Sight and Sound in Minecraft

Sight and Sound in Minecraft
Author: Adam Hellebuyck
Publisher: Cherry Lake
Total Pages: 32
Release: 2019-01-01
Genre: Juvenile Nonfiction
ISBN: 1534140913


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Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Sight and Sound in Minecraft: Art focuses on art but includes other STEAM concepts in the sidebars. Includes table of contents, glossary, index, sources for further reading, and an extension activity.

Using Tools and Building a City in Minecraft

Using Tools and Building a City in Minecraft
Author: Adam Hellebuyck
Publisher: Cherry Lake
Total Pages: 32
Release: 2019-01-01
Genre: Juvenile Nonfiction
ISBN: 1534140891


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Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Using Tools and Building a City in Minecraft: Technology focuses on technology but includes other STEAM concepts in the sidebars. Includes table of contents, glossary, index, sources for further reading, and an extension activity.

Moving Water in Minecraft

Moving Water in Minecraft
Author: Adam Hellebuyck
Publisher: Cherry Lake
Total Pages: 32
Release: 2019-01-01
Genre: Juvenile Nonfiction
ISBN: 1534140905


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Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Moving Water in Minecraft: Engineering focuses on engineering but includes other STEAM concepts in the sidebars. Includes table of contents, glossary, index, sources for further reading, and an extension activity.

Diary of a Minecraft Wolf

Diary of a Minecraft Wolf
Author: Luna Lily
Publisher:
Total Pages: 147
Release:
Genre:
ISBN:


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Ever wonder what it would be like to be a Minecraft Wolf? In this hilarious Minecraft adventure series, we get to read the diary of a Minecraft Wolf. Are Wolves really different from us? You'll be surprised at what you discover. So, jump into this Minecraft adventure and find out! Diary of a Minecraft Wolf is a must-read for any kid who loves Minecraft. Kids ages 7+ can't wait to jump into to these Minecraft adventures!

Emotion in Video Game Soundtracking

Emotion in Video Game Soundtracking
Author: Duncan Williams
Publisher: Springer
Total Pages: 171
Release: 2018-02-09
Genre: Computers
ISBN: 3319722727


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This book presents an overview of the emerging field of emotion in videogame soundtracking. The emotional impact of music has been well-documented, particularly when used to enhance the impact of a multimodal experience, such as combining images with audio as found in the videogames industry. Soundtracking videogames presents a unique challenge compared to traditional composition (for example film music) in that the narrative of gameplay is non-linear – Player dependent actions can change the narrative and thus the emotional characteristics required in the soundtrack. Historical approaches to emotion measurement, and the musical feature mapping and music selection that might be used in video game soundtracking are outlined, before a series of cutting edge examples are given. These examples include algorithmic composition techniques, automated emotion matching from biosensors, motion capture techniques, emotionally-targeted speech synthesis and signal processing, and automated repurposing of existing music (for example from a players own library). The book concludes with some possibilities for the future.

Minecraft: The Mountain

Minecraft: The Mountain
Author: Max Brooks
Publisher: Random House Worlds
Total Pages: 224
Release: 2021-03-02
Genre: Juvenile Fiction
ISBN: 0593159160


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In the thrilling sequel to the New York Times bestselling novel Minecraft: The Island, a stranded hero stumbles upon another castaway—and discovers that teamwork might just be the secret to survival. Wandering a vast, icy tundra, the explorer has never felt more alone. Is there anything out here? Did I do the right thing by leaving the safety of my island? Should I give up and go back? So many questions, and no time to ponder—not when dark is falling and dangerous mobs are on the horizon. Gurgling zombies and snarling wolves lurk in the night, and they’re closing in. With nowhere to hide, the lone traveler flees up a mountain, trapped and out of options . . . until a mysterious figure arrives, fighting off the horde singlehandedly. The unexpected savior is Summer, a fellow castaway and master of survival in these frozen wastes. Excited to find another person in this strange, blocky world, the explorer teams up with Summer, whose impressive mountain fortress as a safe haven . . . for now. But teamwork is a new skill for two people used to working alone. If they want to make it home, they will have to learn to work together—or risk losing everything.

The Year of the Geek

The Year of the Geek
Author: James Clarke
Publisher: Aurum Press
Total Pages: 227
Release: 2017-10-19
Genre: Social Science
ISBN: 1781316937


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The Year of the Geek is a fascinating look into geek culture. Each day will tell a different story from the sci-fi universe, from famous franchises and figures such as Star Wars, The Matrix, Peter Jackson and Luc Besson, to lesser known stories, including the French cult classic City of Lost Children, the Japanese anime Akira and bestselling German novelist, Marcus Heitz. With text written by self-confessed geek James Clarke and accompanied by over 100 infographics that have been specially commissioned for this book, The Year of the Geek celebrates all things geek in a new and intriguing way.

The Big Book of Building

The Big Book of Building
Author:
Publisher: Triumph Books
Total Pages: 193
Release: 2014-11-01
Genre: Games & Activities
ISBN: 1623689406


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Brought to you by the authors and editors that created the Minecrafter and Minecrafter 2.0 Advanced guide books, The Big Book of Building features more of everything—more mods, more mining, more mobs, and more Minecraft! Up to date for the 2014 holiday season, The Big Book of Building is packed with the most recent training, tools, and techniques to help readers get more out of their favorite sandbox game. 2014 was a pivotal year for Minecraft, and this book captures all the latest and greatest things that have happened to one of the most brilliant and immersive games in video game history. From a brief overview of the game to advanced farming, mining, and building techniques, this guide touches on everything Minecraft enthusiasts could ever ask for. Featuring authoritative and engaging content from our internal experts, The Big Book of Building also highlights some of the most influential builders in the Minecraft community today and examines their creations and techniques that catapulted them to fame. This book is not authorized, sponsored, endorsed or licensed by Mojang AB. The trademark Minecraft is owned by Mojang AB; and other company names and/or trademarks mentioned in this book are the property of their respective companies and are used for identification purposes only.

Geeky Fab 5 Vol. 5

Geeky Fab 5 Vol. 5
Author: Liz Lareau
Publisher: Papercutz
Total Pages: 64
Release: 2021-06-22
Genre: Young Adult Nonfiction
ISBN: 9781545805619


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What do you get when you put 5 girls (and a snarky cat) in a RV and send them to the Great Smoky Mountains? An adventure of a lifetime! Join Lucy, Marina, Zara, A.J., Hubble, Sofia and her abuelo on an unforgettable trip to explore nature and discover the centuries of history within the park. The Geeky Fab Five will be trailblazers and maybe even hug some ancient trees while they are at it as these geeky girls take to the woods, in their signature GF5 style. From bear sightings to the barely any wifi, these girls will rough it and hopefully make it out of the park in one piece.

Exploring the Benefits of Creativity in Education, Media, and the Arts

Exploring the Benefits of Creativity in Education, Media, and the Arts
Author: Silton, Nava R.
Publisher: IGI Global
Total Pages: 483
Release: 2016-06-27
Genre: Psychology
ISBN: 1522505059


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The use of imagination can lead to greater outcomes in problem solving, innovation, and critical thinking. By providing access to creative outlets, productivity increases in schools, businesses, and other professional settings. Exploring the Benefits of Creativity in Education, Media, and the Arts is a pivotal reference source for the latest scholarly research on the stimulation and implementation of creative thinking in academic and professional environments. Highlighting the foundations of creativity from theoretical and neuroscientific perspectives, this book is ideally designed for academics, professionals, educators, and practitioners.