Step Into STEAM, Grades K-5

Step Into STEAM, Grades K-5
Author: Sarah B. Bush
Publisher: Corwin Press
Total Pages: 233
Release: 2019-03-14
Genre: Education
ISBN: 1544337213


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Create meaningful and transformative K-5 STEAM learning experiences for each and every student Make the most of your limited instructional time and become part of the Step into STEAM movement! Seamlessly design and implement K-5 STEAM inquiries that align carefully to key mathematics and science content and practices and prepare elementary students for their bright futures. Taking an opposite approach to existing resources that provide collections of disjointed STEAM activities, this book empowers teachers and schools to build cohesive and sustainable STEAM infrastructures—grounded in grade-level standards and purposeful assessment—to deepen the mathematics and science learning of each and every student.

S.T.E.A.M. Grade K

S.T.E.A.M. Grade K
Author: Michelle Powers
Publisher: Pacific Learning
Total Pages: 152
Release: 2017-05-31
Genre: Education
ISBN: 9781634458993


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Science, technology, engineering, art, and math work together to make learning fun in these STEAM lessons!Perfect for Makerspace!This kindergarten teacher resource book includes:- A year's worth of teacher lesson plans- STEAM design challenges that turn elementary students into inventors- Easy-to-follow lesson format (with standards identified for each lesson)- Classroom-tested lessonsThe STEAM Design Challenges in this book follow engineering practices to teach students in kindergarten to solve a problem by designing, creating, and justifying their designs. They also allow art to support and enhance the learning of science and math while the engineering process is followed.These engaging STEAM lessons:- Integrate the Next Generation Science Standards and national standards from other disciplines- Enhance learning across various disciplines- Facilitate students in collaborating to solve real-world scenarios- Promote critical thinking, analytical thinking, and reflective thinking- Incorporate the Five Es Instructional Model (engage, explore, explain, elaborate, evaluate)- Are classroom tested

Kindergarten Hands-On STEAM Learning Fun Workbook

Kindergarten Hands-On STEAM Learning Fun Workbook
Author: Highlights Learning
Publisher: Highlights Press
Total Pages: 50
Release: 2020-10-13
Genre: Juvenile Nonfiction
ISBN: 1644721872


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This kindergarten, STEAM-based learning workbook features hands-on experiments, projects, and activities to get kids thinking critically and creatively while having fun. STEAM (Science, Technology, Engineering, Art, and Math) learning encourages kids to experiment and engineer, to make mistakes and learn from them, and to be problem-solvers and critical thinkers--now and for life. Highlights brings "Fun with a Purpose" into this exciting approach to learning. This book features more than fifteen age-appropriate projects (using common, household materials) for kindergarteners to tinker with. Simple step-by-step instructions guide kids in exploring concepts in physical, life, and earth sciences; sprinkled in are lots of open-ended questions and prompts for further investigating. Highlights' award-winning content blends important skills with puzzles, humor, and playful art and photos, which make learning exciting and fun. The book includes parent tips for talking with kids about each project.

180 Days: Hands-On STEAM: Grade K ebook

180 Days: Hands-On STEAM: Grade K ebook
Author: Chandra Prough
Publisher: Teacher Created Materials
Total Pages: 200
Release: 2022-05-20
Genre: Education
ISBN: 1425825648


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Incorporate hands-on lab activities that integrate STEAM concepts with 180 days of daily practice! This invaluable resource provides weekly STEAM activities that improve students’ criitcal-thinking skills, and are easy to incorporate into any learning environment. Students will explore STEAM concepts through the inquiry process with hands-on lab activities. Each week introduces a STEAM problem, need, or phenomena that they will address through a guided step-by-step challenge. Aligned to Next Generation Science Standards (NGSS) and state standards, this resource includes digital materials. Provide students with the skills they need to think develop problem-solving skills with this essential resource!

Skill Sharpeners: Steam, Grade 1

Skill Sharpeners: Steam, Grade 1
Author: Evan-Moor Educational Publishers
Publisher:
Total Pages: 144
Release: 2021
Genre:
ISBN: 9781645140801


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Engage children in solving real-world problems with Skill Sharpeners: STEAM. STEAM is an approach to project-based learning that uses science, technology, engineering, art, and mathematics to engage children in empathizing, thinking critically, collaborating, and coming up with solutions to solve real-world problems. Skill Sharpeners: STEAM is where creativity meets academics. Each unit includes a fun hands-on STEAM project that encourages children to enjoy the journey of creating and sharing his or her solution to help create a better world. Skill Sharpeners: STEAM activity books for grade 1 are organized around 9 real-world topics related to the environment, the Earth, people and cultures, and social and emotional learning. Topics include themes such as: Trash STEAM task: Design and make a machine that will gather litter and help clean the community. Playground STEAM task: Make a model of inclusive playground equipment. Clean Water STEAM task: Create a water collector that filters water. Butterflies STEAM task: Make a butterfly feeder that attracts butterflies to a garden. Recess STEAM task: Make a game that uses music and movement. Each unit includes a grade-appropriate story or nonfiction reading article, a STEAM task to solve, and activities that provide an integrated approach to learning: Science: important concepts and vocabulary related to the unit's theme Technology: models about how technology is applied in the real world Engineering: examples of engineering solutions in the world Art: creative solutions through art projects Math: math operations to figure out solutions Plus, each title includes a: Career spotlight that highlights specific careers related to the topic Supply list for each STEAM task Bonus STEAM puzzle Certificate of completion Parent guide with teaching tips Answer key Skill Sharpeners: STEAM creates entertaining and fun activities that get children thinking and learning without even realizing it. Every Skill Sharpeners workbook now includes a free downloadable Teaching Guide! Skill Sharpeners: STEAM Teaching Guides include: How to Use directions for approaching STEAM education Sample pacing guide to complete lessons and activities Teaching suggestions with STEAM rubric and graphic organizers Extension activities that include literature suggestions, virtual field trips, and discussion guides to deepen children's connections and understanding

Grace and Box

Grace and Box
Author: Kim Howard
Publisher: Feiwel & Friends
Total Pages: 19
Release: 2021-01-26
Genre: Juvenile Fiction
ISBN: 1250821924


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A little girl and a refrigerator box go on many adventures as they imagine all the things they can be in this debut picture book from Kim Howard and Megan Lotter, Grace and Box... Grace and Box have become fast friends. Box delivered a refrigerator earlier in the week and by the end of it, Grace and Box had already been to space, gone camping, and explored the depths of the sea together. But on Sunday, Grace notices something’s wrong with her buddy. Box has some rips and crumples that Band-Aids, ice packs, and rest on the couch can’t seem to heal. Grace certainly doesn't want these adventures to end, so she is determined to fix Box so that they can continue their play together! A universal friendship (child and box) has come alive in this imaginative and humorous picture book. The depths of friendships run deep with children, even if they're just boxes to us!

Visible Learning for Science, Grades K-12

Visible Learning for Science, Grades K-12
Author: John Almarode
Publisher: Corwin Press
Total Pages: 131
Release: 2018-02-15
Genre: Education
ISBN: 1506394191


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In the best science classrooms, teachers see learning through the eyes of their students, and students view themselves as explorers. But with so many instructional approaches to choose from—inquiry, laboratory, project-based learning, discovery learning—which is most effective for student success? In Visible Learning for Science, the authors reveal that it’s not which strategy, but when, and plot a vital K-12 framework for choosing the right approach at the right time, depending on where students are within the three phases of learning: surface, deep, and transfer. Synthesizing state-of-the-art science instruction and assessment with over fifteen years of John Hattie’s cornerstone educational research, this framework for maximum learning spans the range of topics in the life and physical sciences. Employing classroom examples from all grade levels, the authors empower teachers to plan, develop, and implement high-impact instruction for each phase of the learning cycle: Surface learning: when, through precise approaches, students explore science concepts and skills that give way to a deeper exploration of scientific inquiry. Deep learning: when students engage with data and evidence to uncover relationships between concepts—students think metacognitively, and use knowledge to plan, investigate, and articulate generalizations about scientific connections. Transfer learning: when students apply knowledge of scientific principles, processes, and relationships to novel contexts, and are able to discern and innovate to solve complex problems. Visible Learning for Science opens the door to maximum-impact science teaching, so that students demonstrate more than a year’s worth of learning for a year spent in school.

Skill Sharpeners: Steam, Grade 3

Skill Sharpeners: Steam, Grade 3
Author: Evan-Moor Educational Publishers
Publisher:
Total Pages: 144
Release: 2021
Genre:
ISBN: 9781645140825


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Engage children in solving real-world problems with Skill Sharpeners: STEAM. STEAM is an approach to project-based learning that uses science, technology, engineering, art, and mathematics to engage children in empathizing, thinking critically, collaborating, and coming up with solutions to solve real-world problems. Skill Sharpeners: STEAM is where creativity meets academics. Each unit includes a fun hands-on STEAM project that encourages children to enjoy the journey of creating and sharing his or her solution to help create a better world. Skill Sharpeners: STEAM activity books for grade 3 are organized around 9 real-world topics related to the environment, the Earth, people and cultures, and social and emotional learning. Topics include themes such as: Wildlife Camera STEAM task: Create a camouflage cover for an outdoor camera. Feeling at Home STEAM task: Paint a design for a mural to show what your home is like. Wildfires STEAM task: Write and record a community service announcement about wildfires. Clutter STEAM task: Design a storage solution for a school shed. Rising Sea Level STEAM task: Design and construct a model of a structure or a solution to help an island nation dealing with rising sea levels. Each unit includes a grade-appropriate story or nonfiction reading article, a STEAM task to solve, and activities that provide an integrated approach to learning: Science: important concepts/vocabulary related to the unit's theme Technology: models about how technology is applied in the real world Engineering: examples of engineering solutions in the world Art: creative solutions through art projects Math: math operations to figure out solutions Plus, each title includes a: Career spotlight that highlights specific careers related to the topic Supply list for each STEAM task Bonus STEAM puzzle Certificate of completion Answer key Skill Sharpeners: STEAM creates entertaining and fun activities that get children thinking and learning without even realizing it. Every Skill Sharpeners workbook now includes a free downloadable Teaching Guide! Skill Sharpeners: STEAM Teaching Guides include: How to Use directions for approaching STEAM education Sample pacing guide to complete lessons and activities Teaching suggestions with STEAM rubric and graphic organizers Extension activities that include literature suggestions, virtual field trips, and discussion guides to deepen children's connections and understanding

First Grade Hands-On STEAM Learning Fun Workbook

First Grade Hands-On STEAM Learning Fun Workbook
Author: Highlights Learning
Publisher: Highlights Press
Total Pages: 52
Release: 2021-02-09
Genre: Juvenile Nonfiction
ISBN: 1644722968


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This first grade, STEAM-based workbook features hands-on experiments and projects to do with an adult. It features puzzles and activities that get kids thinking critically and creatively while having fun. STEAM (Science, Technology, Engineering, Art, and Math) learning encourages kids to experiment and engineer, to make mistakes and learn from them, and to be problem-solvers and critical thinkers--now and for life. Highlights includes more than a dozen age-appropriate projects (using common household products) as well as activities that kids can do on their own. With science tips for parents, no other book blends STEAM content with puzzles and humor to make learning exciting and fun.

Skill Sharpeners: Steam, Grade 4

Skill Sharpeners: Steam, Grade 4
Author: Evan-Moor Educational Publishers
Publisher:
Total Pages: 144
Release: 2021
Genre:
ISBN: 9781645140832


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Engage children in solving real-world problems with Skill Sharpeners: STEAM. STEAM is an approach to project-based learning that uses science, technology, engineering, art, and mathematics to engage children in empathizing, thinking critically, collaborating, and coming up with solutions to solve real-world problems. Skill Sharpeners: STEAM is where creativity meets academics. Each unit includes a fun hands-on STEAM project that encourages children to enjoy the journey of creating and sharing his or her solution to help create a better world. Skill Sharpeners: STEAM activity books for grade 4 are organized around 9 real-world topics related to the environment, the Earth, people and cultures, and social and emotional learning. Topics include themes such as: Cultural Differences STEAM task: Design and make a board game that helps people learn about different cultures. Raising Awareness STEAM task: Make a video to raise awareness about a charitable cause. Empty Mall Space STEAM task: Create a proposal for how to use an abandoned mall space. Food Insecurity STEAM task: Create a picture cookbook with nutritious recipes. Access to Clean Water STEAM task: Make a model of a water well and a video explaining how a well could help more people to access clean water. Each unit includes a grade-appropriate story or nonfiction reading article, a STEAM task to solve, and activities that provide an integrated approach to learning: Science: important concepts and vocabulary related to the unit's theme Technology: models about how technology is applied in the real world Engineering: examples of engineering solutions in the world Art: creative solutions through art projects Math: math operations to figure out solutions Plus, each title includes a: Career spotlight that highlights specific careers related to the topic Supply list for each STEAM task Bonus STEAM puzzle Certificate of completion Answer key Skill Sharpeners: STEAM creates entertaining and fun activities that get children thinking and learning without even realizing it. Every Skill Sharpeners workbook now includes a free downloadable Teaching Guide! Skill Sharpeners: STEAM Teaching Guides include: How to Use directions for approaching STEAM education Sample pacing guide to complete lessons and activities Teaching suggestions with STEAM rubric and graphic organizers Extension activities that include literature suggestions, virtual field trips, and discussion guides to deepen children's connections and understanding