The Virtual Community, revised edition

The Virtual Community, revised edition
Author: Howard Rheingold
Publisher: MIT Press
Total Pages: 484
Release: 2000-10-23
Genre: Computers
ISBN: 9780262261104


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Howard Rheingold tours the "virtual community" of online networking. Howard Rheingold has been called the First Citizen of the Internet. In this book he tours the "virtual community" of online networking. He describes a community that is as real and as much a mixed bag as any physical community—one where people talk, argue, seek information, organize politically, fall in love, and dupe others. At the same time that he tells moving stories about people who have received online emotional support during devastating illnesses, he acknowledges a darker side to people's behavior in cyberspace. Indeed, contends Rheingold, people relate to each other online much the same as they do in physical communities. Originally published in 1993, The Virtual Community is more timely than ever. This edition contains a new chapter, in which the author revisits his ideas about online social communication now that so much more of the world's population is wired. It also contains an extended bibliography.

Tools for Thought

Tools for Thought
Author: Howard Rheingold
Publisher: MIT Press
Total Pages: 366
Release: 2000-04-13
Genre: Technology & Engineering
ISBN: 9780262681155


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In a highly engaging style, Rheingold tells the story of what he calls the patriarchs, pioneers, and infonauts of the computer, focusing in particular on such pioneers as J. C. R. Licklider, Doug Engelbart, Bob Taylor, and Alan Kay. The digital revolution did not begin with the teenage millionaires of Silicon Valley, claims Howard Rheingold, but with such early intellectual giants as Charles Babbage, George Boole, and John von Neumann. In a highly engaging style, Rheingold tells the story of what he calls the patriarchs, pioneers, and infonauts of the computer, focusing in particular on such pioneers as J. C. R. Licklider, Doug Engelbart, Bob Taylor, and Alan Kay. Taking the reader step by step from nineteenth-century mathematics to contemporary computing, he introduces a fascinating collection of eccentrics, mavericks, geniuses, and visionaries. The book was originally published in 1985, and Rheingold's attempt to envision computing in the 1990s turns out to have been remarkably prescient. This edition contains an afterword, in which Rheingold interviews some of the pioneers discussed in the book. As an exercise in what he calls "retrospective futurism," Rheingold also looks back at how he looked forward.

Virtual Community Participation and Motivation: Cross-Disciplinary Theories

Virtual Community Participation and Motivation: Cross-Disciplinary Theories
Author: Li, Honglei
Publisher: IGI Global
Total Pages: 452
Release: 2012-03-31
Genre: Computers
ISBN: 1466603135


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"This book gives in-depth coverage of state-of-the-art research on virtual community participation,covering the concept of virtual community participation, followed by several streams of virtual community participation theories"--Provided by publishe

Virtual Community Practices and Social Interactive Media: Technology Lifecycle and Workflow Analysis

Virtual Community Practices and Social Interactive Media: Technology Lifecycle and Workflow Analysis
Author: Akoumianakis, Demosthenes
Publisher: IGI Global
Total Pages: 528
Release: 2009-04-30
Genre: Technology & Engineering
ISBN: 1605663417


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Provides an analysis of virtual communities, explaining their lifecycle in terms of maturity-based models and workflows.

Creating Second Lives

Creating Second Lives
Author: Astrid Ensslin
Publisher: Routledge
Total Pages: 240
Release: 2011-05-09
Genre: Social Science
ISBN: 1136809287


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This book aims to provide insights into how ‘second lives’ in the sense of virtual identities and communities are constructed textually, semiotically and discursively, specifically in the online environment Second Life and Massively Multiplayer Online Games such as World of Warcraft. The book’s philosophy is multi-disciplinary and its goal is to explore the question of how we as gamers and residents of virtual worlds construct alternative online realities in a variety of ways. Of particular significance to this endeavour are conceptions of the body in cyberspace and of spatiality, which manifests itself in ‘natural’ and built environments as well as the triad of space, place and landscape. The contributors’ disciplinary backgrounds include media, communication, cultural and literary studies, and they examine issues of reception and production, identity, community, gender, spatiality, natural and built environments using a plethora of methodological approaches ranging from theoretical and philosophical contemplation through social semiotics to corpus-based discourse analysis.

Online Communities

Online Communities
Author: Chris Werry
Publisher: Prentice Hall
Total Pages: 456
Release: 2001
Genre: Computers
ISBN:


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Comprises a variety of viewpoints regarding e-commerce, higher education through distance learning, democratization of universities, development of the Internet into a free universal encyclopaedia, community organization, etc.

Design for Community

Design for Community
Author: Derek Powazek
Publisher: New Riders
Total Pages: 342
Release: 2006-10-11
Genre: Computers
ISBN: 0132798182


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This book is available as an Adobe Reader eBook on the publisher's website: newriders.com Communities are part of all successful web sites in one way or another. It looks at the different stages that must be understood: Philosophy: Why does your site need community? What are your measures of success? Architecture: How do you set up a site to createpositive experience? How do you coax people out of their shells and get them to share their experiences online? Design: From color choice to HTML, how do you design the look of a community area? Maintenance: This section will contain stories of failed web communities, and what they could have done to stay on track, as well as general maintenance tips and tricks for keeping your community “garden” growing.

Virtual Community Building and the Information Society

Virtual Community Building and the Information Society
Author: Christo El Morr
Publisher:
Total Pages: 279
Release: 2012
Genre: Electronic villages
ISBN: 9781609608712


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Virtual Community Building and the Information Society: Current and Future Directions offers a holistic approach to virtual communities, providing relevant theoretical frameworks and presenting the latest empirical research on virtual technology, infrastructures, content modeling, knowledge modeling, content management, context awareness, mobility, security and trust. It also explores the social impact and applications of virtual communities, providing valuable insights for professionals, researchers, and managers in fields including information systems, computer science, knowledge management, software engineering, healthcare, business, information and communication sciences, education, and sociology who want to improve their understanding of the strategic role of virtual communities in the information society.

The Virtual Community

The Virtual Community
Author: Howard Rheingold
Publisher: Basic Books
Total Pages: 342
Release: 1993-09-20
Genre: Computer networks
ISBN: 9780201608700


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The acclaimed author of Virtual Reality takes readers inside the network that is transforming every form of communication from sex chat to marketing to worldwide political action. Rheingold helps us understand the full weight of this phenomenon in every aspect.

Commonspace

Commonspace
Author: Darren Sean Wershler-Henry
Publisher: Prentice Hall PTR
Total Pages: 308
Release: 2001
Genre: Business & Economics
ISBN:


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-- Your detailed roadmap to the emerging virtual landscape! -- Powerful new tools for drawing on the awesome power of the Web's collective mind. -- CommonSpace business opportunities: increasing market awareness, saving money, and building brands. e-Community is the Internet "killer app." Decision-makers and Web designers alike must come to terms with the rapidly growing online community and its "collective mind" in order to effectively communicate their messages or sell their products. CommonSpace: Beyond Virtual Community is the first book that offers a realistic roadmap to the emerging virtual landscape -- and practical ways to leverage it for competitive advantage. CommonSpace is the collective online mind that arises as millions of people worldwide make the Internet their home. This book offers new insight into the impact of CommonSpace on both human culture and business decision-making, and identifies new business strategies and opportunities that are only now emerging from it. Mark Surman and Darren Wershler-Henry show how to leverage CommonSpace to promote market awareness, drive new cost savings, and build your brand. They present seven key principles of CommonSpace, review powerful new CommonSpace applications, and offer a roadmap for businesses that want to understand where the Internet is headed next.