Power and Subversion in Game of Thrones

Power and Subversion in Game of Thrones
Author: A. Keith Kelly
Publisher: McFarland
Total Pages: 199
Release: 2022-09-27
Genre: Performing Arts
ISBN: 147668264X


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This collection of essays examines the structures of power and the ways in which power is exercised and felt in the fantasy world of Game of Thrones. It considers how the expectations of viewers, particularly within the genre of epic fantasy, are subverted across the full 8 seasons of the series. The assembled team of international scholars, representing a variety of disciplines, addresses such topics as the power of speech and magic; the role of nationality and politics; disability, race and gender; and the ways in which each reinforces or subverts power in Westeros and Essos.

Power and Subversion in Game of Thrones

Power and Subversion in Game of Thrones
Author: A. Keith Kelly
Publisher: McFarland
Total Pages: 199
Release: 2022-09-27
Genre: Performing Arts
ISBN: 1476644667


Download Power and Subversion in Game of Thrones Book in PDF, Epub and Kindle

This collection of essays examines the structures of power and the ways in which power is exercised and felt in the fantasy world of Game of Thrones. It considers how the expectations of viewers, particularly within the genre of epic fantasy, are subverted across the full 8 seasons of the series. The assembled team of international scholars, representing a variety of disciplines, addresses such topics as the power of speech and magic; the role of nationality and politics; disability, race and gender; and the ways in which each reinforces or subverts power in Westeros and Essos.

Vying for the Iron Throne

Vying for the Iron Throne
Author: Lindsey Mantoan
Publisher: McFarland
Total Pages: 233
Release: 2018-10-22
Genre: Performing Arts
ISBN: 1476674264


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Game of Thrones has changed the landscape of television during an era hailed as the Golden Age of TV. An adaptation of George R.R. Martin's epic fantasy A Song of Fire and Ice, the HBO series has taken on a life of its own with original plotlines that advance past those of Martin's books. The death of protagonist Ned Stark at the end of Season One launched a killing spree in television--major characters now die on popular shows weekly. While many shows kill off characters for pure shock value, death on Game of Thrones produces seismic shifts in power dynamics--and resurrected bodies that continue to fight. This collection of new essays explores how power, death, gender, and performance intertwine in the series.

Memory and Medievalism in George RR Martin and Game of Thrones

Memory and Medievalism in George RR Martin and Game of Thrones
Author: Carolyne Larrington
Publisher: Bloomsbury Publishing
Total Pages: 241
Release: 2022-08-11
Genre: History
ISBN: 1350269603


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This book explores the connections between history and fantasy in George RR Martin's immensely popular book series 'A Song of Ice and Fire' and the international TV sensation HBO TV's Game of Thrones. Acknowledging the final season's foregrounding of the cultural centrality of history, truth and memory in the confrontation between Bran and the Night King, the volume takes full account of the TV show's conclusion in its multiple readings across from medieval history, its institutions and practices, as depicted in the books to the show's own particular medievalism. The topics under discussion include the treatment of the historical phenomena of chivalry, tournaments, dreams, models of education, and the supernatural, and the different ways in which these are mediated in Martin's books and the TV show. The collection also includes a new study of one of Martin's key sources, Maurice Druon's Les Rois Maudits, in-depth explorations of major characters in their medieval contexts, and provocative reflections on the show's controversial handling of gender and power politics. Written by an international team of medieval scholars, historians, literary and cultural experts, bringing their own unique perspectives to the multiple societies, belief-systems and customs of the 'Game of Thrones' universe, Memory and Medievalism in George RR Martin and Game of Thrones offers original and sparky insights into the world-building of books and show.

Game of Thrones

Game of Thrones
Author: History of Thrones
Publisher:
Total Pages: 29
Release: 2016-09-30
Genre:
ISBN: 9781519012050


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All You Need To Know About Game of Thrones! Read Game of Thrones: A Family History Volume I on your PC, Mac, smart phone, table, ipad or Kindle device. A Game of Thrones is one of the most popular and successful fantasy fiction series in the world to date. With the success of the novels came a widely loved television series. While you might be a loyal fan of the books, the show, or both -- do you know all about the history of the leading families? This book aims to thoroughly detail the early history of the houses Targaryen, Stark, and Lannister, including how they first rose to power, and what happened in the years leading up to the beginning of The Game of Thrones story. Of the houses of the Seven Kingdoms, the great houses have the most power. In the past, they were largely royalty, but have sworn to the Iron Throne since then. Of the known world, the great houses are the most powerful throughout all of the different regions in the area. Do you know how the Targaryens first took control of the land of the Seven Kingdoms? Follow the tale of Aegon the Conqueror, and learn how he used his people's might to force a union of the kingdoms. You will follow the story of the dragons, and find out how they came to be killed off, leaving the Targaryens vying for power with the other houses. Despite their great conquests, they are too among the houses who play the game of thrones, attempting to restore their name to glory. And what of the Starks, who were once the Kings of Winter, ruling over the North. They fought off advances from invaders and remained in power for thousands of years. How did they come to lose their hold over their kingdom, to become only wards? And what happened to turn Lord Eddard away from his caring of the throne? The Lannisters of Casterly Rock were the Kings of the Rock at one time. Ever since the legendary Lann the Clever took it for himself through trickery, they have been rich and powerful. These people of the First Men used marriage and alliances to strengthen their hold over their neighbors. But their insidious tactics worked to bring an Andal to be the ruling Lannister. Find out how they came to be ruled by a dysfunctional family of mistrusting infighters. Here Is A Preview Of What You'll Learn... Game of Thones Family Histories Game of Thrones Lore and History Game of Thrones Character Biographies Character Relationships and alliances Historic Battles Much, much more! Download your copy today! Tags: Game of Thrones, Game of Thrones Books, Game of Thrones Family Histories, Game of Thrones Family History, Game of Thrones Reference, Game of Thrones for Dummies, Game of Thrones Characters, Game of Thrones Houses, History of Thrones, Fire and Ice, Game of Thrones Book, Game of Thrones text, Game of Thrones Study Guide, Game of thrones show, Game of Thrones education

Becoming Disabled

Becoming Disabled
Author: Jan Doolittle Wilson
Publisher: Rowman & Littlefield
Total Pages: 327
Release: 2021-06-28
Genre: Social Science
ISBN: 1793643709


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Using an autoethnographic approach, as well as multiple first-person accounts from disabled writers, artists, and scholars, Jan Doolittle Wilson describes how becoming disabled is to forge a new consciousness and a radically new way of viewing the world. In Becoming Disabled, Wilson examines disability in ways that challenge dominant discourses and systems that shape and reproduce disability stigma and discrimination. It is to create alternative meanings that understand disability as a valuable human variation, that embrace human interdependency, and that recognize the necessity of social supports for individual flourishing and happiness. From her own disability view of the world, Wilson critiques the disabling impact of language, media, medical practices, educational systems, neoliberalism, mothering ideals, and other systemic barriers. And she offers a powerful vision of a society in which all forms of human diversity are included and celebrated and one in which we are better able to care for ourselves and each other.

Women in Game of Thrones

Women in Game of Thrones
Author: Valerie Estelle Frankel
Publisher: McFarland
Total Pages: 215
Release: 2014-04-28
Genre: Performing Arts
ISBN: 0786494166


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Game of Thrones, one of the hottest series on television, leaves hundreds of critics divided on how "feminist" the show really is. Certainly the female characters, strong and weak, embody a variety of archetypes--widow queens, warrior women, damsels in distress, career women, priestesses, crones, mothers and maidens. However, the problem is that most of them play a single role without nuance--even the "strong women" have little to do besides strut about as one-note characters. This book analyzes the women and their portrayals one by one, along with their historical inspirations. Accompanying issues in television studies also appear, from the male gaze to depiction of race. How these characters are treated in the series and how they treat themselves becomes central, as many strip for the pleasure of men or are sacrificed as pawns. Some nude scenes or moments of male violence are fetishized and filmed to tantalize, while others show the women's trauma and attempt to identify with the scene's female perspective. The key is whether the characters break out of their traditional roles and become multidimensional.

Mastering the Game of Thrones

Mastering the Game of Thrones
Author: Jes Battis
Publisher: McFarland
Total Pages: 309
Release: 2015-01-24
Genre: Literary Criticism
ISBN: 147661962X


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George R.R. Martin's A Song of Ice and Fire series is a worldwide phenomenon, and the world of Westeros has seen multiple adaptations, from HBO's acclaimed television series to graphic novels, console games and orchestral soundtracks. This collection of new essays investigates what makes this world so popular, and why the novels and television series are being taught in university classrooms as genre-defining works within the American fantasy tradition. This volume represents the first sustained scholarly treatment of George R.R. Martin's groundbreaking work, and includes writing by experts involved in the production of the HBO show. The contributors investigate a number of compelling areas, including the mystery of the shape-shifting wargs, the conflict between religions, the origins of the Dothraki language and the sex lives of knights. The significance of fan cultures and their adaptations is also discussed.

The Middle Ages in Computer Games

The Middle Ages in Computer Games
Author: Robert Houghton
Publisher: Boydell & Brewer
Total Pages: 373
Release: 2024-11-05
Genre: Games & Activities
ISBN: 1843847299


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Offers the most comprehensive analysis and discussion of medievalist computer games to date. Games with a medieval setting are commercially lucrative and reach a truly massive audience. Moreover, they can engage their players in a manner that is not only different, but in certain aspects, more profound than traditional literary or cinematic forms of medievalism. However, although it is important to understand the versions of the Middle Ages presented by these games, how players engage with these medievalist worlds, and why particular representational trends emerge in this most modern medium, there has hitherto been little scholarship devoted to them. This book explores the distinct nature of medievalism in digital games across a range of themes, from the portrayal of grotesque yet romantic conflict to conflicting depictions of the Church and religion. It likewise considers the distinctions between medievalist games and those of other periods, underlining their emphasis on fantasy, roleplay and hardcore elements, and their consequences for depictions of morality, race, gender and sexuality. Ultimately the book argues that while medievalist games are thoroughly influenced by medievalist and ludic tropes, they are nonetheless representative of a distinct new form of medievalism. It engages with the vast literature surrounding historical game studies, game design, and medievalism, and considers hundreds of games from across genres, from Assassin's Creed and Baldur's Gate to Crusader Kings and The Witcher series. In doing so, it provides a vital illustration of the state of the field and a cornerstone for future research and teaching.

100 Things Game of Thrones Fans Should Know & Do Before They Die

100 Things Game of Thrones Fans Should Know & Do Before They Die
Author: Rowan Kaiser
Publisher: Triumph Books
Total Pages: 390
Release: 2017-08-01
Genre: Performing Arts
ISBN: 1633197646


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Every Game of Thrones fan remembers where they were for Ned Stark's untimely demise, can hum the tune of "The Rains of Castamere," and can't wait to find out Daenerys Targaryen's next move. But do you know the real inspiration for the Red Wedding? Or how to book a trip to visit Winterfell? 100 Things Game of Thrones Fans Should Know & Do Before They Die is the ultimate resource for true fans. Whether you've read all of George R.R. Martin's original novels or just recently devoured every season of the hit show, these are the 100 things all Game of Thrones fans need to know and do in their lifetime. Pop culture critic Rowan Kaiser has collected every essential piece of Game of Thrones knowledge and trivia, as well as must-do activities, and ranks them all from 1 to 100, providing an entertaining and easy-to-follow checklist as you progress on your way to fan superstardom!