Media in the Ubiquitous Era: Ambient, Social and Gaming Media

Media in the Ubiquitous Era: Ambient, Social and Gaming Media
Author: Lugmayr, Artur
Publisher: IGI Global
Total Pages: 311
Release: 2011-09-30
Genre: Computers
ISBN: 1609607759


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"This book focuses on the definition of ambient and ubiquitous media from a cross-disciplinary viewpoint, covering the fields of commerce, science, research affecting citizens"--Provided by publisher.

Media in the Ubiquitous Era

Media in the Ubiquitous Era
Author: Artur Lugmayr
Publisher:
Total Pages:
Release: 2012
Genre:
ISBN:


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"This book focuses on the definition of ambient and ubiquitous media from a cross-disciplinary viewpoint, covering the fields of commerce, science, research affecting citizens"--Provided by publisher.

Ubiquitous Computing, Complexity and Culture

Ubiquitous Computing, Complexity and Culture
Author: Ulrik Ekman
Publisher: Routledge
Total Pages: 594
Release: 2015-12-22
Genre: Computers
ISBN: 1317704568


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The ubiquitous nature of mobile and pervasive computing has begun to reshape and complicate our notions of space, time, and identity. In this collection, over thirty internationally recognized contributors reflect on ubiquitous computing’s implications for the ways in which we interact with our environments, experience time, and develop identities individually and socially. Interviews with working media artists lend further perspectives on these cultural transformations. Drawing on cultural theory, new media art studies, human-computer interaction theory, and software studies, this cutting-edge book critically unpacks the complex ubiquity-effects confronting us every day. The companion website can be found here: http://ubiquity.dk

Ubiquitous Display Environments

Ubiquitous Display Environments
Author: Antonio Krüger
Publisher: Springer Science & Business Media
Total Pages: 235
Release: 2012-06-12
Genre: Computers
ISBN: 3642276636


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Our increasingly smart environments will sense, track and model users and provide them with personalized services. We can already embed computers in everyday objects such as shirt buttons and pencils; objects of all sizes, from wristwatches to billboards, will soon incorporate high-quality flexible displays; we have improved access to wireless Internet communication; and we are now transitioning from traditional linear to targeted interactive media. The convergence of these factors -- miniaturization, display technologies, wireless communication, and interactive media -- will allow us to leave our desktop computers and move to a radical computing paradigm, the ubiquitous display environment, where media and visual content will support a rich variety of display devices that enable users to interact with information artifacts in a seamless manner. This is one of the most exciting and important areas of technology development and this book addresses the challenge within the context of an educational and cultural experience. This is inherently a multidisciplinary field and the contributions span the related research aspects, including system architecture and communications issues, and intelligent user interface aspects such as aesthetics and privacy. On the scientific side, the authors integrate artificial intelligence, user modeling, temporal and spatial reasoning, intelligent user interfaces, and user-centric design methodologies in their work, while on the technological side they integrate mobile and wireless networking infrastructures, interfaces, group displays, and context-driven adaptive presentations. This book is of value to researchers and practitioners working on all aspects of ubiquitous display environments, and we hope it leads to innovations in human education, cultural heritage appreciation, and scientific development.

Mobile and Ubiquitous Media

Mobile and Ubiquitous Media
Author: Michael S. Daubs
Publisher: Digital Formations
Total Pages: 0
Release: 2018
Genre: 05.38 content aspects of electronic communication
ISBN: 9781433148415


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This volume provides a diverse set of critical, theoretical, and international approaches that are useful to those looking for a more diverse and nuanced understanding of what ubiquitous media means analytically.

Ubiquitous Learning

Ubiquitous Learning
Author: Bill Cope
Publisher: University of Illinois Press
Total Pages: 298
Release: 2010-10-01
Genre: Education
ISBN: 0252090888


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This collection seeks to define the emerging field of "ubiquitous learning," an educational paradigm made possible in part by the omnipresence of digital media, supporting new modes of knowledge creation, communication, and access. As new media empower practically anyone to produce and disseminate knowledge, learning can now occur at any time and any place. The essays in this volume present key concepts, contextual factors, and current practices in this new field. Contributors are Simon J. Appleford, Patrick Berry, Jack Brighton, Bertram C. Bruce, Amber Buck, Nicholas C. Burbules, Orville Vernon Burton, Timothy Cash, Bill Cope, Alan Craig, Lisa Bouillion Diaz, Elizabeth M. Delacruz, Steve Downey, Guy Garnett, Steven E. Gump, Gail E. Hawisher, Caroline Haythornthwaite, Cory Holding, Wenhao David Huang, Eric Jakobsson, Tristan E. Johnson, Mary Kalantzis, Samuel Kamin, Karrie G. Karahalios, Joycelyn Landrum-Brown, Hannah Lee, Faye L. Lesht, Maria Lovett, Cheryl McFadden, Robert E. McGrath, James D. Myers, Christa Olson, James Onderdonk, Michael A. Peters, Evangeline S. Pianfetti, Paul Prior, Fazal Rizvi, Mei-Li Shih, Janine Solberg, Joseph Squier, Kona Taylor, Sharon Tettegah, Michael Twidale, Edee Norman Wiziecki, and Hanna Zhong.

Information Systems and Management in Media and Entertainment Industries

Information Systems and Management in Media and Entertainment Industries
Author: Artur Lugmayr
Publisher: Springer
Total Pages: 338
Release: 2017-01-03
Genre: Computers
ISBN: 3319494074


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This book defines an agenda for research in information management and systems for media and entertainment industries. It highlights their particular needs in production, distribution, and consumption. Chapters are written by practitioners and researchers from around the world, who examine business information management and systems in the larger context of media and entertainment industries. Human, management, technological, and content creation aspects are covered in order to provide a unique viewpoint. With great interdisciplinary scope, the book provides a roadmap of research challenges and a structured approach for future development across areas such as social media, eCommerce, and eBusiness. Chapters address the tremendous challenges in organization, leadership, customer behavior, and technology that face the entertainment and media industries every day, including the transformation of the analog media world into its digital counterpart. Professionals or researchers involved with IT systems management, information policies, technology development or content creation will find this book an essential resource. It is also a valuable tool for academics or advanced-level students studying digital media or information systems.

MindTrek

MindTrek
Author:
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