The History of the Computer

The History of the Computer
Author: Rachel Ignotofsky
Publisher: Ten Speed Press
Total Pages: 129
Release: 2022-05-17
Genre: Young Adult Nonfiction
ISBN: 1984857428


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A strikingly illustrated overview of the computing machines that have changed our world—from the abacus to the smartphone—and the people who made them, by the New York Times bestselling author and illustrator of Women in Science. “A beautifully illustrated journey through the history of computing, from the Antikythera mechanism to the iPhone and beyond—I loved it.”—Eben Upton, Founder and CEO of Raspberry Pi ONE OF THE BEST BOOKS OF THE YEAR: The New York Public Library Computers are everywhere and have impacted our lives in so many ways. But who created them, and why? How have they transformed the way that we interact with our surroundings and each other? Packed with accessible information, fun facts, and discussion starters, this charming and art-filled book takes you from the ancient world to the modern day, focusing on important inventions, from the earliest known counting systems to the sophisticated algorithms behind AI. The History of the Computer also profiles a diverse range of key players and creators—from An Wang and Margaret Hamilton to Steve Jobs and Sir Tim Berners-Lee—and illuminates their goals, their intentions, and the impact of their inventions on our everyday lives. This entertaining and educational journey will help you understand our most important machines and how we can use them to enhance the way we live. You’ll never look at your phone the same way again!

Computer

Computer
Author: MARTIN. CAMPBELL-KELLY
Publisher:
Total Pages:
Release: 2019-07-10
Genre:
ISBN: 9780367097509


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The Computer Book

The Computer Book
Author: Simson L Garfinkel
Publisher: Union Square + ORM
Total Pages: 739
Release: 2019-01-15
Genre: Computers
ISBN: 1454926228


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An illustrated journey through 250 milestones in computer science, from the ancient abacus to Boolean algebra, GPS, and social media. With 250 illustrated landmark inventions, publications, and events—encompassing everything from ancient record-keeping devices to the latest computing technologies—The Computer Book takes a chronological journey through the history and future of computer science. Two expert authors, with decades of experience working in computer research and innovation, explore topics including: the Sumerian abacus * the first spam message * Morse code * cryptography * early computers * Isaac Asimov’s laws of robotics * UNIX and early programming languages * movies * video games * mainframes * minis and micros * hacking * virtual reality * and more “What a delight! A fast trip through the computing landscape in the company of friendly tour guides who know the history.” —Harry Lewis, Gordon McKay Professor of Computer Science, Harvard University

Seeing the Past with Computers

Seeing the Past with Computers
Author: Kevin Kee
Publisher: U OF M DIGT CULT BOOKS
Total Pages: 255
Release: 2019-01-24
Genre: Computers
ISBN: 0472131117


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Recent developments in computer technology are providing historians with new ways to see—and seek to hear, touch, or smell—traces of the past. Place-based augmented reality applications are an increasingly common feature at heritage sites and museums, allowing historians to create immersive, multifaceted learning experiences. Now that computer vision can be directed at the past, research involving thousands of images can recreate lost or destroyed objects or environments, and discern patterns in vast datasets that could not be perceived by the naked eye. Seeing the Past with Computers is a collection of twelve thought-pieces on the current and potential uses of augmented reality and computer vision in historical research, teaching, and presentation. The experts gathered here reflect upon their experiences working with new technologies, share their ideas for best practices, and assess the implications of—and imagine future possibilities for—new methods of historical study. Among the experimental topics they explore are the use of augmented reality that empowers students to challenge the presentation of historical material in their textbooks; the application of seeing computers to unlock unusual cultural knowledge, such as the secrets of vaudevillian stage magic; hacking facial recognition technology to reveal victims of racism in a century-old Australian archive; and rebuilding the soundscape of an Iron Age village with aural augmented reality. This volume is a valuable resource for scholars and students of history and the digital humanities more broadly. It will inspire them to apply innovative methods to open new paths for conducting and sharing their own research.

The History of the Television

The History of the Television
Author: Elizabeth Raum
Publisher: Capstone Classroom
Total Pages: 36
Release: 2007-09-26
Genre: Juvenile Nonfiction
ISBN: 9781403496577


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Relates what life was like before the invention of the television and explains how the invention developed through time into what it is today.

From Mainframes to Smartphones

From Mainframes to Smartphones
Author: Martin Campbell-Kelly
Publisher: Harvard University Press
Total Pages: 249
Release: 2015-06-08
Genre: Business & Economics
ISBN: 0674286553


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This compact history traces the computer industry from its origins in 1950s mainframes, through the establishment of standards beginning in 1965 and the introduction of personal computing in the 1980s. It concludes with the Internet’s explosive growth since 1995. Across these four periods, Martin Campbell-Kelly and Daniel Garcia-Swartz describe the steady trend toward miniaturization and explain its consequences for the bundles of interacting components that make up a computer system. With miniaturization, the price of computation fell and entry into the industry became less costly. Companies supplying different components learned to cooperate even as they competed with other businesses for market share. Simultaneously with miniaturization—and equally consequential—the core of the computer industry shifted from hardware to software and services. Companies that failed to adapt to this trend were left behind. Governments did not turn a blind eye to the activities of entrepreneurs. The U.S. government was the major customer for computers in the early years. Several European governments subsidized private corporations, and Japan fostered R&D in private firms while protecting its domestic market from foreign competition. From Mainframes to Smartphones is international in scope and broad in its purview of this revolutionary industry.

The Story of the Computer

The Story of the Computer
Author: Stephen J Marshall
Publisher:
Total Pages: 592
Release: 2017-05-26
Genre:
ISBN: 9781546849070


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Electronic computers are arguably the greatest invention of the 20th century. They are the enablers for many of the technologies that the developed world now relies upon and their impact on society cannot be overestimated. The story of their creation is a fascinating one which encompasses many of the great advances in engineering, mathematics and the physical sciences that have taken place over the past 400 years.The Story of the Computer is the first comprehensive treatment of the subject written from both a technical and a business perspective. It sets out to chart the complex evolutionary process that has resulted in the creation of today's computers, picking out those innovations and discoveries which contributed most to the pool of knowledge through their influence on later advances and taking into consideration the business drivers as well as the specific technical breakthroughs. To put developments into context and provide a more rounded picture, it also covers the advances in science and technology, or 'building blocks', which have facilitated them.The book is divided into four parts, beginning with humanity's earliest efforts to automate the process of calculation, first through mechanical means, then electromechanical and finally electronic. Part two describes the transformation from sequence-controlled calculators to stored-program computers and the birth of the computer industry. In part three we see the industry maturing and new market segments beginning to emerge for faster or smaller computers, facilitated by the introduction of solid-state components. The final part brings the story up to date with the development of mass-produced personal computers, computer graphics and the World Wide Web.Written in a highly accessible style with illustrations throughout, The Story of the Computer should provide a rewarding read for both the specialist and the general reader.

ENIAC in Action

ENIAC in Action
Author: Thomas Haigh
Publisher: MIT Press
Total Pages: 362
Release: 2016-02-05
Genre: Computers
ISBN: 0262033984


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This work explores the conception, design, construction, use, and afterlife of ENIAC, the first general purpose digital electronic computer.

Computer

Computer
Author: Martin Campbell-Kelly
Publisher: Taylor & Francis
Total Pages: 375
Release: 2023-06-19
Genre: History
ISBN: 1000878759


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This volume provides a history of the computer which now comes properly up to the ubiquitous age, with new chapters that look at globalization, platformitization and regulation, allowing readers to engage with the more recent takeover by computers in their historical perspective. With the growing ubiquity of computers, the subject is one of interest to many students and this will feature in history of science and technology courses, and world history courses as well as ones specifically on computing. Books on the history of computing tend to be quite technically or business focused, this covers the social and cultural history as well.

The Computer

The Computer
Author: Mark Frauenfelder
Publisher: Carlton Books
Total Pages: 0
Release: 2015-11-03
Genre: Computers
ISBN: 9781780976990


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"From the tiniest gadget to vast scientific simulators, computers are integral to our lives, and are developing at ever-increasing speed. The Computer traces the evolution of this vital machine from its earliest roots through its exciting application in code-breaking during the Second World War, from its initial use in the workplace and home, to is current status as a totally indispensable -- and increasingly portable - part of twenty-first century life. Highly illustrated, the book brings home the rapid reduction in computer size and growth in capacity, and its vast range of uses. From colossus to the iPad -- this book tells the whole extraordinary story." -- Back cover.