The Code of Free Stuff

The Code of Free Stuff
Author: Dr Maria Stevens
Publisher: Independently Published
Total Pages: 270
Release: 2021-08-28
Genre:
ISBN:


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A must for future or current international students in America. Earning a college degree in America is hard, especially for international students. Differing cultural and language backgrounds pose challenges beyond academics. Using a conversational tone of voice, and a simple but direct approach, Dr. Maria Stevens shows international students in America how to deftly navigate potential problems they are most likely to encounter.

Free Stuff Guide for Everyone Book

Free Stuff Guide for Everyone Book
Author: Peter Sander
Publisher: Humanix Books
Total Pages: 158
Release: 2017-04-11
Genre: Business & Economics
ISBN: 1630060771


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MONEY-SAVING SECRETS TO LIVING THE FREE LIFE From AAA and AARP, to Wal-Mart and beyond, The Free Stuff for Everyone Book is your go-to guide for how to find the best deals, discounts, and free offers so you can keep more of your hard-earned cash in your pocket. Whether you’re a bargain hunter, retiree, proud cheapskate, student or anyone on a limited budget, consumer finance expert and best-selling author Peter Sander shows you how to find free products, services, gift, rebates and incredible bargains quickly and easily. You’ll discover deals on: Free Entertainment Incredible Travel Bargains Free Healthcare Information Prescription Medicine Discounts Free Financial, Investment and Tax Advice Free Educational Opportunities Sports, Fitness, and Exercise Bargains Book and Magazine Offers And much much more!

Invent Your Own Computer Games with Python, 4th Edition

Invent Your Own Computer Games with Python, 4th Edition
Author: Al Sweigart
Publisher: No Starch Press
Total Pages: 377
Release: 2016-12-16
Genre: Computers
ISBN: 1593277954


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Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you’ll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to: –Combine loops, variables, and flow control statements into real working programs –Choose the right data structures for the job, such as lists, dictionaries, and tuples –Add graphics and animation to your games with the pygame module –Handle keyboard and mouse input –Program simple artificial intelligence so you can play against the computer –Use cryptography to convert text messages into secret code –Debug your programs and find common errors As you work through each game, you’ll build a solid foundation in Python and an understanding of computer science fundamentals. What new game will you create with the power of Python? The projects in this book are compatible with Python 3.

Beautiful Code

Beautiful Code
Author: Greg Wilson
Publisher: "O'Reilly Media, Inc."
Total Pages: 621
Release: 2007-06-26
Genre: Computers
ISBN: 0596554672


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How do the experts solve difficult problems in software development? In this unique and insightful book, leading computer scientists offer case studies that reveal how they found unusual, carefully designed solutions to high-profile projects. You will be able to look over the shoulder of major coding and design experts to see problems through their eyes. This is not simply another design patterns book, or another software engineering treatise on the right and wrong way to do things. The authors think aloud as they work through their project's architecture, the tradeoffs made in its construction, and when it was important to break rules. This book contains 33 chapters contributed by Brian Kernighan, KarlFogel, Jon Bentley, Tim Bray, Elliotte Rusty Harold, Michael Feathers,Alberto Savoia, Charles Petzold, Douglas Crockford, Henry S. Warren,Jr., Ashish Gulhati, Lincoln Stein, Jim Kent, Jack Dongarra and PiotrLuszczek, Adam Kolawa, Greg Kroah-Hartman, Diomidis Spinellis, AndrewKuchling, Travis E. Oliphant, Ronald Mak, Rogerio Atem de Carvalho andRafael Monnerat, Bryan Cantrill, Jeff Dean and Sanjay Ghemawat, SimonPeyton Jones, Kent Dybvig, William Otte and Douglas C. Schmidt, AndrewPatzer, Andreas Zeller, Yukihiro Matsumoto, Arun Mehta, TV Raman,Laura Wingerd and Christopher Seiwald, and Brian Hayes. Beautiful Code is an opportunity for master coders to tell their story. All author royalties will be donated to Amnesty International.

Digital Labor

Digital Labor
Author: Trebor Scholz
Publisher: Routledge
Total Pages: 274
Release: 2013
Genre: Business & Economics
ISBN: 0415896940


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'Digital Labor' asks whether life on the Internet is mostly work, or play. We tweet, we tag photos, we link, we review books, we comment on blogs, we remix media and we upload video to create much of the content that makes up the web.

Verification Plans

Verification Plans
Author: Peet James
Publisher: Springer Science & Business Media
Total Pages: 241
Release: 2011-06-28
Genre: Technology & Engineering
ISBN: 1461504732


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Verification isjob one in today's modem design process. Statistics tell us that the verification process takes up a majority of the overall work. Chips that come back dead on arrival scream that verification is at fault for not finding the mistakes. How do we ensure success? After an accomplishment, have you ever had someone ask you, "Are you good or are you just lucky?"? Many design projects depend on blind luck in hopes that the chip will work. Other's, just adamantly rely on their own abilities to bring the chip to success. ill either case, how can we tell the difference between being good or lucky? There must be a better way not to fail. Failure. No one likes to fail. ill his book, "The Logic of Failure", Dietrich Domer argues that failure does not just happen. A series of wayward steps leads to disaster. Often these wayward steps are not really logical, decisive steps, but more like default omissions. Anti-planning if you will, an ad-hoc approach to doing something. To not plan then, is to fail.

Popular Mechanics

Popular Mechanics
Author:
Publisher:
Total Pages: 118
Release: 1994-08
Genre:
ISBN:


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Popular Mechanics inspires, instructs and influences readers to help them master the modern world. Whether it’s practical DIY home-improvement tips, gadgets and digital technology, information on the newest cars or the latest breakthroughs in science -- PM is the ultimate guide to our high-tech lifestyle.

NetLingo

NetLingo
Author: Vincent James
Publisher: NetLingo Inc.
Total Pages: 534
Release: 2002
Genre: Computers
ISBN: 9780970639677


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With emphasis on the personal, business, and technology aspects that make using the Internet so unique, this handy reference presents more than 2,500 computer-related terms and industry-specific jargon for anyone who needs to learn the new language of the Net. Newbies as well as techies will find commonly used shorthand, modern office phrases, and a large collection of emoticons and ASII art. An index sorts the terms into 10 popular categories with a complete list of international country codes and file extensions.

Free Stuff from America Online

Free Stuff from America Online
Author: Luanne S. O'Loughlin
Publisher:
Total Pages: 500
Release: 1994-11
Genre: Computers
ISBN: 9781883577179


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Written for users around the world, FREE $TUFF from America Online is the only book that shows you the best that America Online has to offer. Jam-packed with information never before available, this book offers you hundreds of incredible things you can get for your home, business, career, kids, hobbies, and computer--you name it. No strings attached.

Working Effectively with Legacy Code

Working Effectively with Legacy Code
Author: Michael Feathers
Publisher: Prentice Hall Professional
Total Pages: 457
Release: 2004-09-22
Genre: Computers
ISBN: 0132931753


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Get more out of your legacy systems: more performance, functionality, reliability, and manageability Is your code easy to change? Can you get nearly instantaneous feedback when you do change it? Do you understand it? If the answer to any of these questions is no, you have legacy code, and it is draining time and money away from your development efforts. In this book, Michael Feathers offers start-to-finish strategies for working more effectively with large, untested legacy code bases. This book draws on material Michael created for his renowned Object Mentor seminars: techniques Michael has used in mentoring to help hundreds of developers, technical managers, and testers bring their legacy systems under control. The topics covered include Understanding the mechanics of software change: adding features, fixing bugs, improving design, optimizing performance Getting legacy code into a test harness Writing tests that protect you against introducing new problems Techniques that can be used with any language or platform—with examples in Java, C++, C, and C# Accurately identifying where code changes need to be made Coping with legacy systems that aren't object-oriented Handling applications that don't seem to have any structure This book also includes a catalog of twenty-four dependency-breaking techniques that help you work with program elements in isolation and make safer changes.