Taming Gaming

Taming Gaming
Author: Andy Robertson
Publisher: Unbound Publishing
Total Pages: 379
Release: 2021-01-21
Genre: Games & Activities
ISBN: 1783528931


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Video games can instil amazing qualities in children – curiosity, resilience, patience and problem-solving to name a few – but with the World Health Organisation naming gaming disorder as a clinically diagnosable condition, parents and carers can worry about what video games are doing to their children. Andy Robertson has dealt with all of the above, not just over years of covering this topic fo newspapers, radio and television but as a father of three. In this guide, he offers parents and carers practical advice and insights – combining his own experiences with the latest research and guidance from psychologists, industry experts, schools and children's charities – alongside a treasure trove of 'gaming recipes' to test out in your family. Worrying about video game screen time, violence, expense and addiction is an understandable response to scary newspaper headlines. But with first-hand understanding of the video games your children love to play, you can anchor them as a healthy part of family life. Supported by the www.taminggaming.com Family Video Game Database, Taming Gaming leads you into doing this so that video games can stop being a point of argument, worry and stress and start providing fulfilling, connecting and ambitious experiences together as a family.

TAMING GAMING

TAMING GAMING
Author: ANDY. ROBERTSON
Publisher:
Total Pages:
Release: 2020
Genre:
ISBN: 9781783528929


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The Basset Table

The Basset Table
Author: Susanna Centlivre
Publisher: Broadview Press
Total Pages: 174
Release: 2009-07-30
Genre: Drama
ISBN: 1770480544


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The Basset Table follows the fortunes of Lady Reveller, who runs a table where her friends play the card game basset, and her struggle to avoid marrying Lord Worthy. Meanwhile, Lady Reveller’s cousin, Valeria, spends her time conducting scientific experiments and dissections, but her father intends to marry her off to the bluff sea-captain Hearty. How can Lady Reveller be persuaded to forego the delights of gambling? And how can Valeria avoid an unwanted marriage? This witty play paints a seductive picture of the thrills of the Restoration gaming table and challenges contemporary stereotypes of the learned lady. Appendices to this Broadview Edition include materials on female education, gambling, and writing for the stage, as well as eighteenth- and nineteenth-century critical writing on Centlivre and The Basset Table.

Soda Pop Head

Soda Pop Head
Author: Julia Cook
Publisher: National Center for Youth Issues
Total Pages: 33
Release: 2011-09-01
Genre: Juvenile Fiction
ISBN: 1937870863


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"There goes Lester. Watch him fester. His ears start to fizz. He gets mad as a griz. His face turns red. He's a Soda Pop Head. You just never know when Lester will blow. His cap will go flying. If it hits you, you'll be crying, so you'd better stay away from Lester today!" His real name is Lester, but everyone calls him "Soda Pop Head." Most of the time he's pretty happy, but when things seem to be unfair his ears gets hot, his face turns red and he blows his top! Lester's dad comes to his rescue by teaching him a few techniques to "loosen the top" and cool down before his fizz takes control. Soda Pop Head will help your child control his/her anger while helping them manage stress. It's a must for the home or classroom.

30 Days to Taming Your Tongue

30 Days to Taming Your Tongue
Author: Deborah Smith Pegues
Publisher: Harvest House Publishers
Total Pages: 146
Release: 2024-08-06
Genre: Religion
ISBN: 0736990003


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Control Your Tongue, Transform Your Relationships Certified behavioral consultant Deborah Smith Pegues knows how easily a slip of the tongue can cause problems in personal and business relationships. In 30 Days to Taming Your Tongue, you will learn how to transform those destructive slips into intentional, constructive, and uplifting speech that is honoring to God and others. With humor and a bit of refreshing sass, Deborah devotes chapters to learning how to overcome the Retaliating Tongue Complaining Tongue Belittling Tongue Hasty Tongue Gossiping Tongue and 25 More! Short stories, soul-searching questions, and scripturally-based affirmations combine to make each chapter engaging to read and easy to apply at work, at home, and beyond. With professional insights and biblical wisdom, Deborah helps you take control of the power of your tongue—and transform your life and relationships!

The Taming of the Shrew

The Taming of the Shrew
Author: William Shakespeare
Publisher:
Total Pages: 124
Release: 1904
Genre:
ISBN:


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Development and Deployment of Multiplayer Online Games, Vol. I

Development and Deployment of Multiplayer Online Games, Vol. I
Author: 'No Bugs' Hare
Publisher: Ithare.com Website Gmbh
Total Pages: 332
Release: 2017-07
Genre:
ISBN: 9783903213067


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Trying to develop your own multiplayer online game can be overwhelming, especially as information on multiplayer specifics is very scarce. The nine-volume Development and Deployment of Multiplayer Games series is an attempt to summarize a body of knowledge that is known in the industry, but is rarely published, let alone published together. The series is highly praised by prominent representatives of the multiplayer gamedev industry. An "Early Praise" page within the book lists several testimonials by people from billion-dollar and/or AAA companies with job titles ranging from Managing Director and CTO to Backend Technical Director and Principal Software Engineer. Genres: From Social Games to MMOFPS, with Stock Exchanges In Between. Development and Deployment of Multiplayer Online Games aims to cover pretty much all the MOG genres - ranging from social games to MMORPGs and MMOFPS. While there are certainly differences between the genres, around 80% of the discussed concepts apply across the board. Level: Intermediate+. This series is not trying to teach very basics of the programming (and is not a book to copy-paste your MOG from). Rather, it is intended for those intermediate developers who want to progress into senior ones, and all the way up to CTOs and architects. In particular, there is no explanation of what event-driven programming is about, what the difference is between optimistic locking and pessimistic locking, why do you need a source control system, and so on. Instead, there will be discussions on how the concept of futures fits into event-driven programming, when the use of optimistic locking makes sense for games, and how to use source control in the presence of unmergeable files. This Volume: Vol. I Vol. I starts Part ARCH(itecture), and includes three Chapters. Chapter 1 discusses Game Design Document (GDD) - mostly concentrating on its multiplayer specifics of GDDs. Chapter 2 explores the all-important aspects of cheating - which is virtually non-existent in single-player games and games between friends, but plays an enormous role in multiplayer games; the resulting analysis leads to Authoritative Server architectures (note that discussion on implementing anti-cheating measures is much longer than it is possible to fit into Vol. I, and will take the whole Vol. VIII). The largest chapter of Vol. I, Chapter 3, is dedicated to typical multiplayer communication flows. Along the course of this discussion, it will cover lots of different topics, including such different things as Client-Side Prediction, Low-Latency Compressible State Sync, Lag Compensation and its dangers, and Inter-DB Async Transfer with Transactional Integrity

Philosophy Through Video Games

Philosophy Through Video Games
Author: Jon Cogburn
Publisher: Routledge
Total Pages: 368
Release: 2009-09-10
Genre: Games & Activities
ISBN: 113585968X


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How can Wii Sports teach us about metaphysics? Can playing World of Warcraft lead to greater self-consciousness? How can we learn about aesthetics, ethics and divine attributes from Zork, Grand Theft Auto, and Civilization? A variety of increasingly sophisticated video games are rapidly overtaking books, films, and television as America's most popular form of media entertainment. It is estimated that by 2011 over 30 percent of US households will own a Wii console - about the same percentage that owned a television in 1953. In Philosophy Through Video Games, Jon Cogburn and Mark Silcox - philosophers with game industry experience - investigate the aesthetic appeal of video games, their effect on our morals, the insights they give us into our understanding of perceptual knowledge, personal identity, artificial intelligence, and the very meaning of life itself, arguing that video games are popular precisely because they engage with longstanding philosophical problems. Topics covered include: * The Problem of the External World * Dualism and Personal Identity * Artificial and Human Intelligence in the Philosophy of Mind * The Idea of Interactive Art * The Moral Effects of Video Games * Games and God's Goodness Games discussed include: Madden Football, Wii Sports, Guitar Hero, World of Warcraft, Sims Online, Second Life, Baldur's Gate, Knights of the Old Republic, Elder Scrolls, Zork, EverQuest Doom, Halo 2, Grand Theft Auto, Civilization, Mortal Kombat, Rome: Total War, Black and White, Aidyn Chronicles

The Never Game

The Never Game
Author: Jeffery Deaver
Publisher: Penguin
Total Pages: 418
Release: 2019-05-14
Genre: Fiction
ISBN: 0525535969


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The first installment in Jeffery Deaver’s Colter Shaw series—the inspiration for the upcoming CBS original series TRACKER starring Justin Hartley! The son of a survivalist family, Colter Shaw is an expert tracker. Now he makes a living as a “reward seeker,” traveling the country to help police solve crimes and locate missing persons for private citizens. “You’ve been abandoned. Escape if you can. Or die with dignity.” Hired by the father of a young woman who has gone missing in Silicon Valley, Shaw's search takes him into the dark heart of America’s cutthroat billion-dollar video-game industry. When another person goes missing, Shaw must ask: Is a madman bringing a twisted video game to life? Encountering eccentric designers, trigger-happy gamers, and ruthless tech titans, Shaw soon learns that he isn't the only one on the hunt: someone is on his trail and closing fast.... Named a Crime Novel of the Year by The New York Times Book Review, The Never Game proves once more why “Deaver is a genius when it comes to manipulation and deception” (Associated Press). CBS, CBS Eye Design, and related logos are trademarks of CBS Broadcasting Inc. Used under license. TRACKER is a trademark of Twentieth Century Fox Film Corporation. Used under license.

The Virtual Ninja Manifesto

The Virtual Ninja Manifesto
Author: Chris Goto-Jones
Publisher: Rowman & Littlefield
Total Pages: 186
Release: 2016-09-13
Genre: Philosophy
ISBN: 1783489839


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Draws on the traditions of the martial arts to ask whether playing violent videogames actually transform gamers into better people.