The Augmented Museum: Essays on Opportunities and Uses of Augmented Reality in Museums

The Augmented Museum: Essays on Opportunities and Uses of Augmented Reality in Museums
Author: Elizabeth Kane
Publisher: Lulu.com
Total Pages: 80
Release: 2018-01-30
Genre: Performing Arts
ISBN: 1387535099


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Augmented reality (AR) can be an artistic choice or an experience augmentation for museum patrons. The Knight Foundation analyzed how museums are adapting to digital demands noting it is "vast" and "complicated." The following collection from contributors to the Arts Management and Technology Laboratory offers perspectives on how museums are adapting to AR and similar digital disruptions.

Augmented Reality in Tourism, Museums and Heritage

Augmented Reality in Tourism, Museums and Heritage
Author: Vladimir Geroimenko
Publisher: Springer Nature
Total Pages: 327
Release: 2021-04-24
Genre: Computers
ISBN: 3030701980


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This book provides extensive research into the use of augmented reality in the three interconnected and overlapping fields of the tourism industry, museum exhibitions, and cultural heritage. It is written by a virtual team of 50 leading researchers and practitioners from 16 countries around the world. The authors explore the opportunities and challenges of augmented reality applications, their current status and future trends, informal learning and heritage preservation, mixed reality environments and immersive installations, cultural heritage education and tourism promotion, visitors with special needs, and emerging post-COVID-19 museums and heritage sites. Augmented Reality in Tourism, Museums and Heritage: A New Technology to Inform and Entertain is essential reading not only for researchers, application developers, educators, museum curators, tourism and cultural heritage promoters, but also for students (both graduates and undergraduates) and anyone who is interested in the efficient and practical use of augmented reality technology.

Virtual and Augmented Reality in Education, Art, and Museums

Virtual and Augmented Reality in Education, Art, and Museums
Author: Guazzaroni, Giuliana
Publisher: IGI Global
Total Pages: 385
Release: 2019-11-22
Genre: Computers
ISBN: 1799817989


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Due to the growing prevalence of artificial intelligence technologies, schools, museums, and art galleries will need to change traditional ways of working and conventional thought processes to fully embrace their potential. Integrating virtual and augmented reality technologies and wearable devices into these fields can promote higher engagement in an increasingly digital world. Virtual and Augmented Reality in Education, Art, and Museums is an essential research book that explores the strategic role and use of virtual and augmented reality in shaping visitor experiences at art galleries and museums and their ability to enhance education. Highlighting a range of topics such as online learning, digital heritage, and gaming, this book is ideal for museum directors, tour developers, educational software designers, 3D artists, designers, curators, preservationists, conservationists, education coordinators, academicians, researchers, and students.

Collections Vol 14 N2

Collections Vol 14 N2
Author: Juilee Decker
Publisher: Rowman & Littlefield
Total Pages: 123
Release: 2018-10-31
Genre: Language Arts & Disciplines
ISBN: 153811996X


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This focus issue of the journal examines case studies from the field of photographic preservation and collections management. Guest Editor, Olivia Arnone, provides a history and context for the eponymous program based at the George Eastman Museum in Rochester, NY. Six amply-illustrated articles addressing this area of research follow.

Augmented Reality in Educational Settings

Augmented Reality in Educational Settings
Author:
Publisher: BRILL
Total Pages: 475
Release: 2019-11-11
Genre: Education
ISBN: 9004408843


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This book is intended to provide teachers and researchers with a wide range of ideas from researchers working to integrate the new technology of Augmented Reality into educational settings and processes.

Proceedings of Fourth International Conference on Computing, Communications, and Cyber-Security

Proceedings of Fourth International Conference on Computing, Communications, and Cyber-Security
Author: Sudeep Tanwar
Publisher: Springer Nature
Total Pages: 920
Release: 2023-07-01
Genre: Technology & Engineering
ISBN: 9819914795


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This book features selected research papers presented at the Fourth International Conference on Computing, Communications, and Cyber-Security (IC4S 2022), organized in Ghaziabad India, during October 21–22, 2022. The conference was hosted at KEC Ghaziabad in collaboration with WSG Poland, SFU Russia, & CSRL India. It includes innovative work from researchers, leading innovators, and professionals in the area of communication and network technologies, advanced computing technologies, data analytics and intelligent learning, the latest electrical and electronics trends, and security and privacy issues.

Visitor Perceptions of Augmented Reality in Science Museums

Visitor Perceptions of Augmented Reality in Science Museums
Author: Benjamin Allen Dudzik
Publisher:
Total Pages: 76
Release: 2018
Genre:
ISBN:


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Augmented reality (AR) is a new technology that has recently been gaining popularity in museums. In an ongoing debate about the role of technology in museums amongst museum professionals, one voice has been largely absent: visitors. Research has been conducted on how individuals learn from augmented reality, but little has been done to understand museum visitor perceptions of augmented reality. The purpose of this study was to explore how visitors describe the value and role of AR experiences in science museums. A secondary purpose is to explore the extent to which AR changes visitors’ impressions of that institution. This study was a qualitative survey conducted on 51 adult visitors at two science museums–Pacific Science Center in Seattle, WA and the Lawrence Hall of Science in Berkeley, CA—both of whom have augmented reality experiences. Findings suggest that visitors value the use of AR in science museum settings, particularly as an educational tool that engages and entertains its users. Additionally, visitors feel their AR experience has enhanced their perception of the institution as being more modern and up-to-date. This study contributes to the body of knowledge about best practices associated with augmented reality in museums, and raises several cautions associated with incorporating AR into a museum exhibit.

Data Curation and Information Systems Design from Australasia

Data Curation and Information Systems Design from Australasia
Author: Julie Nichols
Publisher: Emerald Group Publishing
Total Pages: 412
Release: 2024-01-31
Genre: Language Arts & Disciplines
ISBN: 1804556165


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The need for decolonizing mismanagement practices in galleries, libraries, archives, and museums, of First Nations peoples’ materials and knowledge has been widely recognised. Authors from Indigenous and non-Indigenous backgrounds powerfully challenge entrenched assumptions of knowledge capture and dissemination of the western academy.

Teaching History with Museums

Teaching History with Museums
Author: Alan S. Marcus
Publisher: Routledge
Total Pages: 251
Release: 2017-04-07
Genre: Education
ISBN: 1351762141


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Teaching History with Museums, Second Edition provides an introduction and overview of the rich pedagogical power of museums and historic sites. With a collection of practical strategies and case studies, the authors provide educators with the tools needed to create successful learning experiences for students. The cases are designed to be adapted to any classroom, encouraging students to consider museums as historical accounts to be examined, questioned, and discussed. Key updates to this revised edition and chapter features include: New Chapter 9 captures the importance of art museums when teaching about the past. Updated Chapter 10 addresses issues of technology, focused on visitors’ experiences in both physical and virtual museums. New coverage of smaller, lesser known museums to allow readers to adapt cases to any of their own local sites. Specific pre-visit, during visit, and post-visit activities for students at each museum. Case reflections analyzing pitfalls and possibilities that can be applied more broadly to similar museums. A listing of resources unique to the museum and history content for each chapter. With this valuable textbook, educators will learn how to promote instruction in support of rigorous inquiry into the past and the goals of democratic values of tolerance and citizenship in the present.

Augmented Reality

Augmented Reality
Author: Sean Morey
Publisher: Parlor Press LLC
Total Pages: 368
Release: 2016-10-01
Genre: Computers
ISBN: 1602355584


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Augmented Reality: Innovative Perspectives Across Art, Industry, and Academia includes a mix of critical/theoretical essays from humanities scholars, augmented reality (AR) artwork (with accompanying reflections) by leading digital artists, and interviews with AR software developers and other industry insiders. Augmented Reality is used in the design of the printed book, effectively linking appropriate pages to relevant digital materials on the Web or physical spaces. Contributors bring critical reflection and artistic ingenuity into conversation with current design thinking and project development across the AR industry.