Recent Advances in Reinforcement Learning

Recent Advances in Reinforcement Learning
Author: Leslie Pack Kaelbling
Publisher: Springer
Total Pages: 286
Release: 2007-08-28
Genre: Computers
ISBN: 0585336563


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Recent Advances in Reinforcement Learning addresses current research in an exciting area that is gaining a great deal of popularity in the Artificial Intelligence and Neural Network communities. Reinforcement learning has become a primary paradigm of machine learning. It applies to problems in which an agent (such as a robot, a process controller, or an information-retrieval engine) has to learn how to behave given only information about the success of its current actions. This book is a collection of important papers that address topics including the theoretical foundations of dynamic programming approaches, the role of prior knowledge, and methods for improving performance of reinforcement-learning techniques. These papers build on previous work and will form an important resource for students and researchers in the area. Recent Advances in Reinforcement Learning is an edited volume of peer-reviewed original research comprising twelve invited contributions by leading researchers. This research work has also been published as a special issue of Machine Learning (Volume 22, Numbers 1, 2 and 3).

Recent Advances in Reinforcement Learning

Recent Advances in Reinforcement Learning
Author: Sertan Girgin
Publisher: Springer Science & Business Media
Total Pages: 292
Release: 2008-12
Genre: Computers
ISBN: 3540897216


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This book constitutes revised and selected papers of the 8th European Workshop on Reinforcement Learning, EWRL 2008, which took place in Villeneuve d'Ascq, France, during June 30 - July 3, 2008. The 21 papers presented were carefully reviewed and selected from 61 submissions. They are dedicated to the field of and current researches in reinforcement learning.

Advances in Reinforcement Learning

Advances in Reinforcement Learning
Author: Abdelhamid Mellouk
Publisher: BoD – Books on Demand
Total Pages: 486
Release: 2011-01-14
Genre: Computers
ISBN: 9533073691


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Reinforcement Learning (RL) is a very dynamic area in terms of theory and application. This book brings together many different aspects of the current research on several fields associated to RL which has been growing rapidly, producing a wide variety of learning algorithms for different applications. Based on 24 Chapters, it covers a very broad variety of topics in RL and their application in autonomous systems. A set of chapters in this book provide a general overview of RL while other chapters focus mostly on the applications of RL paradigms: Game Theory, Multi-Agent Theory, Robotic, Networking Technologies, Vehicular Navigation, Medicine and Industrial Logistic.

A Review of Recent Advancements in Deep Reinforcement Learning

A Review of Recent Advancements in Deep Reinforcement Learning
Author: Artur Sahakjan
Publisher: GRIN Verlag
Total Pages: 84
Release: 2018-08-02
Genre: Computers
ISBN: 3668765006


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Bachelor Thesis from the year 2018 in the subject Computer Science - Commercial Information Technology, grade: 1.0, University of Duisburg-Essen, language: English, abstract: Reinforcement learning is a learning problem in which an actor has to behave optimally in its environment. Deep learning methods, on the other hand, are a subclass of representation learning, which in turn focuses on extracting the necessary features for the task (e.g. classification or detection). As such, they serve as powerful function approximators. The combination of those two paradigm results in deep reinforcement learning. This thesis gives an overview of the recent advancement in the field. The results are divided into two broad research directions: value-based and policy-based approaches. This research shows several algorithms from those directions and how they perform. Finally, multiple open research questions are addressed and new research directions are proposed.

Recent Advances in Reinforcement Learning

Recent Advances in Reinforcement Learning
Author: Scott Sanner
Publisher: Springer
Total Pages: 357
Release: 2012-05-19
Genre: Computers
ISBN: 3642299466


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This book constitutes revised and selected papers of the 9th European Workshop on Reinforcement Learning, EWRL 2011, which took place in Athens, Greece in September 2011. The papers presented were carefully reviewed and selected from 40 submissions. The papers are organized in topical sections online reinforcement learning, learning and exploring MDPs, function approximation methods for reinforcement learning, macro-actions in reinforcement learning, policy search and bounds, multi-task and transfer reinforcement learning, multi-agent reinforcement learning, apprenticeship and inverse reinforcement learning and real-world reinforcement learning.

Recent Advances in Reinforcement Learning

Recent Advances in Reinforcement Learning
Author: Sertan Girgin
Publisher: Springer
Total Pages: 292
Release: 2008-11-27
Genre: Computers
ISBN: 3540897224


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Inthesummerof2008,reinforcementlearningresearchersfromaroundtheworld gathered in the north of France for a week of talks and discussions on reinfor- ment learning, on how it could be made more e?cient, applied to a broader range of applications, and utilized at more abstract and symbolic levels. As a participant in this 8th European Workshop on Reinforcement Learning, I was struck by both the quality and quantity of the presentations. There were four full days of short talks, over 50 in all, far more than there have been at any p- vious meeting on reinforcement learning in Europe, or indeed, anywhere else in the world. There was an air of excitement as substantial progress was reported in many areas including Computer Go, robotics, and ?tted methods. Overall, the work reported seemed to me to be an excellent, broad, and representative sample of cutting-edge reinforcement learning research. Some of the best of it is collected and published in this volume. The workshopandthe paperscollectedhere provideevidence thatthe ?eldof reinforcement learning remains vigorous and varied. It is appropriate to re?ect on some of the reasons for this. One is that the ?eld remains focused on a pr- lem — sequential decision making — without prejudice as to solution methods. Another is the existence of a common terminology and body of theory.

Recent Advances in Robot Learning

Recent Advances in Robot Learning
Author: Judy A. Franklin
Publisher: Springer Science & Business Media
Total Pages: 226
Release: 1996-06-30
Genre: Computers
ISBN: 9780792397458


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Recent Advances in Robot Learning contains seven papers on robot learning written by leading researchers in the field. As the selection of papers illustrates, the field of robot learning is both active and diverse. A variety of machine learning methods, ranging from inductive logic programming to reinforcement learning, is being applied to many subproblems in robot perception and control, often with objectives as diverse as parameter calibration and concept formulation. While no unified robot learning framework has yet emerged to cover the variety of problems and approaches described in these papers and other publications, a clear set of shared issues underlies many robot learning problems. Machine learning, when applied to robotics, is situated: it is embedded into a real-world system that tightly integrates perception, decision making and execution. Since robot learning involves decision making, there is an inherent active learning issue. Robotic domains are usually complex, yet the expense of using actual robotic hardware often prohibits the collection of large amounts of training data. Most robotic systems are real-time systems. Decisions must be made within critical or practical time constraints. These characteristics present challenges and constraints to the learning system. Since these characteristics are shared by other important real-world application domains, robotics is a highly attractive area for research on machine learning. On the other hand, machine learning is also highly attractive to robotics. There is a great variety of open problems in robotics that defy a static, hand-coded solution. Recent Advances in Robot Learning is an edited volume of peer-reviewed original research comprising seven invited contributions by leading researchers. This research work has also been published as a special issue of Machine Learning (Volume 23, Numbers 2 and 3).

Hands-On Reinforcement Learning for Games

Hands-On Reinforcement Learning for Games
Author: Micheal Lanham
Publisher: Packt Publishing Ltd
Total Pages: 420
Release: 2020-01-03
Genre: Computers
ISBN: 1839216778


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Explore reinforcement learning (RL) techniques to build cutting-edge games using Python libraries such as PyTorch, OpenAI Gym, and TensorFlow Key FeaturesGet to grips with the different reinforcement and DRL algorithms for game developmentLearn how to implement components such as artificial agents, map and level generation, and audio generationGain insights into cutting-edge RL research and understand how it is similar to artificial general researchBook Description With the increased presence of AI in the gaming industry, developers are challenged to create highly responsive and adaptive games by integrating artificial intelligence into their projects. This book is your guide to learning how various reinforcement learning techniques and algorithms play an important role in game development with Python. Starting with the basics, this book will help you build a strong foundation in reinforcement learning for game development. Each chapter will assist you in implementing different reinforcement learning techniques, such as Markov decision processes (MDPs), Q-learning, actor-critic methods, SARSA, and deterministic policy gradient algorithms, to build logical self-learning agents. Learning these techniques will enhance your game development skills and add a variety of features to improve your game agent’s productivity. As you advance, you’ll understand how deep reinforcement learning (DRL) techniques can be used to devise strategies to help agents learn from their actions and build engaging games. By the end of this book, you’ll be ready to apply reinforcement learning techniques to build a variety of projects and contribute to open source applications. What you will learnUnderstand how deep learning can be integrated into an RL agentExplore basic to advanced algorithms commonly used in game developmentBuild agents that can learn and solve problems in all types of environmentsTrain a Deep Q-Network (DQN) agent to solve the CartPole balancing problemDevelop game AI agents by understanding the mechanism behind complex AIIntegrate all the concepts learned into new projects or gaming agentsWho this book is for If you’re a game developer looking to implement AI techniques to build next-generation games from scratch, this book is for you. Machine learning and deep learning practitioners, and RL researchers who want to understand how to use self-learning agents in the game domain will also find this book useful. Knowledge of game development and Python programming experience are required.

Recent Advances in Learning Automata

Recent Advances in Learning Automata
Author: Alireza Rezvanian
Publisher: Springer
Total Pages: 471
Release: 2018-01-17
Genre: Technology & Engineering
ISBN: 3319724282


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This book collects recent theoretical advances and concrete applications of learning automata (LAs) in various areas of computer science, presenting a broad treatment of the computer science field in a survey style. Learning automata (LAs) have proven to be effective decision-making agents, especially within unknown stochastic environments. The book starts with a brief explanation of LAs and their baseline variations. It subsequently introduces readers to a number of recently developed, complex structures used to supplement LAs, and describes their steady-state behaviors. These complex structures have been developed because, by design, LAs are simple units used to perform simple tasks; their full potential can only be tapped when several interconnected LAs cooperate to produce a group synergy. In turn, the next part of the book highlights a range of LA-based applications in diverse computer science domains, from wireless sensor networks, to peer-to-peer networks, to complex social networks, and finally to Petri nets. The book accompanies the reader on a comprehensive journey, starting from basic concepts, continuing to recent theoretical findings, and ending in the applications of LAs in problems from numerous research domains. As such, the book offers a valuable resource for all computer engineers, scientists, and students, especially those whose work involves the reinforcement learning and artificial intelligence domains.