Filial Arcade & Other Poems

Filial Arcade & Other Poems
Author: Adam Staley Groves
Publisher: punctum books
Total Pages: 174
Release: 2013-11
Genre: Poetry
ISBN: 9491914006


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Filial Arcade & Other Poems is a book of poetry; a fusion of images and memories of a family, trees, piety, love, the sea, dying, animal life, video tapes, forests. The book is prefaced with images by Marco Mazzi.

The Encyclopedia of Arcade Video Games

The Encyclopedia of Arcade Video Games
Author: Bill Kurtz
Publisher: Schiffer Pub Limited
Total Pages: 238
Release: 2004
Genre: Games
ISBN: 9780764319259


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Arcade video games have become one of the hottest collectibles around and this book features over 600 photos of the machines that filled arcades during the 1970s and '80s. Includes information about the manufacturers who produced these classic games, a section about video game collectibles, and information on how to start your own collection. Beginning collectors and long-time game enthusiasts alike are sure to enjoy this nostalgic and informative look at the world of arcade video games.

Iron Age

Iron Age
Author:
Publisher:
Total Pages: 2098
Release: 1903
Genre: Hardware
ISBN:


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Annual Report

Annual Report
Author: New York (State). Public Service Commission. 2nd district
Publisher:
Total Pages: 236
Release: 1918
Genre: Electric utilities
ISBN:


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Hearings

Hearings
Author: United States. Congress Senate
Publisher:
Total Pages: 2166
Release: 1960
Genre:
ISBN:


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New York Legislative Documents

New York Legislative Documents
Author: New York (State). Legislature
Publisher:
Total Pages: 1576
Release: 1922
Genre:
ISBN:


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Office Arcade

Office Arcade
Author: Jason Suriano
Publisher: Lioncrest Publishing
Total Pages: 158
Release: 2017-06-02
Genre: Business & Economics
ISBN: 9781619616059


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Why do some gamification projects work while others flop? What makes employees want to engage with some digital courses more than others? Is there a way to use points and badges to track, assess, and demonstrate a return on investment? Jason Suriano answers these questions (and many more) by explaining the four keys to breakthrough with gamification - engagement, trajectory, ubiquity, and data. Engaging employees at their own pace and place, while leveraging devices like an employees iPhone, guarantees that a gamified eLearning course reaches its ultimate goal of training and assessing the employee. Using points and badges, a properly designed gamification course will relay important employee performance metrics to the organization. Office Arcade is based on Jason's 15 years of research, consulting, and hands-on production experience in the creation of over two hundred digital projects for companies like Discovery Communications. Jason wrote Office Arcade to help with the confusion around gamification - it can be simple, clear, and effective for employers and their employees. Office Arcade is written for Human Resource managers, corporate trainers, instructional designers, eLearning specialists, product managers, marketers, and anyone who is looking for a simpler way to understand how to use gamification in their projects.

The Iron Age

The Iron Age
Author:
Publisher:
Total Pages: 580
Release: 1905
Genre: Hardware
ISBN:


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Architectural Record

Architectural Record
Author:
Publisher:
Total Pages: 766
Release: 1913
Genre: Architecture
ISBN:


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