Seeing, Saying, Doing, Playing

Seeing, Saying, Doing, Playing
Author: Tarō Gomi
Publisher: Chronicle Books (CA)
Total Pages: 23
Release: 1991
Genre: Juvenile Nonfiction
ISBN: 9780877018599


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Labeled illustrations show people performing everyday activities, including eating, sleeping, dressing, and playing.

The First 20 Hours

The First 20 Hours
Author: Josh Kaufman
Publisher: Penguin
Total Pages: 290
Release: 2013-06-13
Genre: Self-Help
ISBN: 1101623047


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Forget the 10,000 hour rule— what if it’s possible to learn the basics of any new skill in 20 hours or less? Take a moment to consider how many things you want to learn to do. What’s on your list? What’s holding you back from getting started? Are you worried about the time and effort it takes to acquire new skills—time you don’t have and effort you can’t spare? Research suggests it takes 10,000 hours to develop a new skill. In this nonstop world when will you ever find that much time and energy? To make matters worse, the early hours of prac­ticing something new are always the most frustrating. That’s why it’s difficult to learn how to speak a new language, play an instrument, hit a golf ball, or shoot great photos. It’s so much easier to watch TV or surf the web . . . In The First 20 Hours, Josh Kaufman offers a systematic approach to rapid skill acquisition— how to learn any new skill as quickly as possible. His method shows you how to deconstruct com­plex skills, maximize productive practice, and remove common learning barriers. By complet­ing just 20 hours of focused, deliberate practice you’ll go from knowing absolutely nothing to performing noticeably well. Kaufman personally field-tested the meth­ods in this book. You’ll have a front row seat as he develops a personal yoga practice, writes his own web-based computer programs, teaches himself to touch type on a nonstandard key­board, explores the oldest and most complex board game in history, picks up the ukulele, and learns how to windsurf. Here are a few of the sim­ple techniques he teaches: Define your target performance level: Fig­ure out what your desired level of skill looks like, what you’re trying to achieve, and what you’ll be able to do when you’re done. The more specific, the better. Deconstruct the skill: Most of the things we think of as skills are actually bundles of smaller subskills. If you break down the subcompo­nents, it’s easier to figure out which ones are most important and practice those first. Eliminate barriers to practice: Removing common distractions and unnecessary effort makes it much easier to sit down and focus on deliberate practice. Create fast feedback loops: Getting accu­rate, real-time information about how well you’re performing during practice makes it much easier to improve. Whether you want to paint a portrait, launch a start-up, fly an airplane, or juggle flaming chain­saws, The First 20 Hours will help you pick up the basics of any skill in record time . . . and have more fun along the way.

The Last Lecture

The Last Lecture
Author: Randy Pausch
Publisher:
Total Pages: 0
Release: 2010
Genre: Cancer
ISBN: 9780340978504


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The author, a computer science professor diagnosed with terminal cancer, explores his life, the lessons that he has learned, how he has worked to achieve his childhood dreams, and the effect of his diagnosis on him and his family.

Players Making Decisions

Players Making Decisions
Author: Zack Hiwiller
Publisher: New Riders
Total Pages: 646
Release: 2015-12-09
Genre: Computers
ISBN: 013439464X


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Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology—and the list goes on. How do you distill a vast universe down to a few salient points? Players Making Decisions brings together the wide range of topics that are most often taught in modern game design courses and focuses on the core concepts that will be useful for students for years to come. A common theme to many of these concepts is the art and craft of creating games in which players are engaged by making meaningful decisions. It is the decision to move right or left, to pass versus shoot, or to develop one’s own strategy that makes the game enjoyable to the player. As a game designer, you are never entirely certain of who your audience will be, but you can enter their world and offer a state of focus and concentration on a task that is intrinsically rewarding. This detailed and easy-to-follow guide to game design is for both digital and analog game designers alike and some of its features include: A clear introduction to the discipline of game design, how game development teams work, and the game development process Full details on prototyping and playtesting, from paper prototypes to intellectual property protection issues A detailed discussion of cognitive biases and human decision making as it pertains to games Thorough coverage of key game elements, with practical discussions of game mechanics, dynamics, and aesthetics Practical coverage of using simulation tools to decode the magic of game balance A full section on the game design business, and how to create a sustainable lifestyle within it

The Sketch

The Sketch
Author:
Publisher:
Total Pages: 974
Release: 1912
Genre:
ISBN:


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Power

Power
Author:
Publisher:
Total Pages: 1200
Release: 1928
Genre: Machinery
ISBN:


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The Quiver

The Quiver
Author:
Publisher:
Total Pages: 1472
Release: 1905
Genre: Religious newspapers and periodicals
ISBN:


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V. 12 contains: The Archer...Christmas, 1877.

Conversations About Anthropology & Sociology

Conversations About Anthropology & Sociology
Author: Howard Burton
Publisher: Open Agenda Publishing
Total Pages: 186
Release: 2021-05-17
Genre: Social Science
ISBN: 1771701765


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Conversations About Anthropology & Sociology include the following 5 wide-ranging Ideas Roadshow Conversations featuring leading experts. This collection includes a detailed preface highlighting the connections between the different books. Each book is broken into chapters with a detailed introduction and questions for discussion at the end of each chapter: I. The Science of Siren Songs: Stradivari Unveiled - A Conversation with master violinmaker, acoustician and MacArthur Fellow Joseph Curtin. This wide-ranging conversation explores Curtin’s long quest to characterize the sound of a Stradivari violin and the rigorous series of double-blind tests he and his colleagues developed to probe whether or not professional musicians can really tell the difference between a Stradivari and a modern violin. This thought-provoking book also examines violin acoustics and how acoustic science can be married to the art of violin making while merging time-honoured techniques with new materials and design. II. In the Cards - A Conversation with Fred Gitelman, world-champion bridge player and co-founder of Bridge Base Online. This comprehensive conversation provides behind-the-scenes insights into the world of professional bridge, the psychological stress of top-flight competition, how the human mind can compute amazing feats of memory, bridge in schools, coaching Bill Gates and Warren Buffett and more. III. Embracing the Anthropocene: Managing Human Impact - A Conversation with Mark Maslin, Professor of Geography at University College London. This in-depth conversation explores Mark Maslin’s research on the Anthropocene which according to his definition began when human impacts on the planet irrevocably started to change the course of the Earth’s biological and geographical trajectory, leading to climate change, loss of biodiversity, deforestation, and more. IV. The Joy of Mathematics - A Conversation with Ian Stewart, Emeritus Professor of Mathematics at the University of Warwick and bestselling science and science fiction writer. For Ian Stewart, mathematics is far more than dreary arithmetic, while mathematical thinking is one of the most important—and overlooked—aspects of contemporary society. This conversation explores what mathematics is and why it’s worth doing, symmetry, networks and patterns, the relationship between logic and proof, the role of beauty in mathematical thinking, the future of mathematics, linking mathematical oscillations to animal gaits, how to deal with the peculiarities of the mathematical community, and much more. V. On Atheists and Bonobos - A Conversation with primatologist Frans de Waal, the Charles Howard Candler Professor of Primate Behavior in the Department of Psychology at Emory University and director of the Living Links Center at the Yerkes National Primate Research Center at Emory. Frans de Waal is renowned for his work on the behaviour and social intelligence of primates. This thought-provoking conversation examines fascinating questions such as: Are we born with an innate sense of “the good”? Do we learn from others what is “wrong”? Does religion determine, or is it a result of, morality? and more. Howard Burton is the founder and host of all Ideas Roadshow Conversations and was the Founding Executive Director of Perimeter Institute for Theoretical Physics. He holds a PhD in theoretical physics and an MA in philosophy. Ideas Roadshow offers an expanding series of Ideas Roadshow Collections, visit our website: https://ideas-on-film.com/ideasroadshow/ for further details.

Signs of the Universe

Signs of the Universe
Author: Ulla Suokko
Publisher: Wisewoman
Total Pages: 210
Release: 2020-11-22
Genre:
ISBN: 9781734473902


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In Signs of the Universe, Ulla Suokko invites you to play with the Universe and follow signs to your peace and freedom. Through stories, ideas, and activities, she leads you into the infinite now, where everything is possible.

Dicks' standard plays

Dicks' standard plays
Author: John Thomas Dicks
Publisher:
Total Pages: 704
Release: 1883
Genre:
ISBN:


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