Non-Cognitive Factors and Learning within a Business Simulation

Non-Cognitive Factors and Learning within a Business Simulation
Author: Tanja Kreitenweis
Publisher: Springer Nature
Total Pages: 225
Release: 2021-10-22
Genre: Business & Economics
ISBN: 3658355530


Download Non-Cognitive Factors and Learning within a Business Simulation Book in PDF, Epub and Kindle

Serious games can provide a convenient and straightforward access to complex knowledge for all age groups. However, learning achievements depend largely on learners’ non-cognitive factor disposition. With the aim of combining the fields of serious games and non-cognitive factors, this research focuses on the use of a business simulation which conveys change management insights. Business simulations are a subset of serious games and are perceived as a non-traditional learning method.The objectives of this work are versatile: (1) developing a scale, which measures learners’ knowledge and skills increase gained from a business simulation, (2) investigating the effects of non-cognitive factors on learning in this business simulation environment and (3) exploring the moderating role of team preference in this type of learning setting. Using the newly developed scale, this work finds that learners' skills and knowledge states are more pronounced after playing the business simulation.

Business Simulations, Games, and Experiential Learning in International Business Education

Business Simulations, Games, and Experiential Learning in International Business Education
Author: Erdener Kaynak
Publisher: Routledge
Total Pages: 101
Release: 2012-11-12
Genre: Business & Economics
ISBN: 1136371443


Download Business Simulations, Games, and Experiential Learning in International Business Education Book in PDF, Epub and Kindle

If you find traditional lectures and course material ineffective for teaching students how to develop a sensitivity to cultural differences and apply “home grown” technologies to foreign situations, Business Simulations, Games and Experiential Learning in International Business Education is the guide to help you remedy this predicament! Helpful and easy-to-use, this text teaches you how to use computer-based games and experiential learning exercises to teach international business. You’ll learn how to place students in realistic situations where they can experiment with new behaviors and receive immediate, constructive feedback and then take what they have learned beyond the classroom. Business Simulations, Games and Experiential Learning in International Business Education helps you introduce students to global competition and business cultures as you explore important ethical, political, and social issues with them. You can better prepare your students for the challenges of international business if you pay particular attention to the book’s discussions of: different levels of power-sharing alternatives to traditional international business course materials and methods changing the norms and behaviors of organizations and institutions the role gender plays in effective gaming environments simulating a European Works Council within a classroom environment promoting decisionmaking and flexibility in management style understanding business rules and regulations of different countries Academics teaching and researching in international business will find Business Simulations, Games and Experiential Learning in International Business Education an immensely useful tool as you struggle with the challenges of readying students for the international work environment. As you know, it is not enough that students be schooled in the latest developments and technologies. Use this book’s games and learning techniques to emphasize to your students that international businessmen and women must not only know their field, but also be respectful of others’cultures and values, be linguistically flexible, and be aware of foreign business rules and regulations.

Proceedings of Mechanical Engineering Research Day 2017

Proceedings of Mechanical Engineering Research Day 2017
Author: Mohd Fadzli Bin Abdollah
Publisher: Centre for Advanced Research on Energy
Total Pages: 510
Release: 2017-05-29
Genre:
ISBN: 9670257883


Download Proceedings of Mechanical Engineering Research Day 2017 Book in PDF, Epub and Kindle

This e-book is a compilation of papers presented at the Mechanical Engineering Research Day 2017 (MERD'17) - Melaka, Malaysia on 30 March 2017.

Computer Simulations and Gaming

Computer Simulations and Gaming
Author: Cooper, James W.
Publisher: Edward Elgar Publishing
Total Pages: 176
Release: 2022-07-08
Genre: Business & Economics
ISBN: 1839102438


Download Computer Simulations and Gaming Book in PDF, Epub and Kindle

Computer simulations, serious digital games, and gamification add fun and engagement to business courses, while also improving students' learning outcomes. Computer Simulations and Gaming provides business educators with the theoretical background, selection foundations, and implementation advice they need to successfully select and implement computer simulations, serious digital games, and/or gamification elements.

Innovative Technologies and Learning

Innovative Technologies and Learning
Author: Yueh-Min Huang
Publisher: Springer Nature
Total Pages: 533
Release: 2022-08-25
Genre: Education
ISBN: 3031152735


Download Innovative Technologies and Learning Book in PDF, Epub and Kindle

This book constitutes the refereed proceedings of the 5th International Conference on Innovative Technologies and Learning, ICITL 2022, held in Porto, Portugal, in August 2022. The 53 full papers presented together with 3 short papers were carefully reviewed and selected from 123 submissions. ICITL focuses on artificial intelligence in education, VR/AR/MR/XR in education, design and framework of learning systems, pedagogies to innovative technologies and learning, application and design of innovative learning.

The SAGE Encyclopedia of Educational Technology

The SAGE Encyclopedia of Educational Technology
Author: J. Michael Spector
Publisher: SAGE Publications
Total Pages: 969
Release: 2015-01-29
Genre: Education
ISBN: 1483346404


Download The SAGE Encyclopedia of Educational Technology Book in PDF, Epub and Kindle

The SAGE Encyclopedia of Educational Technology examines information on leveraging the power of technology to support teaching and learning. While using innovative technology to educate individuals is certainly not a new topic, how it is approached, adapted, and used toward the services of achieving real gains in student performance is extremely pertinent. This two-volume encyclopedia explores such issues, focusing on core topics and issues that will retain relevance in the face of perpetually evolving devices, services, and specific techniques. As technology evolves and becomes even more low-cost, easy-to-use, and more accessible, the education sector will evolve alongside it. For instance, issues surrounding reasoning behind how one study has shown students retain information better in traditional print formats are a topic explored within the pages of this new encyclopedia. Features: A collection of 300-350 entries are organized in A-to-Z fashion in 2 volumes available in a choice of print or electronic formats. Entries, authored by key figures in the field, conclude with cross references and further readings. A detailed index, the Reader’s Guide themes, and cross references combine for search-and-browse in the electronic version. This reference encyclopedia is a reliable and precise source on educational technology and a must-have reference for all academic libraries.