101 Games to Play Whilst Socially Distancing

101 Games to Play Whilst Socially Distancing
Author: Martin Williams
Publisher:
Total Pages: 136
Release: 2020-05-27
Genre:
ISBN:


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During this global pandemic there are many unknowns for teachers. However, one thing is clear - social distancing, at least in some form, is here to stay for the foreseeable future. Attempting social distancing with young children raises many questions: how is it possible? How can we incorporate it into games and activities? How do we help and support children with this lack of human connection? Written by an early education expert and consultant, '101 Games To Play Whilst Socially Distancing' provides a simple, and step-by-step description of games covering the entire curriculum that take place within the context of social distancing. Resources have been stripped back, to leave a collection of activities where storytelling, role-play, drama, song, and movement come to the fore. Wellbeing is at the heart of this book. Children's mental health has been tested recently in ways never experienced by earlier generations, and wellbeing and happiness are central to all the games. This book teaches: * A wide range of outdoor games, and all the activities can be played in the outdoor environment if required * Many games that develop memory and listening skills * Multiple maths games, that develop skills in number, shape and calculating * A wide selection of early phonics and literacy games * Activities ideal for Kindergarten, Reception, Preschool, Key Stage 1, Pre-K, Nursery - all children between the ages of 3-7 * Inspiration that is ideal for teachers, junior sports coaches, preschool workers, childminders - anyone that works with young children * A mixture of old classics tweaked to fit with social distancing, combined with numerous games that have been invented afresh for this book '101 Games To Play Whilst Socially Distancing' is the ultimate handbook for teachers and educators seeking ideas and structure at this historic moment, and a source of inspiration providing fun, laughter and learning in these difficult times.

Social Distancing Games

Social Distancing Games
Author: Beate Baylie
Publisher: bel Verlag
Total Pages: 83
Release: 2021-01-15
Genre: Foreign Language Study
ISBN: 3947159129


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Welcome to bel's book of social distancing games! Let's be honest – coronavirus and its consequences have had a huge impact on everybody and all aspects of our lives. It has not been easy, but teachers everywhere have risen to the challenge. Classes have been taking place online, via telephone conferences, and slowly but surely, back in the classroom. bel always tries to meet the needs of both students and teachers. On this occasion – particularly mindful that fun is more important than ever – we have put together a compendium of games that can be played by classes whilst keeping to the social distancing guidelines and rules. Teachers and students alike can have fun, play with the English language, socialise, learn, and not be defeated by something that is 400 times smaller than the thickness of a single human hair. The games generally require little in the way of preparation. Some need a board or flipchart, some need pen and paper, and some need nothing at all. None of the games are reliant on the students interacting closely with each other. Everybody can keep their distance. It only remains for us to say: have fun, be safe, and stay healthy!

The Gaming Mind

The Gaming Mind
Author: Alexander Kriss
Publisher: The Experiment + ORM
Total Pages: 259
Release: 2020-03-31
Genre: Games & Activities
ISBN: 161519682X


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Are videogames bad for us? It’s the question on everyone’s mind, given teenagers’ captive attention to videogames and the media’s tendency to scapegoat them. It’s also—if you ask clinical psychologist Alexander Kriss—the wrong question. In his therapy office, Kriss looks at videogames as a window into the mind. Is his patient Liz really “addicted” to Candy Crush—or is she evading a deeper problem? Why would aspiring model Patricia craft a hideous avatar named “Pat”? And when Jack immerses himself in Mass Effect, is he eroding his social skills—or honing them via relationship-building gameplay? Weaving together Kriss’s personal history, patients’ experiences, and professional insight—and without shying away from complex subjects, such as online harassment—The Gaming Mind disrupts our assumptions about “gamers” and explores how gaming can be good for us. It offers guidance for parents, clinicians, and the rest of us to better understand the gaming mind. Like any mode of play, at their best, videogames reveal who we are—and what we want from our lives.

Teaching Number in the Classroom with 4-8 year olds

Teaching Number in the Classroom with 4-8 year olds
Author: Robert J Wright
Publisher: SAGE
Total Pages: 225
Release: 2006-01-05
Genre: Education
ISBN: 1446203832


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`At last a book is written by teachers for teachers based on sound research that will generate enquiry based learning. It is essential for every classroom with lots of mathematical activities. These will purposefully engage children and allow for differentiation for those who require additional support to understand the number system and the more able children who require to be challenged. Mathematical standards in our schools will improve tremendously following these instructional activities' - Carole Cannon, Development Officer for Mathematics Recovery 'This book ‘Teaching Number in the Classroom with 4-8 year olds’ is an absolute "must have" for all educators involved in early number. Based on sound theoretical foundations, it offers a wealth of down-to-earth, tried and tested, effective approaches to teaching early number concepts and skills. It is a clearly a book written by teachers for teachers. Every single activity in the book is a nugget. Engaging with these activities will change your whole approach to teaching early number' - Noreen O’Loughlin, Associate Vice-President/Lecturer in Maths Education, Mary Immaculate College, University of Limerick, Ireland. 'The authors prove it is possible to write a teacher friendly/teacher useful mathematics book that connects theory and practice. This book may become the primary teacher's "Math Bible"' - Angela Giglio Andrews, Primary Intervention Specialist and Coordinator, and Assistant Professor of Mathematics Education, National Louis University 'Teaching Number in the Classroom translates years of research into a very understandable and comprehensive approach for teaching children how the number system is structured and how to think like a mathematician. For too many years there has been the perception that children who are struggling with mathematics don't know the basic facts. The reality is that these children lack number knowledge and skills. Teaching Number in the Classroom will guide the educational professional through the steps of understanding the development of "number sense", identifying the current levels of knowledge and providing instruction that helps children use the "framework of mathematics" to solve number problems. Teaching Number in the Classroom is a thinking skills approach to mathematics. Children are taught a variety of strategies for solving mathematical problems. The teacher using this book will be able to help all children develop a strong foundation of mathematical understanding' - Carol Meland, K-3rd Grade Principal for the School District of Milton Wisconsin, USA Teaching Number in the Classroom with 4-8 year olds is an absolute "must-have" for all educators involved in early number. Based on sound theoretical foundations, it offers a wealth of down-to-earth, tried and tested, effective approaches to teaching early number concepts and skills. It is a clearly a book written by teachers for teachers. Every single activity in the book is a nugget. Engaging with these activities will change your whole approach to teaching early number' - Noreen O'Loughlin, Associate Vice-President/Lecturer in Maths Education, Mary Immaculate College, University of Limerick Following the success of their previous bestselling titles, Early Numeracy and Teaching Number, the authors of this brand-new text now bring the principles and practice of their acclaimed Mathematics Recovery Programme to whole-class teaching. Central to the book is the concept of an inquiry-based approach to classroom instruction, and topics covered range from beginning number and early counting strategies to multi-digit addition and subtraction right through to multiplication and division. As world leaders in the field of Mathematics Recovery, this book's authors have drawn on their vast experience to create a user-friendly, practical guide focusing on classroom teaching. With its step-by-step approach, the text can be used as a training manual and course reference by teachers everywhere. Key features which make the book such a valuable tool include: - Real-life examples from classroom work - Teaching activities - Assessment tasks - Guidance on classroom organization and teaching specific topics - Activities for parents to do with children An invaluable resource for experienced mathematics recovery teachers, as well as all primary classroom teachers, from kindergarten level to Year three, this text will also be of use to classroom assistants and learning support personnel. Primary mathematics advisors, numeracy consultants and educational psychologists will also find it helpful.

Social Distancing with Word Search 100 Puzzles Large Print

Social Distancing with Word Search 100 Puzzles Large Print
Author: Word Search Social Distancing
Publisher:
Total Pages: 156
Release: 2020-04-29
Genre:
ISBN:


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Entertaining, challenging, and in EXTRA large print These stimulating puzzles demand focus and concentration. 100 mind-boggling word search puzzles to stretch your brain power to the max. Find out how exciting word search books for adults can be. Challenge Accepted! is an easy-to-read collection of large-print word searches designed to stretch the skills of new and veteran puzzlers alike. Up your game with 100 searches featuring 25+ clues each―plus more diagonals and shared letters than your usual word search books for adults. Get ready for hours of brain-teasing fun! Go beyond other word search books for adults: 100 challenging puzzles―Word search books for adults can help you develop your memory, concentration, and focus. Enhance your vocabulary―Discover interesting words drawn from a variety of themes―including wine, opera, computers, genetics, and more. Easy-to-read pages―Large type with clean and clear layouts make these puzzles easier on the eyes whether you're at home or out and about.

Scout Games

Scout Games
Author: Thomas Mercaldo
Publisher: Createspace Independent Publishing Platform
Total Pages: 40
Release: 2014-08-23
Genre:
ISBN: 9781500673864


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There will be scouts that participate in scouting primarily because Scouting is fun, so offering an active game period at every scout meeting is critical to bringing boys back week after week. Coming up with stimulating game ideas is not always easy, though. Some units have limited space in their meeting halls, or need games for very small or very large numbers of youth. The Scout Games book is designed to help Scoutmasters deliver meeting fun regardless of the challenges any unit may face. This includes: active games; traditional games; indoor games; outdoor games; games suited for youth of varied ages; heights and weights; games for large groups; and games for small groups. There are many options to help solve the diverse problems a leader might face. Even games designed to reinforce Scouting skills like knot tying and first aid are included. Some of these games originated with Baden Powell and are time tested, while other games are more contemporary. They are all Scout tested and guaranteed to deliver fun. Games are rated with between one and five stars. Five-star games are the best and most fun, while one-star games are less fun but are still enjoyable. We hope that you enjoy this collection of scout games and that they help you deliver an outstanding program.

Ready Player Two

Ready Player Two
Author: Shira Chess
Publisher: U of Minnesota Press
Total Pages: 246
Release: 2017-10-01
Genre: Games & Activities
ISBN: 1452954992


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Cultural stereotypes to the contrary, approximately half of all video game players are now women. A subculture once dominated by men, video games have become a form of entertainment composed of gender binaries. Supported by games such as Diner Dash, Mystery Case Files, Wii Fit, and Kim Kardashian: Hollywood—which are all specifically marketed toward women—the gamer industry is now a major part of imagining what femininity should look like. In Ready Player Two, media critic Shira Chess uses the concept of “Player Two”—the industry idealization of the female gamer—to examine the assumptions implicit in video games designed for women and how they have impacted gaming culture and the larger society. With Player Two, the video game industry has designed specifically for the feminine ideal: she is white, middle class, heterosexual, cis-gendered, and abled. Drawing on categories from time management and caregiving to social networking, consumption, and bodies, Chess examines how games have been engineered to shape normative ideas about women and leisure. Ready Player Two presents important arguments about how gamers and game developers must change their thinking about both women and games to produce better games, better audiences, and better industry practices. Ultimately, this book offers vital prescriptions for how one of our most powerful entertainment industries must evolve its ideas of women.

Social Distancing with Word Search 100 Puzzles Large Print

Social Distancing with Word Search 100 Puzzles Large Print
Author: Social Distancing Word Searches
Publisher:
Total Pages: 156
Release: 2020-04-29
Genre:
ISBN:


Download Social Distancing with Word Search 100 Puzzles Large Print Book in PDF, Epub and Kindle

Entertaining, challenging, and in EXTRA large print These stimulating puzzles demand focus and concentration. 100 mind-boggling word search puzzles to stretch your brain power to the max. Find out how exciting word search books for adults can be. Challenge Accepted! is an easy-to-read collection of large-print word searches designed to stretch the skills of new and veteran puzzlers alike. Up your game with 100 searches featuring 25+ clues each―plus more diagonals and shared letters than your usual word search books for adults. Get ready for hours of brain-teasing fun! Go beyond other word search books for adults: 100 challenging puzzles―Word search books for adults can help you develop your memory, concentration, and focus. Enhance your vocabulary―Discover interesting words drawn from a variety of themes―including wine, opera, computers, genetics, and more. Easy-to-read pages―Large type with clean and clear layouts make these puzzles easier on the eyes whether you're at home or out and about.

101 More Drama Games and Activities

101 More Drama Games and Activities
Author: David Farmer
Publisher: David Farmer
Total Pages: 137
Release: 2012
Genre: Education
ISBN: 1479343021


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'...bubbles over with imaginative ideas... for primary, secondary and other drama teachers.' - Teaching Drama Magazine, Spring 2013. '..this book cheered me up. Buy it and smile. There will be a lot of laughter in your classroom.' - Drama Magazine, Spring 2013. This sequel to the best-selling 101 Drama Games and Activities contains all-new inspirational and engaging games and exercises suitable for children, young people and adults. The activities can be used in teaching drama lessons and workshops as well as during rehearsal and devising periods. The book includes lively and fun warm-up games, as well as activities to develop concentration, focus and team building. The drama strategies can be used as creative tools to explore themes and characters. There are dozens of ideas for developing improvisation (which can be extended over several sessions). There are many new activities for exploring storytelling skills as well as mime and movement.

Play like a Feminist.

Play like a Feminist.
Author: Shira Chess
Publisher: MIT Press
Total Pages: 182
Release: 2020-08-18
Genre: Games & Activities
ISBN: 0262360446


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An important new voice provides a riveting look at why video games need feminism and why all of us should make space for more play in our lives. "You play like a girl": it's meant to be an insult, accusing a player of subpar, un-fun playing. If you're a girl, and you grow up, do you "play like a woman"--whatever that means? In this provocative and enlightening book, Shira Chess urges us to play like feminists. Furthermore, she urges us to play video games like feminists. Playing like a feminist is empowering and disruptive; it exceeds the boundaries of gender yet still advocates for gender equality. Feminism need video games as much as video games need feminism.