No More Mind Games
Author | : Joseph Prince |
Publisher | : |
Total Pages | : 111 |
Release | : 2018 |
Genre | : Depressed persons |
ISBN | : 9789811181344 |
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Author | : Joseph Prince |
Publisher | : |
Total Pages | : 111 |
Release | : 2018 |
Genre | : Depressed persons |
ISBN | : 9789811181344 |
Author | : Shana Silver |
Publisher | : Swoon Reads |
Total Pages | : 320 |
Release | : 2019-08-27 |
Genre | : Young Adult Fiction |
ISBN | : 1250192935 |
A teen programmer at a school for geniuses must join forces with a boy she can't remember to stop a hacker from deleting their memories in Shana Silver’s action-packed YA debut, Mind Games. Arden sells memories. Whether it’s becoming homecoming queen or studying for that all important test, Arden can hack into a classmate’s memories and upload the experience for you just as if you’d lived it yourself. Business is great, right up until the day Arden whites out, losing fifteen minutes of her life and all her memories of the boy across the school yard. The boy her friends assure her she’s had a crush on for years. Arden realizes that her own memories have been hacked, but they haven’t just been stolen and shared... they’ve been removed. And she’s not the only one: her mysterious crush, Sebastian, has lost ALL of his memories. But how can they find someone who has the power to make them forget everything they’ve learned? Praise from the Swoon Reads community: “An absolute roller coaster ride.... I loved it. I absolutely loved it!” —Pamela Delupio “An awesome concept and a gripping mystery... a wild ride from beginning to end.” —T. K. Yeager
Author | : Robert E. L. Masters |
Publisher | : Quest Books |
Total Pages | : 244 |
Release | : 1998-12-25 |
Genre | : Self-Help |
ISBN | : 9780835607537 |
A series of mental exercises designed for group participation focuses on the roles of reasoning and imagination in achieving sensory perception
Author | : Carolyn Crane |
Publisher | : Spectra |
Total Pages | : 0 |
Release | : 2010 |
Genre | : Fiction |
ISBN | : 9780553592610 |
JUSTINE KNOWS SHE'S GOING TO DIE. ANY SECOND NOW. Justine Jones has a secret. A hardcore hypochondriac, she's convinced a blood vessel is about to burst in her brain. Then, out of the blue, a startlingly handsome man named Packard peers into Justine's soul and invites her to join his private crime-fighting team. It's a once-in-a-lifetime deal. With a little of Packard's hands-on training, Justine can weaponize her neurosis, turning it outward on Midcity's worst criminals, and finally get the freedom from fear she's always craved. End of problem. Or is it? In Midcity, a dashing police chief is fighting a unique breed of outlaw with more than human powers. And while Justine's first missions, including one against a nymphomaniac husband-killer, are thrilling successes, there is more to Packard than meets the eye. Soon, while battling her attraction to two very different men, Justine is plunging deeper into a world of wizardry, eroticism, and cosmic secrets. With Packard's help, Justine has freed herself from her madness--only to discover a reality more frightening than anyone's worst fears.
Author | : Martin Cohen |
Publisher | : John Wiley & Sons |
Total Pages | : 161 |
Release | : 2011-04-08 |
Genre | : Philosophy |
ISBN | : 1444341480 |
This original and innovative book is an exploration of one of the key mysteries of the mind, the question of consciousness. Conducted through a one month course of both practical and entertaining 'thought experiments', these stimulating mind-games are used as a vehicle for investigating the complexities of the way the mind works. By turns, fun, eye-opening and intriguing approach to thinking about thinking, which contains inventive and engaging 'thought experiments' for the general reader Includes specially drawn illustrations by the French avant-garde artist, Judit Reunites the social science disciplines of psychology, sociology and political theory with the traditional concerns of philosophy
Author | : Michiko Yurko |
Publisher | : Warner Bros. Publications |
Total Pages | : 442 |
Release | : 1992 |
Genre | : Music |
ISBN | : |
Uses educational games to teach music theory and reading music.
Author | : Denise Shull |
Publisher | : McGraw Hill Professional |
Total Pages | : 289 |
Release | : 2011-12-30 |
Genre | : Business & Economics |
ISBN | : 0071761527 |
Seize the advantage in every trade using your greatest asset—“psychological capital”! When it comes to investing, we're usually taught to “conquer” our emotions. Denise Shull sees it in reverse: We need to use our emotions. Combining her expertise in neuroscience with her extensive trading experience, Shull seeks to help you improve your decision making by navigating the shifting relationships among reason, analysis, emotion, and intuition. This is your “psychological capital”—and it's the key to making decisions calmly and rationally during the heat of trading. Market Mind Games explains the basics of neuroscience in language you understand, which is the first tool you need to manage the emotional ups and downs of the trading. It then provides you with a rock-solid trading system designed to take full advantage of your emotional assets.
Author | : Teri Terry |
Publisher | : Hachette UK |
Total Pages | : 334 |
Release | : 2015-03-05 |
Genre | : Juvenile Fiction |
ISBN | : 1408334267 |
Fans of the award-winning SLATED trilogy won't want to miss this gripping new psychological thriller from Teri Terry! In a future world, life is tightly controlled by the all-powerful PareCo. Standing out from the crowd is dangerous so misfit Luna hides her secrets carefully, not realising her own power. Unlike her friends and family, Luna has never been able to plug into Realtime, PareCo's virtual world, where almost everyone now lives their lives. So how do PareCo know about Luna, and why do they want her for their elite think tank? The truth is hidden in a web of shining silver secrets, and the corrupt authorities would do anything to keep it that way. Can Luna find a way to use her own hidden powers and bring the truth to light before it's too late?
Author | : Associate Professor Department of Applied Communication Studies Southern Illinois University Edwardsville Illinois Min Liu |
Publisher | : Createspace Independent Publishing Platform |
Total Pages | : 40 |
Release | : 2016-03-27 |
Genre | : |
ISBN | : 9781530728312 |
"Man is free the moment he wishes to be." -Voltaire In dealing and communicating with other people, we often fall prey to their power plays and mind games. PEOPLE GAMES is a non-technical, easy to read guide (yes, much easier than 'Games People Play') to help you recognize when you are being manipulated by others in your social, family, business, or work interactions. We can be free from other people's power plays and mind games if we wish to be, and if we train ourselves to RECOGNIZE them. A "power play" is a maneuver, usually verbal, that is used by a person to (i) manipulate another person to do something or (ii) avoid giving the other person what they want. This book will teach you how to RECOGNIZE such power plays being used against you, especially the most commonly used ones by other people, and also how to RESPOND to and DEFLECT such power plays. PEOPLE GAMES will teach you how to extricate yourself from secret ploys, unclear motives, and shady maneuvers used by other people, and structure your interactions so that they are no longer clouded by such undesirable things. In doing so, you will be able to protect your personal boundaries, move towards more open and honest communication with other people, and be able to protect your own best interests. Some of the power plays and mind games covered by PEOPLE GAMES are: 1. Dominance/Submission 2. Emotional Blackmail 3. You Owe Me 4. Playing the Victim ...and more!! ***LIMITED TIME ONLY: SPECIAL BONUS CONTENT ("THE NEXT 10 MOST COMMON POWER PLAYS AND MIND GAMES") is also included!
Author | : Marc Whipple |
Publisher | : |
Total Pages | : 282 |
Release | : 2020-07-09 |
Genre | : |
ISBN | : |
A #1 New Release in Post-Apocalyptic Science Fiction!A Top 50 Bestseller in Paranormal & Urban Fantasy!Eight Internet friends have an "IRL" meeting in a mountain cabin. But instead of the long weekend get-together they planned, they're suddenly caught up in the end of the world as they knew it!They just met for the first time in real life last night, and today's group wake-up call is strange messages floating in the air telling them that something called a "System Start" has just happened. Now magic works, and technology doesn't. Cell phones won't work, cars won't start, and it's ten miles to the nearest town. Some of them have families to worry about. Some of them don't even believe this is real. And all of them have secrets they'll have to overcome if they're going to work together and make it back to town alive. On the way, they'll meet other survivors, also confused, scared, and questioning what's happening. Ten miles doesn't seem that far, but by the end of it, they'll have faced some of the worst that the System can throw at them.And then things really get interesting.The small Tennessee town they're trying to reach is isolated, cut off, and surrounded by a new and terrifying world. Outside the town, ordinary creatures are becoming things out of nightmare. And inside the town, legends are coming to life...Mind Games is a new GameLit/LitRPG novel in the tradition of Tao Wong's "System Apocalypse". If you enjoy books by William Arand, Scottie Futch, and other contemporary LitRPG writers, you'll love Mind Games!