith. There are five sets of classic rules in the book: -Tony Bath's Ancient Wargaming Rules -Lionel Tarr's Modern Wargaming rules. (Modern being WWII) -American Civil Wargaming Rules -Simple WWII rules -Skirmish rules for colonial warfare Each set is clearly explained. There are also three accounts of ealy wargames; a battle from the fantasy world of Hyboria, an American Civil War action and the encounter on the St James Road between the British Grenadier Guards and the German panzer grenadiers in WWII. The book is a piece of wargaming history and is published as part of the History of Wargaming Project.

Out Of Control

Out Of Control
Author: Kevin Kelly
Publisher: Basic Books
Total Pages: 528
Release: 2009-04-30
Genre: Science
ISBN: 078674703X


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Out of Control chronicles the dawn of a new era in which the machines and systems that drive our economy are so complex and autonomous as to be indistinguishable from living things.