Learning by Playing. Game-based Education System Design and Development

Learning by Playing. Game-based Education System Design and Development
Author: Maiga Chang
Publisher: Springer Science & Business Media
Total Pages: 596
Release: 2009-07-20
Genre: Education
ISBN: 3642033636


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With the widespread interest in digital entertainment and the advances in the technologies of computer graphics, multimedia and virtual reality technologies, the new area of “Edutainment” has been accepted as a union of education and computer entertainment. Edutainment is recognized as an effective way of learning through a medium, such as a computer, software, games or AR/VR applications, that both educates and entertains. The Edutainment conference series was established and followed as a special event for the new interests in e-learning and digital entertainment. The main purpose of Edutainment conferences is the discussion, presentation, and information exchange of scientific and technological developments in the new community. The Edutainment conference series is a very interesting opportunity for researchers, engineers, and graduate students who wish to communicate at these international annual events. The conference series includes plenary invited talks, workshops, tutorials, paper presen- tion tracks, and panel discussions. The Edutainment conference series was initiated in Hangzhou, China in 2006. Following the success of the first (Edutainment 2006 in Hangzhou, China), the second (Edutainment 2007 in Hong Kong, China), and the third events (Edutainment 2008 in Nanjing, China), Edutainment 2009 was held August 9–11, 2009 in Banff, Canada. This year, we received 116 submissions from 25 different countries and regions - cluding Austria, Canada, China, Denmark, Finland, France, Germany, Greece, Hong Kong, Italy, Japan, Korea, Malaysia, Mexico, The Netherlands, Norway, Portugal, Singapore, Spain, Sweden, Switzerland, Taiwan, Trinidad and Tobago, UK, and USA.

Computers Helping People with Special Needs

Computers Helping People with Special Needs
Author: Klaus Miesenberger
Publisher: Springer Science & Business Media
Total Pages: 1376
Release: 2008-07-04
Genre: Computers
ISBN: 3540705392


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Welcome to the proceedings of ICCHP 2008. We were proud to welcome participants from more than 40 countries from all con- nents to ICCHP. The International Programme Committee, encompassing 102 experts form all over the world, selected 150 full and 40 short papers out of 360 abstracts submitted to ICCHP. Our acceptance rate of about half of the submissions, demonstrates the scientific quality of the programme and in particular the proceedings you have in your hands. An impressive group of experts agreed to organize “Special Thematic Sessions” (STS) for ICCHP 2008. The existence of these STS sessions helped to bring the me- ing into sharper focus in several key areas of assistive technology. In turn, this deeper level of focus helped to bring together the state-of-the-art and mainstream technical, social, cultural and political developments. Our keynote speaker, Jim Fruchterman from BeneTech, USA highlighted the - portance of giving access to ICT and AT at a global level. In another keynote by H- old Thimbleby, Swansea University, UK, the role of user-centred design and usability engineering in assistive technology and accessibility was addressed. And finally, a combination keynote and panel discussion was reserved for WAI/WCAG2.0, which we expect to be the new reference point for Web accessibility from the summer of 2008 and beyond.

Handbook of Research on Cyber Crime and Information Privacy

Handbook of Research on Cyber Crime and Information Privacy
Author: Cruz-Cunha, Maria Manuela
Publisher: IGI Global
Total Pages: 753
Release: 2020-08-21
Genre: Computers
ISBN: 1799857298


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In recent years, industries have transitioned into the digital realm, as companies and organizations are adopting certain forms of technology to assist in information storage and efficient methods of production. This dependence has significantly increased the risk of cyber crime and breaches in data security. Fortunately, research in the area of cyber security and information protection is flourishing; however, it is the responsibility of industry professionals to keep pace with the current trends within this field. The Handbook of Research on Cyber Crime and Information Privacy is a collection of innovative research on the modern methods of crime and misconduct within cyber space. It presents novel solutions to securing and preserving digital information through practical examples and case studies. While highlighting topics including virus detection, surveillance technology, and social networks, this book is ideally designed for cybersecurity professionals, researchers, developers, practitioners, programmers, computer scientists, academicians, security analysts, educators, and students seeking up-to-date research on advanced approaches and developments in cyber security and information protection.

Learning, Design, and Technology

Learning, Design, and Technology
Author: J. Michael Spector
Publisher:
Total Pages:
Release:
Genre: Educational technology
ISBN: 9783319177274


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Online Communication in Language Learning and Teaching

Online Communication in Language Learning and Teaching
Author: M. Lamy
Publisher: Springer
Total Pages: 270
Release: 2007-11-12
Genre: Education
ISBN: 0230592686


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This offers a framework for thinking about technologies that allow online communication, for example, forums, chats, real-time platforms as well as virtual worlds and mobile devices, and the practical issues of using them. The authors offer a thorough appraisal of the potential benefits and challenges of learning and teaching a language online.

Plans and Situated Actions

Plans and Situated Actions
Author: Lucille Alice Suchman
Publisher: Cambridge University Press
Total Pages: 224
Release: 1987-11-26
Genre: Computers
ISBN: 9780521337397


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A compelling case for the re-examination of interface design models is presented by this text's assertion that human behavior is not taken into account in the planning model generally favored by artificial intelligence.