Michael Abrash's Graphics Programming Black Book

Michael Abrash's Graphics Programming Black Book
Author: Michael Abrash
Publisher: Coriolis Group Books
Total Pages: 0
Release: 1997
Genre: Computer graphics
ISBN: 9781576101742


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No one has done more to conquer the performance limitations of the PC than Michael Abrash, a software engineer for Microsoft. His complete works are contained in this massive volume, including everything he has written about performance coding and real-time graphics. The CD-ROM contains the entire text in Adobe Acrobat 3.0 format, allowing fast searches for specific facts.

Power Graphics Programming

Power Graphics Programming
Author: Michael Abrash
Publisher: Prentice Hall
Total Pages: 326
Release: 1989
Genre: Computers
ISBN: 9780880225007


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Part of Que's Programming Series, this unique text is a compilation of articles by programming authority Michael Abrash, originally published in Programmer's Journal. Packed with programming techniques to help users optimize their use of graphics.

Zen of Assembly Language: Knowledge

Zen of Assembly Language: Knowledge
Author: Michael Abrash
Publisher: Scott Foresman Trade
Total Pages: 640
Release: 1990-01-01
Genre: Computers
ISBN: 9780673386021


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The most comprehensive treatment of advanced assembler programming ever published, this book presents a way of programming that involves intuitive, right-brain thinking. Also probes hardware aspects that affect code performance and compares programming techniques.

Game Engine Black Book: DOOM

Game Engine Black Book: DOOM
Author: Fabien Sanglard
Publisher: Software Wizards
Total Pages: 432
Release:
Genre: Computers
ISBN:


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It was early 1993 and id Software was at the top of the PC gaming industry. Wolfenstein 3D had established the First Person Shooter genre and sales of its sequel Spear of Destiny were skyrocketing. The technology and tools id had taken years to develop were no match for their many competitors. It would have been easy for id to coast on their success, but instead they made the audacious decision to throw away everything they had built and start from scratch. Game Engine Black Book: Doom is the story of how they did it. This is a book about history and engineering. Don’t expect much prose (the author’s English has improved since the first book but is still broken). Instead you will find inside extensive descriptions and drawings to better understand all the challenges id Software had to overcome. From the hardware -- the Intel 486 CPU, the Motorola 68040 CPU, and the NeXT workstations -- to the game engine’s revolutionary design, open up to learn how DOOM changed the gaming industry and became a legend among video games.

Real-Time Rendering

Real-Time Rendering
Author: Tomas Akenine-Möller
Publisher: CRC Press
Total Pages: 1046
Release: 2019-01-18
Genre: Computers
ISBN: 1315362007


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Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009

Zen of Code Optimization

Zen of Code Optimization
Author: Michael Abrash
Publisher: Coriolis Group
Total Pages: 449
Release: 1994
Genre: Computers
ISBN: 9781883577032


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Michael Abrash explores the inner workings of all Intel-based PCs including the hot new Pentium. This is the only book available that provides practical and innovative "right-brain" approaches to writing fast PC software using C/C++ and assembly language. This book is packed with "from the trenches" programming secrets and features "undocumented" Pentium programming tips. Provides hundreds of optimized coding examples.

Real-Time Rendering, Fourth Edition

Real-Time Rendering, Fourth Edition
Author: Tomas Akenine-Möller
Publisher: CRC Press
Total Pages: 1199
Release: 2018-08-06
Genre: Computers
ISBN: 1351816152


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Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces.

Visual Studio .NET

Visual Studio .NET
Author: Julian Templeman
Publisher: Coriolis Group
Total Pages: 783
Release: 2002-01
Genre: Computers
ISBN: 9781576109953


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The Visual Studio .NET Black Book covers the .NET architecture, libraries, and services, and how to use them from the programming languages supported by VS.NET. This unique book explores the .NET architecture in a non-language specific way. It covers the new Web and database access technologies in WebForms, WinForms, ADO.NET, and ASP.NET. It also includes an emphasis on XML, including the SOAP protocol, as it will be used extensively for passing data around components within distributed applications.

Programming Illustrated

Programming Illustrated
Author: D. F. Scott
Publisher: Prentice Hall
Total Pages: 212
Release: 1994
Genre: Computers
ISBN: 9781565296756


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A visually oriented conceptual guide to computer programming. Using a magazine article approach, this book shows the reader how a program is constructed, what tools are used in the process, and how a program actually "works".

R Graphics, Third Edition

R Graphics, Third Edition
Author: Paul Murrell
Publisher: CRC Press
Total Pages: 442
Release: 2018-11-15
Genre: Computers
ISBN: 0429749953


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This third edition of Paul Murrell’s classic book on using R for graphics represents a major update, with a complete overhaul in focus and scope. It focuses primarily on the two core graphics packages in R - graphics and grid - and has a new section on integrating graphics. This section includes three new chapters: importing external images in to R; integrating the graphics and grid systems; and advanced SVG graphics. The emphasis in this third edition is on having the ability to produce detailed and customised graphics in a wide variety of formats, on being able to share and reuse those graphics, and on being able to integrate graphics from multiple systems. This book is aimed at all levels of R users. For people who are new to R, this book provides an overview of the graphics facilities, which is useful for understanding what to expect from R's graphics functions and how to modify or add to the output they produce. For intermediate-level R users, this book provides all of the information necessary to perform sophisticated customizations of plots produced in R. For advanced R users, this book contains vital information for producing coherent, reusable, and extensible graphics functions.