Ultima Online

Ultima Online
Author: Nancy Moore
Publisher: Prima Games
Total Pages: 340
Release: 2003
Genre: Games & Activities
ISBN: 9780761542513


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Who Will YOU Be? - Information on every profession, including Holy Paladin and Evil Necromancer - Maps for every area, including the new and unexplored region of Malas - Tips for using the custom house design tool to build the house of your dreams - How-to for the new magic item system to help you create an endless array of magic items - Updated stats and skills for all creatures, including 20 NEW monsters - Combat tactics for the 13 new special moves, and more!

The Official Guide to Ultima Online

The Official Guide to Ultima Online
Author: Tuesday Frase
Publisher: Prima Games
Total Pages: 318
Release: 1997
Genre: Games & Activities
ISBN:


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Using the Ultima VIII game engine, Ultima Online will allow hundreds of players to simultaneously explore the realm created by Lord British of Origin. Players can interact with each other, go on quests, and even battle one another. This book leads the way.

Ultima Collection

Ultima Collection
Author: David Ladyman
Publisher: Prima Games
Total Pages: 0
Release: 1998
Genre: Computer games
ISBN: 9780761514855


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The Ultima series is the best selling and most popular rule playing game (RPG) series ever. The Ultima Collection is a history of the RPG genre all in one anthology Our book provides complete walkthoughs for Akalabeth, all 9 games of the Ultima series, and the Silver seed and Forge of Virtue expansion packs.

Prima's Official Guide to Ultima Online, the Second Age

Prima's Official Guide to Ultima Online, the Second Age
Author: Prima Publishing
Publisher: Prima Games
Total Pages: 318
Release: 1998
Genre: Games & Activities
ISBN:


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For well over a year now, Ultima Online has allowed hundreds of players to simultaneously explore the realm created by Lord British of Origin. In Ultima Online, players can interact with each other, set out on quests, and battle one another in a continuously evolving world. This continuous evolution has made it necessary for Origin to make additions and revisions to an already stellar online game. "Ultima Online Gold" includes new creatures, characters, maps, and some new rules. "Ultima Online Gold": Prima's Official Strategy Guide will cover every update to Ultima Online, as well as every revision and addition in "Ultima Online Gold".

The Official Book of Ultima

The Official Book of Ultima
Author: Shay Addams
Publisher: Compute
Total Pages: 308
Release: 1992
Genre: Computers
ISBN: 9780874552645


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Ultima Online: the Ultimate Collector's Guide

Ultima Online: the Ultimate Collector's Guide
Author: Stephen Emond
Publisher: Createspace Independent Pub
Total Pages: 460
Release: 2012-09-26
Genre: Games
ISBN: 9781470167226


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15 Years ago Ultima Online became the world's first true Massively Multiplayer Online RPG and changed the face of gaming forever. From Shattered Legacy to High Seas, hundreds of thousands have explored the realms of shattered Sosaria... Are you with us? This mammoth 460 page tribute to the Ultima Online series contains highly detailed information and pictures for 181 main releases, 386 books & collectibles, and 75 miscellaneous items. A grand total of 642 items from 21 countries across 5 continents! In addition to regular entries there are comprehensive variation guides for each game. They provide side-by-side comparisons illustrating the differences between different maps, boxes, books, discs, etc. There's even some history & lore for extra flavoring. The original Ultima Online and all 10 expansion packs are covered in exhaustive detail. Also included are Ultima Worlds Online: Origin, Ultima X: Odyssey, UO Mobile, Lord of Ultima, Ultima Forever, as well as the many Collections & Compilations. Also included are a Media checklist, complete Ultima Generation card checklist and seven "Lost Worlds." Black & White Edition. For the complete Ultima Saga be sure to check out the entire book series: Ultima: The Ultimate Collector's Guide - 2012 Edition Ultima Online: The Ultimate Collector's Guide - 2013 Edition Ultima Online: The Ultimate Collector's Guide - 2013 Gold Edition Ultima: The Ultimate Companion Guide - 2013 Edition Ultima: The Ultimate Companion Guide - 2013 Gold Edition

Pagan - Ultima VIII

Pagan - Ultima VIII
Author: Joe Hutsko
Publisher: Prima Games
Total Pages: 228
Release: 1994
Genre: Games & Activities
ISBN: 9781559585941


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Designed for the hundreds of thousands of Ultima fans who are ready to play the next game in this renowned series, this valuable reference takes gamers through the newest challenge--the world of Pagan--providing the complete story of Ultima VIII, plus detailed illustrations and maps.

Braving Britannia

Braving Britannia
Author: Wes Locher
Publisher: Createspace Independent Publishing Platform
Total Pages: 326
Release: 2018-07-10
Genre:
ISBN: 9781721853885


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Welcome to a digital world where anything is possible. Over the past two decades, millions of players have inhabited the virtual world of Britannia inside the Massively Multiplayer Online fantasy PC game, Ultima Online. Released in 1997 by developer Origin Systems and publisher Electronic Arts, Ultima Online is known as the grandfather of MMOs. Braving Britannia: Tales of Life, Love, and Adventure in Ultima Online collects interviews with 35 of the game's players, volunteers, and developers, revealing what they did, where they adventured, and how their lives were shaped, changed, and altered through experiences in Ultima Online's shared virtual world. In a fantasy world of limitless potential, the only thing players seem to enjoy more than playing the game is talking about it, and yet, the true stories behind the avatars have largely gone unpublished for the past twenty years. Until now.

Developing Online Games

Developing Online Games
Author: Jessica Mulligan
Publisher: New Riders
Total Pages: 532
Release: 2003
Genre: Computers
ISBN: 9781592730001


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A soup-to-nuts overview of just what it takes to successfully design, develop and manage an online game. Learn from the top two online game developers through the real-world successes and mistakes not known to others. There are Case studies from 10+ industry leaders, including Raph Koster, J. Baron, R. Bartle, D. Schubert, A. Macris, and more! Covers all types of online games: Retail Hybrids, Persistent Worlds, and console games. Developing Online Games provides insight into designing, developing and managing online games that is available nowhere else. Online game programming guru Jessica Mulligan and seasoned exec Bridgette Patrovsky provide insights into the industry that will allow others entering this market to avoid the mistakes of the past. In addition to their own experiences, the authors provide interviews, insight and anecdotes from over twenty of the most well-known and experienced online game insiders. The book includes case studies of the successes and failures of today's most well-known online games. There is also a special section for senior executives on how to budget an online game and how to assemble the right development and management teams. The book ends with a look at the future of online gaming: not only online console gaming (Xbox Online, Playstation 2), but the emerging mobile device game market (cell phones, wireless, PDA).

A Knight's Own Book of Chivalry

A Knight's Own Book of Chivalry
Author: Geoffroi de Charny
Publisher: University of Pennsylvania Press
Total Pages: 124
Release: 2013-03-01
Genre: History
ISBN: 0812208684


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On the great influence of a valiant lord: "The companions, who see that good warriors are honored by the great lords for their prowess, become more determined to attain this level of prowess." On the lady who sees her knight honored: "All of this makes the noble lady rejoice greatly within herself at the fact that she has set her mind and heart on loving and helping to make such a good knight or good man-at-arms." On the worthiest amusements: "The best pastime of all is to be often in good company, far from unworthy men and from unworthy activities from which no good can come." Enter the real world of knights and their code of ethics and behavior. Read how an aspiring knight of the fourteenth century would conduct himself and learn what he would have needed to know when traveling, fighting, appearing in court, and engaging fellow knights. Composed at the height of the Hundred Years War by Geoffroi de Charny, one of the most respected knights of his age, A Knight's Own Book of Chivalry was designed as a guide for members of the Company of the Star, an order created by Jean II of France in 1352 to rival the English Order of the Garter. This is the most authentic and complete manual on the day-to-day life of the knight that has survived the centuries, and this edition contains a specially commissioned introduction from historian Richard W. Kaeuper that gives the history of both the book and its author, who, among his other achievements, was the original owner of the Shroud of Turin.