No Game for Boys to Play Debating the Safety of Youth Football, 1945-2015

No Game for Boys to Play Debating the Safety of Youth Football, 1945-2015
Author:
Publisher:
Total Pages:
Release: 2016
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Tackle football has been one of the most popular sports for boys in the United States since the mid-twentieth century. This dissertation examines how debates over the safety of football for children at the high school level and younger have changed from 1945 through the present. After World War II, the expansion of youth tackle football leagues, particularly for pre-pubescent children, fostered a new range of medical and educational concerns. Yet calls for limits on tackle football were largely obscured by the political and social culture of the Cold War, including beliefs about violence, masculinity, and competition. A broad range of groups and individuals were involved in debating the safety of youth football throughout the remainder of the twentieth and early twenty-first century. These groups included doctors, coaches, educators, lawyers, engineers, parents, athletes, journalists, and sporting goods manufacturers. Their arguments over the risks and benefits of youth football involved not only the sport's effects on physical health, but also on social and emotional well-being.

Sociocultural Examinations of Sports Concussions

Sociocultural Examinations of Sports Concussions
Author: Matt Ventresca
Publisher: Routledge
Total Pages: 279
Release: 2019-11-18
Genre: Medical
ISBN: 0429639856


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Sport’s "concussion crisis" has been characterized by controversial scientific discoveries, athlete suicides, and high-profile lawsuits involving professional sports leagues, while provoking widespread media coverage, changes to game rules, and debate about the future of many popular sports. Sociocultural Examinations of Sports Concussion is the first edited collection to bring together multiple sociocultural perspectives on sports concussion that interrogate the social, economic, political, and historical forces shaping the cultural impacts of these injuries. Each of the ten chapters moves beyond biomedical or neuroscientific paradigms to critically examine a specific intersection of sociocultural factors influencing public perceptions about concussion or athlete experiences of brain injury. These include analyses of media and advertising, medical treatment and diagnostic protocols, gender and masculinity, developments in equipment and scientific models, economics and labor politics, understandings of trauma and recovery, public health philosophies, and disciplinary differences in framing the ontologies of concussion. Drawing from a wide range of theoretical and methodological approaches, Sociocultural Examinations of Sports Concussion offers a diverse set of analyses examining brain injuries as cultural and embodied phenomena affecting more than just athletes’ brains, but also embedded within and (re)shaping meanings, identities, and social contexts. It is valuable reading for graduate students and researchers interested in the experience and treatment of sports concussion, sports sociology, and sports technology.

No Game for Boys to Play

No Game for Boys to Play
Author: Kathleen Bachynski
Publisher: UNC Press Books
Total Pages: 297
Release: 2019-11-25
Genre: Health & Fitness
ISBN: 1469653710


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From the untimely deaths of young athletes to chronic disease among retired players, roiling debates over tackle football have profound implications for more than one million American boys—some as young as five years old—who play the sport every year. In this book, Kathleen Bachynski offers the first history of youth tackle football and debates over its safety. In the postwar United States, high school football was celebrated as a "moral" sport for young boys, one that promised and celebrated the creation of the honorable male citizen. Even so, Bachynski shows that throughout the twentieth century, coaches, sports equipment manufacturers, and even doctors were more concerned with "saving the game" than young boys' safety—even though injuries ranged from concussions and broken bones to paralysis and death. By exploring sport, masculinity, and citizenship, Bachynski uncovers the cultural priorities other than child health that made a collision sport the most popular high school game for American boys. These deep-rooted beliefs continue to shape the safety debate and the possible future of youth tackle football.

It's Complicated

It's Complicated
Author: Danah Boyd
Publisher: Yale University Press
Total Pages: 296
Release: 2014-02-25
Genre: Social Science
ISBN: 0300166311


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Surveys the online social habits of American teens and analyzes the role technology and social media plays in their lives, examining common misconceptions about such topics as identity, privacy, danger, and bullying.

Changing the Game

Changing the Game
Author: Kelly McFall
Publisher: UNC Press Books
Total Pages: 343
Release: 2022-07-01
Genre: Social Science
ISBN: 1469672316


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Changing the Game is set at a fictional university in the mid-1990s. A debate over the role of athletics quickly expands to encompass demands that women's sports and athletes receive more resources and opportunities. The result is a firestorm of controversy on and off campus. Drawing on congressional testimonies from the Title IX hearings, players advance their views in student government meetings, talk radio shows, town meetings, and impromptu rallies. As students wrestle with questions of gender parity and the place of athletics in higher education, they learn about the implementation—and implications—of legal change in the United States.

League of Denial

League of Denial
Author: Mark Fainaru-Wada
Publisher: Crown
Total Pages: 457
Release: 2014-08-26
Genre: Sports & Recreation
ISBN: 0770437567


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NEW YORK TIMES BESTSELLER • The story of how the NFL, over a period of nearly two decades, denied and sought to cover up mounting evidence of the connection between football and brain damage “League of Denial may turn out to be the most influential sports-related book of our time.”—The Boston Globe “Professional football players do not sustain frequent repetitive blows to the brain on a regular basis.” So concluded the National Football League in a December 2005 scientific paper on concussions in America’s most popular sport. That judgment, implausible even to a casual fan, also contradicted the opinion of a growing cadre of neuroscientists who worked in vain to convince the NFL that it was facing a deadly new scourge: a chronic brain disease that was driving an alarming number of players—including some of the all-time greats—to madness. In League of Denial, award-winning ESPN investigative reporters Mark Fainaru-Wada and Steve Fainaru tell the story of a public health crisis that emerged from the playing fields of our twenty-first-century pastime. Everyone knows that football is violent and dangerous. But what the players who built the NFL into a $10 billion industry didn’t know—and what the league sought to shield from them—is that no amount of padding could protect the human brain from the force generated by modern football, that the very essence of the game could be exposing these players to brain damage. In a fast-paced narrative that moves between the NFL trenches, America’s research labs, and the boardrooms where the NFL went to war against science, League of Denial examines how the league used its power and resources to attack independent scientists and elevate its own flawed research—a campaign with echoes of Big Tobacco’s fight to deny the connection between smoking and lung cancer. It chronicles the tragic fates of players like Hall of Fame Pittsburgh Steelers center Mike Webster, who was so disturbed at the time of his death he fantasized about shooting NFL executives, and former San Diego Chargers great Junior Seau, whose diseased brain became the target of an unseemly scientific battle between researchers and the NFL. Based on exclusive interviews, previously undisclosed documents, and private emails, this is the story of what the NFL knew and when it knew it—questions at the heart of a crisis that threatens football, from the highest levels all the way down to Pop Warner.

The Death of Expertise

The Death of Expertise
Author: Tom Nichols
Publisher: Oxford University Press
Total Pages: 337
Release: 2024
Genre: Computers
ISBN: 0197763839


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"In the early 1990s, a small group of "AIDS denialists," including a University of California professor named Peter Duesberg, argued against virtually the entire medical establishment's consensus that the human immunodeficiency virus (HIV) was the cause of Acquired Immune Deficiency Syndrome. Science thrives on such counterintuitive challenges, but there was no evidence for Duesberg's beliefs, which turned out to be baseless. Once researchers found HIV, doctors and public health officials were able to save countless lives through measures aimed at preventing its transmission"--

The Dumbest Generation

The Dumbest Generation
Author: Mark Bauerlein
Publisher: Penguin
Total Pages: 272
Release: 2008-05-15
Genre: Social Science
ISBN: 1440636893


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This shocking, surprisingly entertaining romp into the intellectual nether regions of today's underthirty set reveals the disturbing and, ultimately, incontrovertible truth: cyberculture is turning us into a society of know-nothings. The Dumbest Generation is a dire report on the intellectual life of young adults and a timely warning of its impact on American democracy and culture. For decades, concern has been brewing about the dumbed-down popular culture available to young people and the impact it has on their futures. But at the dawn of the digital age, many thought they saw an answer: the internet, email, blogs, and interactive and hyper-realistic video games promised to yield a generation of sharper, more aware, and intellectually sophisticated children. The terms “information superhighway” and “knowledge economy” entered the lexicon, and we assumed that teens would use their knowledge and understanding of technology to set themselves apart as the vanguards of this new digital era. That was the promise. But the enlightenment didn’t happen. The technology that was supposed to make young adults more aware, diversify their tastes, and improve their verbal skills has had the opposite effect. According to recent reports from the National Endowment for the Arts, most young people in the United States do not read literature, visit museums, or vote. They cannot explain basic scientific methods, recount basic American history, name their local political representatives, or locate Iraq or Israel on a map. The Dumbest Generation: How the Digital Age Stupefies Young Americans and Jeopardizes Our Future is a startling examination of the intellectual life of young adults and a timely warning of its impact on American culture and democracy. Over the last few decades, how we view adolescence itself has changed, growing from a pitstop on the road to adulthood to its own space in society, wholly separate from adult life. This change in adolescent culture has gone hand in hand with an insidious infantilization of our culture at large; as adolescents continue to disengage from the adult world, they have built their own, acquiring more spending money, steering classrooms and culture towards their own needs and interests, and now using the technology once promoted as the greatest hope for their futures to indulge in diversions, from MySpace to multiplayer video games, 24/7. Can a nation continue to enjoy political and economic predominance if its citizens refuse to grow up? Drawing upon exhaustive research, personal anecdotes, and historical and social analysis, The Dumbest Generation presents a portrait of the young American mind at this critical juncture, and lays out a compelling vision of how we might address its deficiencies. The Dumbest Generation pulls no punches as it reveals the true cost of the digital age—and our last chance to fix it.

Colour? What colour?

Colour? What colour?
Author: Sonntag, Albrecht
Publisher: UNESCO Publishing
Total Pages: 84
Release: 2015-11-27
Genre: Education
ISBN: 9231001345


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The playing fields of football are built with the profound values of fair play, equality and mutual respect -- they sometimes also display unacceptable racist, xenophobic and intolerant views. To counter this challenge, UNESCO is acting across the board with all its partners. In 2009, the European Club Association signed, on behalf of its 144 members, a Declaration promoting the inclusion of anti-discrimination and anti-racism clauses in players{u2019} contracts. Since then, in multiple partnerships with football clubs {u2013} including Barcelona and Malaga FC (Spain), Ruby Shenzhen (China), Al Hilal (Saudi Arabia) and recently with Juventus Football Club (Italy) -- UNESCO has placed emphasis on the role of clubs in propagating the essential messages of tolerance, respect and inclusion. This Report offers the first exhaustive overview of the challenge and proposes good practice that can be taken forward by clubs everywhere. -- foreword.

The Video Game Debate 2

The Video Game Debate 2
Author: Rachel Kowert
Publisher: Routledge
Total Pages: 160
Release: 2020-11-29
Genre: Philosophy
ISBN: 1000224287


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This student-friendly book provides an accessible overview of the primary debates about the effects of video games. It expands on the original The Video Game Debate to address the new technologies that have emerged within the field of game studies over the last few years. Debates about the negative effects of video game play have been evident since their introduction in the 1970s, but the advent of online and mobile gaming has revived these concerns, reinvigorating old debates and generating brand new ones. The Video Game Debate 2 draws from the latest research findings from the top scholars of digital games research to address these concerns. The book explores key developments such as virtual and augmented reality, the use of micro-transactions, the integration of loot boxes, and the growth of mobile gaming and games for change (serious games). Furthermore, several new chapters explore contemporary debates around e-sports, gamification, sex and gender discrimination in games, and the use of games in therapy. This book offers students and scholars of games studies and digital media, as well as policymakers, the essential information they need to participate in the debate.