75+Team Building Activities for Remote Teams

75+Team Building Activities for Remote Teams
Author: Christopher Littlefield
Publisher:
Total Pages: 136
Release: 2020-10-03
Genre:
ISBN:


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This book is for leaders committed to building a great remote team culture, but who don't have time or know where to start. Whether you're new to remote work or have been working remotely for years, there's enough on your plate already without thinking about how to connect with and engage your team. I wrote this book to do just that and take one thing off your to-do list.The book is intentionally short: low on reading and high on actions.It's organized in such a way that you can open it five minutes before your meeting to grab a quick game or sit down to plan a longer virtual team retreat. In the first few pages you will find a Quick Reference Guide to help you find exactly what you need.You will have access to 75+ activity ideas and hundreds of questions to help make your remote meetings, one on ones, and day-to-day virtual interactions more engaging.Beyond games, you will find team reflection activities, stay conversation questions, a unique end of the year team celebration idea, and more. You will also find simple ways to virtually learn, stay healthy, and celebrate together as a team.The only thing you need to do is take action.Free BonusesWhen you purchase this book, you will gain access to copies of the following free handouts and downloads:75+ Team Building Activities Quick Reference GuideA printable quick reference of the book to keep on your desk with reminders of key concepts, sample meeting agendas, and more.Know Your People FormA form to track all the information you should know about your people.COVID-19 ResourcesQuestions to help you understand what your people are facing each day, a list of five things that should be on every virtual meeting agenda, and tips to help your team consciously transition back to work when the time comes.One Year Subscription to the Beyond Thank You Remote Team "Nudge"When you download the free bonus, you will have the opportunity to sign up for the Beyond Thank You Remote Team "Nudge." Every two weeks, I will send out activities, meeting prompts, and other ideas from this book directly to your email - a little nudge to remind you to take action. If these are unhelpful, you can unsubscribe any time.

Monster Hunter International

Monster Hunter International
Author: Larry Correia
Publisher: Baen Publishing Enterprises
Total Pages: 650
Release: 2009-08-01
Genre: Fiction
ISBN: 1618247344


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Welcome to Monster Hunter International. Five days after Owen Zastava Pitt pushed his insufferable boss out of a fourteenth story window, he woke up in the hospital with a scarred face, an unbelievable memory, and a job offer. It turns out that monsters are real. All the things from myth, legend, and B-movies are out there, waiting in the shadows. Officially secret, some of them are evil, and some are just hungry. On the other side are the people who kill monsters for a living. Monster Hunter International is the premier eradication company in the business. And now Owen is their newest recruit. It's actually a pretty sweet gig, except for one little problem. An ancient entity known as the Cursed One has returned to settle a centuries old vendetta. Should the Cursed One succeed, it means the end of the world, and MHI is the only thing standing in his way. With the clock ticking towards Armageddon, Owen finds himself trapped between legions of undead minions, belligerent federal agents, a cryptic ghost who has taken up residence inside his head, and the cursed family of the woman he loves. Business is good . . . At the publisher's request, this title is sold without DRM (Digital Rights Management). Lexile Score: 710

The Big Book of Team Building Games: Trust-Building Activities, Team Spirit Exercises, and Other Fun Things to Do

The Big Book of Team Building Games: Trust-Building Activities, Team Spirit Exercises, and Other Fun Things to Do
Author: Edward E. Scannell
Publisher: McGraw-Hill Education
Total Pages: 274
Release: 1997-12-22
Genre: Business & Economics
ISBN: 9780070465138


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Did you know that games can be a terrifically effective way to build team spirit, communication, and trust among people who work together day in and day out? Now you can spark morale in any work group by choosing from 70 stimulating games and activities specifically designed for the manager who's looking to raise sagging morale in a department, liven up boring staff meetings, enable team members to collaborate smoothly and effectively, and much more!

Teambuilding with Teens

Teambuilding with Teens
Author: Mariam G. MacGregor
Publisher: Free Spirit Publishing
Total Pages: 194
Release: 2007-11-15
Genre: Education
ISBN: 1575427095


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The 36 activities in this book make learning about leadership a hands-on, active experience. Kids are called on to recognize each other’s strengths, become better listeners, communicate clearly, identify their values, build trust, set goals, and more. Each activity takes 20–45 minutes. Digital content includes all of the book's reproducible forms.

50 Digital Team-Building Games

50 Digital Team-Building Games
Author: John Chen
Publisher: John Wiley & Sons
Total Pages: 242
Release: 2012-05-01
Genre: Business & Economics
ISBN: 1118180933


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Use technology to increase loyalty and productivity in your employees 50 Digital Team-Building Games offers fun, energizing meeting openers, team activities, and group adventures for business teams, using Twitter, GPS, Facebook, smartphones, and other technology. The games can be played in-person or virtually, and range from 5-minute ice-breakers to an epic four-hour GPS-based adventure. Designed to be lead by managers, facilitators, presenters, and speakers, the activities help teams and groups get comfortable with technology, get to know each other better, build trust, improve communication, and more. No need to be a "techie" to lead these games—they're simple and well-scripted. Author John Chen is the CEO of Geoteaming, a company that uses technology and adventure to teach teams how to collaborate. How to lead a simple, fast, fun team building activity with easy-to-follow instructions How to create successful "virtual" team building that requires NO travel and little to no additional expenses How to engage standoffish engineers, "hard to reach" technical teams, or Gen X/Y teammates with technology they enjoy using Successful technology-based team building can build buzz for your company, build critically important relationships and communication internally, and keep your team talking about it for weeks afterward!

The Complete Idiot's Guide to Team Building

The Complete Idiot's Guide to Team Building
Author: Arthur R. Pell
Publisher: Penguin
Total Pages: 433
Release: 2003-02-05
Genre: Business & Economics
ISBN: 0786542268


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The Complete Idiot's Guide to Team-Building shows first-time managers and employees how to work together as a smooth, well-oiled machine. The book shows how to: -- Avoid and manage conflict. Inspire creativity. -- Coax employees to help team members who aren't performing. -- Get everyone to pitch in. -- Gain unprecedented results and make the team enjoy going to work.

The First-time Manager's Guide to Team Building

The First-time Manager's Guide to Team Building
Author: Gary S. Topchik
Publisher: AMACOM/American Management Association
Total Pages: 148
Release: 2007
Genre: Business & Economics
ISBN: 9780814400876


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The First-Time Manager Make the transition from team member to team leader Understand the difference between a team and a work group Hold team members accountable Make their teams more productive Manage challenging situations and resolve conflict within a team. Written in an engaging, conversational style, Topchik explains the five essential qualities of a high-performing team: goals and standards; decision making; honest communication; clear roles and responsibilities; and celebrating success. Packed with activities and assessments for both the manager and team members, this is an essential guide for any manager who strives for team-building success.

Big Book of Virtual Teambuilding Games: Quick, Effective Activities to Build Communication, Trust and Collaboration from Anywhere!

Big Book of Virtual Teambuilding Games: Quick, Effective Activities to Build Communication, Trust and Collaboration from Anywhere!
Author: Mary Scannell
Publisher: McGraw Hill Professional
Total Pages: 254
Release: 2011-12-16
Genre: Business & Economics
ISBN: 0071775129


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Get remote team members to interact as if they’re in the same room! Whether you’re videoconferencing with team members across the world or e-mailing a colleague sitting ten feet away, the truth is evident: technology has permanently altered the way we communicate. The virtual workplace can facilitate quicker decision making and reduced overhead. But the lack of face-to-face interaction can also impede trust, innovation, and creativity among team members. The Big Book of Virtual Team-Building Games is packed with games and activities for developing productive virtual teams across all digital platforms, including e-mail, mobile devices, web-based conferencing tools, and social media sites such as Facebook, Twitter, and Skype. The Big Book of Virtual Team-Building Games helps you: Build a greater sense of community and reduce conflict Increase levels of engagement Get the most out of more-introverted team members Boost team members’ productivity Make sure that the only thing separating your people is distance. The Big Book of Virtual Team-Building Games is just the tool you need to develop trusting relationships, foster clear communication, and use technology to enhance the team’s connections.

Essentials of Team Building

Essentials of Team Building
Author: Daniel W. Midura
Publisher: Human Kinetics
Total Pages: 252
Release: 2005
Genre: Education
ISBN: 9780736050883


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Team building is a proven approach for helping people become respectful competitors, cooperative team members, and community leaders. Now you can help your students or group develop those same important skills with Essentials of Team Building: Principles and Practices. The authors, with two successful books on team building and 30 years of team-building experience, offer a day-by-day guide for implementing activities and challenges for individual sessions, units, or an entire semester. The activities and challenges are geared to beginning through advanced participants in a variety of settings, and they help participants develop the following valuable skills: à ̄¿Å"Problem solving à ̄¿Å"Appropriate risk taking à ̄¿Å"Building working relationships à ̄¿Å"Cooperation à ̄¿Å"Leadership and communication à ̄¿Å"Creative thinking à ̄¿Å"Building trust à ̄¿Å"Making decisions à ̄¿Å"Setting goals à ̄¿Å"Developing physical skills In chapters 1 and 2 the authors introduce the concept of team building, including its benefits, its connection with adventure education and community building, and the process involved in building a team. Chapters 3 and 4 provide assessment tools and safety strategies. Chapter 5 offers a sample college course outline in team building. You'll find icebreaker and community activities in chapter 6, and in chapters 7 through 9 you can choose from an array of introductory, intermediate, and advanced challenges. Chapter 10 provides character development and community-building challenges, and an appendix lays out challenge cards, useful forms, reports, and examples. In addition, Essentials of Team Building: Principles and Practices includes à ̄¿Å"58 activities and challenges for beginning through advanced teams; à ̄¿Å"reproducible forms for organizing, presenting, and evaluating team-building challenges; à ̄¿Å"ready-to-use unit and semester plans with evaluation tools for each activity; and à ̄¿Å"a bound-in DVD with video clips of 25 challenge demonstrations and reproducible challenge and organizer cards.

Beyond Team Building

Beyond Team Building
Author: W. Gibb Dyer, Jr.
Publisher: John Wiley & Sons
Total Pages: 256
Release: 2019-09-24
Genre: Business & Economics
ISBN: 1119551404


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Understand the dynamics of all different types of teams Beyond Team Building: How to Build High Performing Teams and the Culture to Support Them represents the latest in thinking about creating effective teams. The authors present a new “Five C” framework that focuses on the core aspects of team building. The book helps the reader assess how his/her team is performing on each of the 5Cs—context, composition, competencies, change, and collaborative leadership, and discusses options concerning how to improve team performance along each of these dimensions. The book includes: • A wealth of examples of effective (and ineffective) teams from such companies as Cisco Systems, Bain & Company, and Amazon • New material concerning how to develop effective entrepreneurial and family teams • How to manage cross-cultural, virtual, and alliance teams • How to create a “team building organization” This book provides the next generation of team leaders, team members, and team consultants with the knowledge and skills they need to create effective and high functioning teams.