Multimedia Storytelling for Digital Communicators in a Multiplatform World

Multimedia Storytelling for Digital Communicators in a Multiplatform World
Author: Seth Gitner
Publisher: Taylor & Francis
Total Pages: 606
Release: 2022-07-12
Genre: Language Arts & Disciplines
ISBN: 1000603814


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Now in its second edition, Multimedia Storytelling for Digital Communicators in a Multiplatform World is a trusted guide for all students who need to master visual communication through multiple media and platforms. Incorporating how-to’s on everything from website and social media optimization to screenwriting, this textbook provides readers with the tools for successfully merging new multimedia technology with very old and deep-rooted storytelling concepts. Topics covered include: how to understand conflict, characters, and plot development; conducting successful interviews; editing video in post-production; and sourcing royalty-free music and sound effects. The book also includes a range of supplemental material, including exercises for each chapter, interviews with seasoned professionals, key terms, and review questions. New to this edition are thoroughly updated chapters on social media storytelling, visual storytelling with mobile devices, and post-production techniques, to reflect current industry trends. This book is a key resource for students learning to think and create visually in fields across broadcast and digital journalism, film, photography, advertising, and public relations.

Digital Storytelling

Digital Storytelling
Author: Carolyn Handler Miller
Publisher: CRC Press
Total Pages: 569
Release: 2014-06-27
Genre: Art
ISBN: 1135044457


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Digital Storytelling shows you how to create immersive, interactive narratives across a multitude of platforms, devices, and media. From age-old storytelling techniques to cutting-edge development processes, this book covers creating stories for all forms of New Media, including transmedia storytelling, video games, mobile apps, and second screen experiences. The way a story is told, a message is delivered, or a narrative is navigated has changed dramatically over the last few years. Stories are told through video games, interactive books, and social media. Stories are told on all sorts of different platforms and through all sorts of different devices. They’re immersive, letting the user interact with the story and letting the user enter the story and shape it themselves. This book features case studies that cover a great spectrum of platforms and different story genres. It also shows you how to plan processes for developing interactive narratives for all forms of entertainment and non-fiction purposes: education, training, information and promotion. Digital Storytelling features interviews with some of the industry’s biggest names, showing you how they build and tell their stories.

Introduction to Multimedia Systems

Introduction to Multimedia Systems
Author: Urbashi Mitra
Publisher: Academic Press
Total Pages: 221
Release: 2004-02-01
Genre: Computers
ISBN: 008053502X


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Introduction to Multimedia Systems

Digital Multimedia

Digital Multimedia
Author: Nigel Chapman
Publisher: Wiley Global Education
Total Pages: 738
Release: 2014-09-23
Genre: Computers
ISBN: 1118950925


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Designed as the foundation text in multimedia, this comprehensive resource covers the basic principles of each media type text, graphics, audio, animation and video describing their digitization and the issues that arise when media are combined. The new full-color edition of this bestselling guide includes revised coverage of color, video, animation, hypertext and hypermedia, design principles, scripting and interactivity as well as updated content on the XHTML standard. With examples, exercises and project suggestions for each chapter, the book also includes thorough coverage of MPEG4 and DVD in line with current technology trends.

Digital Mobile Communications and the TETRA System

Digital Mobile Communications and the TETRA System
Author: John Dunlop
Publisher: John Wiley & Sons
Total Pages: 400
Release: 2013-08-15
Genre: Technology & Engineering
ISBN: 1118832590


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TETRA is a system for mobile wireless communications and this is ahighly topical and comprehensive introduction to the design andapplications of TETRA systems including practical examples. TETRAis comparable in structure to the world-wide successful GSM system,however, individual features of TETRA are different, often moreefficient and better designed than in GSM. TETRA is thereforeproviding an important source for the further development ofstandards for mobile telecommunications. This volume is timely and one of the first to cover TETRA andrelated subject areas. Features include: * Detailed discussion of public and private mobile communicationsdomain * Architecture, components and services of TETRA and * Design and operational aspects of the system Based on courses for industry, presented by the authors, DigitalMobile Communications and the TETRA System will prove indispensablereading for service providers, design engineers and systemsmanagers in the private mobile communications market. It alsoprovides a thorough grounding in general digital mobilecommunications for communications engineers and undergraduate andpostgraduate students in telecommunications.

Computer Visualization for the Theatre

Computer Visualization for the Theatre
Author: Gavin Carver
Publisher: Taylor & Francis
Total Pages: 241
Release: 2013-06-26
Genre: Performing Arts
ISBN: 1136084053


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Theatre designers using 3D software for computer visualisation in the theatre will find this book both a guide to the creative design process as well as an introduction to the use of computers in live performance. Covering the main software packages in use: Strata Studio Base, 3D Studio Max and 3D Studio Viz, the book provides techniques for 3D modelling alongside creative ideas and concepts for working in 3D space. Projects are provided to sharpen your awareness and digital skills as well as suggested further reading to broaden the scope of your theatrical and design knowledge. This book is both a useful day to day reference as well as an inspirational starting point for implementing your own ideas. The authors are experienced trainers in the field and understand the pitfalls to be avoided as well as the possibilities to be explored using computer visualisation for designing theatre space. They provide insightful hands on descriptions of techniques used in the development of performance projects set in the wider context of design considerations. The book is highly informative about the technology of computer visualisation providing examples of working practice applicable to all software.

The Solo Video Journalist

The Solo Video Journalist
Author: Matt Pearl
Publisher: Taylor & Francis
Total Pages: 184
Release: 2016-11-10
Genre: Language Arts & Disciplines
ISBN: 1317219856


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It is becoming increasingly important for television reporters to be proficient in many, if not all, of the steps in production. The Solo Video Journalist will make handling all these responsibilities seem possible, and do so from the hands-on perspective of a current reporter with years of experience as a multimedia journalist. This book will cover all aspects of multimedia journalism, from planning for a segment, to dressing appropriately for one’s multiple roles, to conducting interviews and editing. The instruction and guidance in this text will help make readers valuable players in their field, and it is filled with real-world examples and advice from current professionals. Whether it be college students learning from the ground up or journalists early in their careers, The Solo Video Journalist ensures they will have all the materials they need to be successful multimedia journalists.

Transceiver and System Design for Digital Communications

Transceiver and System Design for Digital Communications
Author: Scott R. Bullock
Publisher: SciTech Publishing
Total Pages: 282
Release: 2000
Genre: Digital communications
ISBN: 1884932142


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This system-level approach to transceiver design covers digital communications principles for military applications and translating those concepts for commercial applications. Topics include link budget, receiver and transmitter specifications, modulation, and spread spectrum.

Writing Interactive Fiction with Twine

Writing Interactive Fiction with Twine
Author: Melissa Ford
Publisher: Que Publishing
Total Pages: 836
Release: 2016-04-25
Genre: Computers
ISBN: 0134303105


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Writing Interactive Fiction with Twine: Play Inside a Story If you’ve ever dreamed about walking through the pages of a book, fighting dragons, or exploring planets then Twine is for you. This interactive fiction program enables you to create computer games where worlds are constructed out of words and simple scripts can allow the player to pick up or drop objects, use items collected in the game to solve puzzles, or track injury in battle by reducing hit points. If you’ve clicked your way through 80 Days, trekked through the underground Zork kingdom, or attempted to save an astronaut with Lifeline, you’re already familiar with interactive fiction. If not, get ready to have your imagination stretched as you learn how to direct a story path. The best part about interactive fiction stories is that they are simple to make and can serve as a gateway into the world of coding for the nonprogrammer or new programmer. You’ll find expert advice on everything from creating vivid characters to building settings that come alive. Ford’s easy writing prompts help you get started, so you’ll never face a blank screen. Her “Try It Out” exercises go way beyond the basics, helping you bring personal creativity and passion to every story you create! Get familiar with the popular Twine scripting program Learn how to design puzzles Build your own role-playing game with stat systems Maintain an inventory of objects Learn game design and writing basics Change the look of your story using CSS and HTML Discover where you can upload your finished games and find players

Interactive Storytelling

Interactive Storytelling
Author: Antonio Pizzo
Publisher: Taylor & Francis
Total Pages: 193
Release: 2023-09-21
Genre: Language Arts & Disciplines
ISBN: 1000955257


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Taking a cross-media approach to the ever-changing field of digital storytelling, this book offers an essential introduction to producing and editing interactive storytelling content, and to the platforms that host it. Merging algorithmic and AI approaches with basic writing technique, the authors begin by providing a brief history of the field before moving on to practical step-by-step guides on techniques, models and software architectures. Examples and exercises are drawn from free-to-access, purpose-built software created by the authors as well as exemplary interactive storytelling work. Assuming the perspective of the storyteller and focusing on elements shared across different fields of professional communication, the book is designed to be a primer for digital communicators, irrespective of the medium they are working with. As such, the methods provided will be applicable across the spectrum of TV, film, videogames, web and mobile storytelling. Interactive Storytelling is recommended reading for professionals as well as advanced undergraduate and postgraduate students of interactive entertainment, multimedia design and production, and digital journalism.