The Learning to Get Along Series Interactive Software

The Learning to Get Along Series Interactive Software
Author: Cheri J. Meiners
Publisher: Free Spirit Pub
Total Pages: 24
Release: 2008-02-01
Genre: Juvenile Nonfiction
ISBN: 9781575422817


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Praised by parents, embraced by educators, our complete Learning to Get Along series is now available in one kid-friendly software package (for Windows only). Teachers can choose which books to make available to each child, manage audio features, and track students’ progress. Children follow along or read on their own, using a special highlight feature to click and hear word definitions. A sequence of questions follows each book; test results are stored for teacher review in individual student files. Designed for classroom use, yet equally useful at home. User’s Guide included. Developed in association with Attainment Company.

Learning to Get Along Series Interactive Software

Learning to Get Along Series Interactive Software
Author: Cheri J. Meiners
Publisher: Free Spirit Pub
Total Pages:
Release: 2011-02
Genre: Juvenile Nonfiction
ISBN: 9781575423722


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Now for Mac and Windows. Praised by parents, embraced by educators, this early childhood development book series teaches young children how to deal with their emotions, make positive choices, solve problems, resolve conflicts, resist impulsive behavior, form relationships, work cooperatively, and more. Now all 15 of the Learning to Get Along series are available in one kid-friendly software package. Teachers can choose which books to make available to each child, manage audio features, and track students' progress. Children follow along or read on their own, using a special highlight feature to click and hear word definitions. A sequence of questions follows each book; test results are stored for teacher review in individual student files. Designed for classroom use, yet equally useful at home. User's Guide included. Developed in association with Attainment Company. Software disc, Windows XP or higher, Mac OS 10.5 or higher, Intel processor, touch-screen and single-switch compatible.

The Search for WondLa

The Search for WondLa
Author: Tony DiTerlizzi
Publisher: Simon and Schuster
Total Pages: 512
Release: 2012-04-24
Genre: Juvenile Fiction
ISBN: 1416983112


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A Caldecott Honor winner begins a new series about a young girl forced to flee from her underground home with a treasured item--a scrap of cardboard on which is depicted a young girl, an adult, and a robot, with the word, "WondLa." Illustrations.

Join In and Play

Join In and Play
Author: Cheri J. Meiners
Publisher: Free Spirit Publishing
Total Pages: 42
Release: 2003-12-15
Genre: Juvenile Nonfiction
ISBN: 1575428024


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It’s fun to make friends and play with others, but it’s not always easy to do. You have to make an effort, and you have to know the rules—like ask before joining in, take turns, play fair, and be a good sport. This book teaches the basics of cooperation, getting along, making friends, and being a friend. Includes ideas for games adults can use with kids to reinforce the skills being taught. The Learning to Get Along® Series The Learning to Get Along series helps children learn, understand, and practice basic social and emotional skills. Real-life situations, lots of diversity, and concrete examples make these read-aloud books appropriate for home and childcare settings, schools, and special education settings. Each book ends with a section of discussion questions, games, and activities adults can use to reinforce what children have learned. All titles are available in English-Spanish bilingual editions.

Dream On!

Dream On!
Author: Cheri J. Meiners
Publisher: Free Spirit Publishing
Total Pages: 42
Release: 2016-01-20
Genre: Juvenile Fiction
ISBN: 1631980572


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Imagination and motivation are key to young children’s happiness and health. Thinking about dreams and goals can help children cope with challenges when they arise and view life through a hopeful lens. With this encouraging book, nurture children’s imaginations and help them enjoy taking responsibility for their choices and goals. Back matter includes advice for motivating kids and teaching about goal setting at home, at school, and in childcare. Being the Best Me!® Series From the author of the popular Learning to Get Along® series comes the next book in this one-of-a-kind character-development series. Each of the first seven books in the Being the Best Me! series helps children learn, understand, and develop attitudes and positive character traits that strengthen self-confidence and a sense of purpose. Each book focuses on a specific attitude or character trait—optimism, self-esteem, assertiveness, resilience, integrity, forgiveness, and goal-setting. Also included are discussion questions, games, activities, and additional information for adults. Filled with diversity, these social story books will be welcome in school, home, and childcare settings.

Share and Take Turns

Share and Take Turns
Author: Cheri J. Meiners
Publisher: Free Spirit Publishing
Total Pages: 22
Release: 2003
Genre: Juvenile Nonfiction
ISBN: 1575421240


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Help children practice sharing, understand how and why to share, and realize the benefits of sharing.

Computer Engineering for Babies

Computer Engineering for Babies
Author: Chase Roberts
Publisher:
Total Pages: 0
Release: 2021-10-20
Genre:
ISBN: 9781735208701


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An introduction to computer engineering for babies. Learn basic logic gates with hands on examples of buttons and an output LED.

Learn to Program

Learn to Program
Author: Chris Pine
Publisher: Pragmatic Bookshelf
Total Pages: 317
Release: 2021-06-17
Genre: Computers
ISBN: 1680508725


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It's easier to learn how to program a computer than it has ever been before. Now everyone can learn to write programs for themselves - no previous experience is necessary. Chris Pine takes a thorough, but lighthearted approach that teaches you the fundamentals of computer programming, with a minimum of fuss or bother. Whether you are interested in a new hobby or a new career, this book is your doorway into the world of programming. Computers are everywhere, and being able to program them is more important than it has ever been. But since most books on programming are written for other programmers, it can be hard to break in. At least it used to be. Chris Pine will teach you how to program. You'll learn to use your computer better, to get it to do what you want it to do. Starting with small, simple one-line programs to calculate your age in seconds, you'll see how to write interactive programs, to use APIs to fetch live data from the internet, to rename your photos from your digital camera, and more. You'll learn the same technology used to drive modern dynamic websites and large, professional applications. Whether you are looking for a fun new hobby or are interested in entering the tech world as a professional, this book gives you a solid foundation in programming. Chris teaches the basics, but also shows you how to think like a programmer. You'll learn through tons of examples, and through programming challenges throughout the book. When you finish, you'll know how and where to learn more - you'll be on your way. What You Need: All you need to learn how to program is a computer (Windows, macOS, or Linux) and an internet connection. Chris Pine will lead you through setting set up with the software you will need to start writing programs of your own.

Interactive Theorem Proving and Program Development

Interactive Theorem Proving and Program Development
Author: Yves Bertot
Publisher: Springer Science & Business Media
Total Pages: 492
Release: 2013-03-14
Genre: Mathematics
ISBN: 366207964X


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A practical introduction to the development of proofs and certified programs using Coq. An invaluable tool for researchers, students, and engineers interested in formal methods and the development of zero-fault software.

Interactive Multimedia Learning

Interactive Multimedia Learning
Author: Johannes Konert
Publisher: Springer
Total Pages: 0
Release: 2016-09-10
Genre: Technology & Engineering
ISBN: 9783319384801


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This book introduces new concepts and mechanisms regarding the usage of both social media interactions and artifacts for peer education in digital educational games. Digital games in general, and digital educational games in particular, represent an area with a high potential for interdisciplinary innovation, not only from an information technology standpoint, but also from social science, psychological and didactic perspectives. This book presents an interdisciplinary approach to educational games, which is centered on information technology and aims at: (1) improving digital management by focusing on the exchange of learning outcomes and solution assessment in a peer-to-peer network of learners; (2) achieving digital implementation by using forms of interaction to change the course of educational games; and (3) providing digital support by fostering group-formation processes in educational situations to increase both the effects of educational games and knowledge exchange at the individual level. In addition to a systematic analysis of the relationship between software architecture, educational games and social media applications, the book also presents the implemented IT systems' architectures and algorithmic solutions as well as the resulting applicable evaluation findings from the field of interactive multimedia learning.