Metroid 1

Metroid 1
Author: Yoko Bongo
Publisher: Lulu.com
Total Pages: 144
Release: 2018-07-10
Genre: Fiction
ISBN: 1387863959


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As the wind picked up, a solitary figure clad in gold became more apparent through the smoke and dust, its face a sinister green visor set aglow within its blood-red helmet. The Federation Police wore no such uniform, nor did the Marines sport anything so bright, so lustrous, so torn from the pages of some ancient Chozo epic. Her HUD's oral language translator spoke the ranking Zebesian's utterance in real time. "Tell me your name," he said, "that I might later speak of this glorious kill!" It was that sort of romance that made them pirates.

Metroid Prime

Metroid Prime
Author: David Cassady
Publisher:
Total Pages: 44
Release: 2002
Genre: Games & Activities
ISBN: 9780761539599


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The Hunter Has Returned - Complete walkthroughs of "Metroid(R) Prime" and "Metroid(R) Fusion" - Detailed maps to help you explore every inch of the terrain - Explanation of Samus's abilities and how weapons enhance them - Every enemy's weak spot revealed - Special morphing strategies - Locations of every power-up, including classics such as Wave Beam and Ice Beam - Special Tactics for destroying every boss for both games - All secret tunnels and breakaway walls exposed - Metroid Prime Endings and other secrets revealed

Metroid Prime Trilogy

Metroid Prime Trilogy
Author: Stephen Stratton
Publisher:
Total Pages: 0
Release: 2009
Genre: Nintendo Wii video games
ISBN: 9780761563228


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"Based on a game rated T [for] teen by ESRB"--Cover.

Playing with Power: Nintendo NES Classics

Playing with Power: Nintendo NES Classics
Author: Garitt Rocha
Publisher: Prima Games
Total Pages: 0
Release: 2016-11
Genre: Games & Activities
ISBN: 9780744017779


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A fascinating retrospective on 17 NES classics including complete walkthroughs-- including Super Mario Bros. 3, Donkey Kong, and The Legend of Zelda!. A journey through three eras of NES history. Commentary and history from Nintendo visionaries who pioneered this era of gaming. An inside look at the system and game paks. Priceless excerpts from Nintendo Power magazine back issues! Plus maps, character art, and extras!

The 33 1/3 B-sides

The 33 1/3 B-sides
Author: Will Stockton
Publisher: Bloomsbury Publishing USA
Total Pages: 265
Release: 2019-09-05
Genre: Music
ISBN: 1501342444


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If given another chance to write for the series, which albums would 33 1/3 authors focus on the second time around? This anthology features compact essays from past 33 1/3 authors on albums that consume them, but about which they did not write. It explores often overlooked and underrated albums that may not have inspired their 33 1/3 books, but have played a large part in their own musical cultivation. Questions central to the essays include: How has this album influenced your worldview? How does this album intersect with your other creative and critical pursuits? How does this album index a particular moment in cultural history? In your own personal history? Why is the album perhaps under-the-radar, or a buried treasure? Why can't you stop listening to it? Bringing together 33 1/3's rich array of writers, critics, and scholars, this collection probes our taste in albums, our longing for certain tunes, and our desire to hit repeat--all while creating an expansive "must-listen" list for readers in search of unexplored musical territories.

Game Dev Stories Volume 1

Game Dev Stories Volume 1
Author: David L. Craddock
Publisher: CRC Press
Total Pages: 192
Release: 2021-09-08
Genre: Art
ISBN: 1000433889


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Game Dev Stories: Interviews About Game Development and Culture Volumes 1 and 2 are a collection of interviews from renowned author David L. Craddock as he explores all corners of the video game industry. Collected from the author's archives, Game Dev Stories gathers conversations with individuals from all corners of the industry: Who they are, the paths they paved, and their contributions to this multibillion-dollar industry. This text offers viewpoints from well-known individuals like John Romero, Tom Hall, and Matt Householder. From artists and writers to programmers and designers, Game Dev Stories offers amazing insights and understanding to what occurs behind the screens of your favorite games and may help inspire future game developers in pursuing their dreams. Author Bio David L. Craddock writes fiction, nonfiction, and grocery lists. He is the author of over a dozen nonfiction books about video game development and culture, including the bestselling Stay Awhile and Listen series, Arcade Perfect: How Pac-Man, Mortal Kombat, and Other Coin-Op Classics Invaded the Living Room, and fiction for young adults, including The Dumpster Club and Heritage: Book One of the Gairden Chronicles. Find him online @davidlcraddock on Twitter.

The NES Endings Compendium: Years 1985 - 1988

The NES Endings Compendium: Years 1985 - 1988
Author: Rey Esteban
Publisher:
Total Pages: 132
Release: 2021-05-17
Genre:
ISBN:


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Presented by The Video Game Museum, The NES Endings Compendium presents the endings of Nintendo Entertainment System games from 1985 and 1988. Revisit the memories of completing games like Super Mario Bros., Contra. Castlevania, Blaster Master, Bionic Commando, and many others, all presented in a nostalgic style patterned after 1980s video game magazines!

The Ultimate Guide To Super Metroid

The Ultimate Guide To Super Metroid
Author: Blacknes Guy
Publisher:
Total Pages: 110
Release: 2018-01-29
Genre: Games & Activities
ISBN: 9781775235729


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Think you know Super Metroid? Think again!! This is the ultimate guide to Super Metroid on the SNES Classic and original Super Nintendo Entertainment System, from the creator of The Ultimate Guide series; bestselling author The BlackNES Guy!! This book is a complete walkthrough guide in The Ultimate Guide series, giving you all the tools you will need to master this game! Ceres Station is under attack! Samus must follow the Space Pirates back to their planet, Zebes, to rescue the Metroid but something lurks below the surface. It doesn't matter if you play it on the SNES Classic or the original SNES, this game is a favorite on everybody's list. First time players or longtime masters will LOVE this guide! Over 100 full-color pages inside including: Full-color maps and screenshots Explore All of Zebes. Learn the most efficient way to collect and complete 100% of the game. Learn Your Enemies. A complete list of enemies and their stats allows you to plan your path and decide which monsters are worth battling. Master Special Techniques. Learn various moves to improve your skill and playthrough time. Experience Every Ending. Provides descriptions of all three possible endings and gives you the knowledge to obtain them. And So Much More. With this guide, you'll have the structure to complete the game and the knowledge to create your own path. Take your Super Metroid knowledge to the next level with The Ultimate Guide to Super

Power-Up

Power-Up
Author: Matthew Lane
Publisher: Princeton University Press
Total Pages: 290
Release: 2019-11-19
Genre: Computers
ISBN: 0691196389


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"Did you know that every time you pick up the controller to your PlayStation or Xbox, you are entering a game world steeped in mathematics? Power-Up reveals the hidden mathematics in many of today's most popular video games and explains why mathematical learning doesn't just happen in the classroom or from books--you're doing it without even realizing it when you play games on your cell phone. In this lively and entertaining book, Matthew Lane discusses how gamers are engaging with the traveling salesman problem when they play Assassin's Creed, why it is mathematically impossible for Mario to jump through the Mushroom Kingdom in Super Mario Bros., and how The Sims teaches us the mathematical costs of maintaining relationships. He looks at mathematical pursuit problems in classic games like Missile Command and Ms. Pac-Man, and how each time you play Tetris, you're grappling with one of the most famous unsolved problems in all of mathematics and computer science. Along the way, Lane discusses why Family Feud and Pictionary make for ho-hum video games, how realism in video games (or the lack of it) influences learning, what video games can teach us about the mathematics of voting, the mathematics of designing video games, and much more. Power-Up shows how the world of video games is an unexpectedly rich medium for learning about the beautiful mathematical ideas that touch all aspects of our lives--including our virtual ones."--Dust jacket.