Thinking Through Aesthetics

Thinking Through Aesthetics
Author: Marilyn G. Stewart
Publisher:
Total Pages: 128
Release: 1997
Genre: Art
ISBN: 9780871923622


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This new series provides working art educators with accessible guides to significant issues in the field. Developments in art education are consolidated into a clear presentation of what a practicing teacher needs to know. Paramount to the series is the concept of informed practice, whereby important and often complex art education topics are put into the context of the working art teacher and real classroom environments. Concise analysis is put into the context of the working art teacher and real classroom environments. Attention is paid to creating the right classroom climate, and guidelines are offered for group dialogues. A wealth of specific activities for philosophical inquiry are explored, while activities for introducing and practicing skills are likewise analysed and offered for practical classroom implementation. By addressing aesthetics in real teaching terms, Thinking Through Aesthetics delivers needed support for front-line art educators.

Thinking Through the Body

Thinking Through the Body
Author: Richard Shusterman
Publisher: Cambridge University Press
Total Pages: 383
Release: 2012-09-17
Genre: Education
ISBN: 1107019060


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A richly rewarding vision of the burgeoning interdisciplinary field of somaesthetics, with fourteen essays by the originator of the field.

The Aesthetics of Imagination in Design

The Aesthetics of Imagination in Design
Author: Mads Nygaard Folkmann
Publisher: MIT Press
Total Pages: 289
Release: 2013-04-12
Genre: Design
ISBN: 026201906X


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A theoretically informed investigation that relates the philosophies of aesthetics and imagination to understanding design practice. In The Aesthetics of Imagination in Design, Mads Folkmann investigates design in both material and immaterial terms. Design objects, Folkmann argues, will always be dual phenomena—material and immaterial, sensual and conceptual, actual and possible. Drawing on formal theories of aesthetics and the phenomenology of imagination, he seeks to answer fundamental questions about what design is and how it works that are often ignored in academic research. Folkmann considers three conditions in design: the possible, the aesthetic, and the imagination. Imagination is a central formative power behind the creation and the life of design objects; aesthetics describes the sensual, conceptual, and contextual codes through which design objects communicate; the concept of the possible—the enabling of new uses, conceptions, and perceptions—lies behind imagination and aesthetics. The possible, Folkmann argues, is contained as a structure of meaning within the objects of design, which act as part of our interface with the world. Taking a largely phenomenological perspective that reflects both continental and American pragmatist approaches, Folkmann also makes use of discourses that range from practice-focused accounts of design methodology to cultural studies. Throughout, he offers concrete examples to illustrate theoretical points. Folkmann's philosophically informed account shows design—in all its manifestations, from physical products to principles of organization—to be an essential medium for the articulation and transformation of culture.

Thinking with Images

Thinking with Images
Author: John M. Carvalho
Publisher: Routledge
Total Pages: 270
Release: 2018-08-06
Genre: Art
ISBN: 0429869916


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This book advances an enactivist theory of aesthetics through the study of inscrutable artworks that challenge us to think because we do not know what to think about them. John M. Carvalho presents detailed analyses a four artworks that share this unique characteristic: Francis Bacon’s Study After Velázquez’s Portrait of Pope Innocent X (1953), the photographs of Duane Michals, based on a retrospective of his work, Storyteller, at the Carnegie Museum of Art (2014), Étant donnés (1968) by Marcel Duchamp, and Jean-Luc Godard’s 1963 film Le Mépris (released in the United States as Contempt). Carvalho argues against the application of theory to derive appreciation or meaning from these artistic works. Rather, each study enacts an embodied cognitive engagement with the specific artworks intended to demonstrate the value of thinking about artworks that might be extended to our engagement with the world in general. This thinking happens, as these studies show, when we trust our embodied skills and their guide to what artworks and the world around us afford for the activation and refinement of those skills. Thinking with Images will be of interest to scholars working in the philosophy of art and philosophical aesthetics, as well as art historians concerned with the meaning and value of contemporary art.

Thinking about Science, Reflecting on Art

Thinking about Science, Reflecting on Art
Author: Otávio Bueno
Publisher: Routledge
Total Pages: 0
Release: 2018
Genre: Aesthetics
ISBN: 9781138687325


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Thinking about Science, Relecting on Art is the first book to systematically examine the relationship between the philosophy of science and aesthetics.

Think Tank Aesthetics

Think Tank Aesthetics
Author: Pamela M. Lee
Publisher: MIT Press
Total Pages: 375
Release: 2020-03-17
Genre: Art
ISBN: 0262357038


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How the approaches and methods of think tanks—including systems theory, operational research, and cybernetics—paved the way for a peculiar genre of midcentury modernism. In Think Tank Aesthetics, Pamela Lee traces the complex encounters between Cold War think tanks and the art of that era. Lee shows how the approaches and methods of think tanks—including systems theory, operations research, and cybernetics—paved the way for a peculiar genre of midcentury modernism and set the terms for contemporary neoliberalism. Lee casts these shadowy institutions as sites of radical creativity and interdisciplinary practice in the service of defense strategy. Describing the distinctive aesthetics that emerged from such institutions as the RAND Corporation, she maps the multiple and overlapping networks that connected nuclear strategists, mathematicians, economists, anthropologists, artists, designers, and art historians. Lee recounts, among other things, the decades-long colloquy between Albert Wohlstetter, a RAND analyst, and his former professor, the famous art historian Meyer Schapiro; the anthropologist Margaret Mead's deployment of innovative visual aids that recall midcentury abstract art; and the combination of cybernetics and modernist design in an “Opsroom” for the short-lived socialist government of Salvador Allende in 1970s Chile (and its restaging many years later as a work of art). Lee suggests that we think of these connections less as disciplinary border crossings than as colonization of the specific interests of arts by the approaches and methods of the sciences. Hearing the echoes of think tank aesthetics in today's pursuit of the interdisciplinary and in academia's science-infused justification of the humanities, Lee wonders what territory has been ceded in a laboratory approach to the arts.

Works of Game

Works of Game
Author: John Sharp
Publisher: MIT Press
Total Pages: 157
Release: 2015-03-06
Genre: Games & Activities
ISBN: 0262029073


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An exploration of the relationship between games and art that examines the ways that both gamemakers and artists create game-based artworks. Games and art have intersected at least since the early twentieth century, as can be seen in the Surrealists' use of Exquisite Corpse and other games, Duchamp's obsession with Chess, and Fluxus event scores and boxes—to name just a few examples. Over the past fifteen years, the synthesis of art and games has clouded for both artists and gamemakers. Contemporary art has drawn on the tool set of videogames, but has not considered them a cultural form with its own conceptual, formal, and experiential affordances. For their part, game developers and players focus on the innate properties of games and the experiences they provide, giving little attention to what it means to create and evaluate fine art. In Works of Game, John Sharp bridges this gap, offering a formal aesthetics of games that encompasses the commonalities and the differences between games and art. Sharp describes three communities of practice and offers case studies for each. “Game Art,” which includes such artists as Julian Oliver, Cory Arcangel, and JODI (Joan Heemskerk and Dirk Paesmans) treats videogames as a form of popular culture from which can be borrowed subject matter, tools, and processes. “Artgames,” created by gamemakers including Jason Rohrer, Brenda Romero, and Jonathan Blow, explore territory usually occupied by poetry, painting, literature, or film. Finally, “Artists' Games”—with artists including Blast Theory, Mary Flanagan, and the collaboration of Nathalie Pozzi and Eric Zimmerman—represents a more synthetic conception of games as an artistic medium. The work of these gamemakers, Sharp suggests, shows that it is possible to create game-based artworks that satisfy the aesthetic and critical values of both the contemporary art and game communities.

Aesthetics in Present Future

Aesthetics in Present Future
Author: Brunella Antomarini
Publisher: Lexington Books
Total Pages: 216
Release: 2013-06-10
Genre: Philosophy
ISBN: 073917374X


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Aesthetics in Present Future: The Arts and the Technological Horizon collects essays by specialized scholars and a few artists, who focus on the issue of how deeply the arts change when conveyed by the new media (the web; 3D printers, videos, etc.) or also simply diffused by them. Every author shows to analyze the topic without glorifying nor criticizing this strong tendency. Their analyses proceed as descriptions, stating how both the virtual production and virtual communication change our attitudes toward what we call the arts. The scope of the topics goes from photography to cinema, to painting, from theatre to avant-guarde art and net art, construction of robots and simulation of brain functions. The result is an astonishing range of new possibilities for the arts and new perspectives regarding our knowledge of the world.

Thinking Through Art

Thinking Through Art
Author: Katy Macleod
Publisher: Routledge
Total Pages: 274
Release: 2013-01-11
Genre: Art
ISBN: 113674620X


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Focusing on a unique arena, Thinking Through Art takes an innovative look at artists’ experiences of undertaking doctorates and asks: If the making of art is not simply the formulation of an object but is also the formation of complex ideas then what effect does academic enquiry have on art practice? Using twenty-eight pictures, never before seen outside the artists’ universities, Thinking Through Art focuses on art produced in higher educational environments and considers how the material product comes about through a process of conceiving and giving form to abstract thought. It further examines how this form, which is research art sits uneasily within academic circles, and yet is uniquely situated outside the gallery system. The journal articles, from eminent scholars, artists, philosophers, art historians and cultural theorists, demonstrate the complexity of interpreting art as research, and provide students and scholars with an invaluable resource for their art and cultural studies courses.

The Aesthetics of Chaos

The Aesthetics of Chaos
Author: Michael Patrick Gillespie
Publisher:
Total Pages: 0
Release: 2008-11
Genre: Criticism
ISBN: 9780813033464


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"An invigorating (and convincing) challenge to the cornerstone assumptions of virtually all contemporary literary criticism . . . this study lays the groundwork for a dynamic new approach to reading literature. Sure to be controversial, its fundamental right-headedness should help to open debate on the nature of literary criticism across numerous disciplines."--William W. Demastes, Louisiana State University Michael Patrick Gillespie employs concepts of post-Einsteinian physics as the metaphoric and dialectic foundation for an alternative method of interpreting literature. His central argument revolves around the notion that the most useful literary criticism is that which comes closest to the process of reading. He argues that since our reading is not circumscribed by Cartesian cause-and-effect principles, our literary criticism should not be bound by linear thinking. Using examples that range from the Book of Job to Harry Potter and the Sorcerer's Stone, Gillespie demonstrates how nonlinear perception vastly enhances one's ability to understand diverse forms of literature. Invoking theories from Einstein's views on relativity, quantum mechanics, and chaos theories, Gillespie applies his approach to different types of literary works, including a children's fantasy: the Bible, The Importance of Being Earnest, and Finnegans Wake. In each case, he compares a nonlinear model of criticism with the interpretation of established critical schools, focusing especially on elucidating both the weaknesses in those schools and the multiple legitimate textual meanings in these works. Providing clear, useful theoretical grounding in the basics of the new sciences, Gillespie draws from the fundamental thinking behind these new conceptions of material existence to articulate a paradigm of literary criticism that should be of value to all literary scholars. ?Michael Patrick Gillespie is Louise Edna Goeden Professor of English at Marquette University and author of several works, including Oscar Wilde and the Poetics of Ambiguity (UPF, 1996) and Joyce through the Ages (UPF, 1999).