Mastering Java through Biology

Mastering Java through Biology
Author: Peter Garst
Publisher: Peter Garst
Total Pages: 328
Release: 2014-07-22
Genre: Computers
ISBN: 1483534405


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Mastering Java

Mastering Java
Author: Sufyan Bin Uzayr
Publisher: CRC Press
Total Pages: 492
Release: 2022
Genre: Computers
ISBN: 9781003229063


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Mastering Java: A Beginner's Guide introduces developers of all ages to the beautiful and valuable world of Java. Java is frequently used as the default platform for scientific applications, including natural language processing. The primary reason for this is that it is secure, portable, and extensible. It also has excellent high-level concurrency tools. In terms of software development, the introduction of Java undoubtedly was a watershed moment. You've surely heard of Java if you're a software developer. For a multitude of reasons, its relevance and functionality in the world of coding deserve high acclaim. Computers have become highly adaptable devices that can handle multi-level undo and multi-threaded apps, mostly thanks to Java. As its syntax is comparable to English, Java is relatively simple to learn and understand in a short period of time. Despite being a slightly older piece of technology, Java still performs well. It is regularly ranked among the most popular languages of programming. It is critical for enterprise-level web apps and microservices, which are expected to grow in popularity over the coming year. Java will continue to dominate the banking industry and the Fintech business for years to come. Mastering Java addresses various aspects pertaining to Java development. Mastering Java will prove to be of enormous assistance to Java developers of all levels. This book focuses on a variety of topics; it provides a concise explanation of Java's introduction, benefits, characteristics, and examines why Java is so essential. Mastering Java also includes installation advice and information on the many components that make Java work, such as Object-Oriented Programming, Strings, Collections, Packages, and Databases. Mastering Java will always be a helpful resource for both intermediate learners and skilled personnel. Learn more about our other Mastering titles at: https://www.routledge.com/Mastering-Computer-Science/book-series/MCS

Learn Java 12 Programming

Learn Java 12 Programming
Author: Nick Samoylov
Publisher: Packt Publishing Ltd
Total Pages: 674
Release: 2019-04-30
Genre: Computers
ISBN: 1789958482


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A comprehensive guide to get started with Java and gain insights into major concepts such as object-oriented, functional, and reactive programming Key FeaturesStrengthen your knowledge of important programming concepts and the latest features in JavaExplore core programming topics including GUI programming, concurrency, and error handlingLearn the idioms and best practices for writing high-quality Java codeBook Description Java is one of the preferred languages among developers, used in everything right from smartphones, and game consoles to even supercomputers, and its new features simply add to the richness of the language. This book on Java programming begins by helping you learn how to install the Java Development Kit. You will then focus on understanding object-oriented programming (OOP), with exclusive insights into concepts like abstraction, encapsulation, inheritance, and polymorphism, which will help you when programming for real-world apps. Next, you’ll cover fundamental programming structures of Java such as data structures and algorithms that will serve as the building blocks for your apps. You will also delve into core programming topics that will assist you with error handling, debugging, and testing your apps. As you progress, you’ll move on to advanced topics such as Java libraries, database management, and network programming, which will hone your skills in building professional-grade apps. Further on, you’ll understand how to create a graphic user interface using JavaFX and learn to build scalable apps by taking advantage of reactive and functional programming. By the end of this book, you’ll not only be well versed with Java 10, 11, and 12, but also gain a perspective into the future of this language and software development in general. What you will learnLearn and apply object-oriented principlesGain insights into data structures and understand how they are used in JavaExplore multithreaded, asynchronous, functional, and reactive programmingAdd a user-friendly graphic interface to your applicationFind out what streams are and how they can help in data processingDiscover the importance of microservices and use them to make your apps robust and scalableExplore Java design patterns and best practices to solve everyday problemsLearn techniques and idioms for writing high-quality Java codeWho this book is for Students, software developers, or anyone looking to learn new skills or even a language will find this book useful. Although this book is for beginners, professional programmers can benefit from it too. Previous knowledge of Java or any programming language is not required.

Mastering Java

Mastering Java
Author: William J Buchanan
Publisher: Bloomsbury Publishing
Total Pages: 368
Release: 1998-11-11
Genre: Computers
ISBN: 1349147729


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This book provides an introduction to the Java programming language and also covers other related areas such as HTML, JavaScript, CGIscript and VRML. Most of the Java programs relate to practical examples, including: - Menus and forms - Graphics - Event-driven software, such as mouse and keyboard events - Networking - Interacting with other programs - Animation It also covers fundamental areas such as TCP/IP and the HTTP protocol. The Java compiler, source code, background information and source code is available from the author over the Internet.

Mastering Java

Mastering Java
Author:
Publisher:
Total Pages: 968
Release: 1996
Genre: Java (Computer program language)
ISBN: 9789812144478


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Mastering Java

Mastering Java
Author: Vivian Siahaan
Publisher: SPARTA PUBLISHING
Total Pages: 482
Release: 2019-10-06
Genre: Computers
ISBN:


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The lessons in this book are a highly organized and well-indexed set of tutorials meant for students and programmers. Netbeans, a specific IDE (Integrated Development Environment) is used to create GUI (Graphical User Interface applications).The finished product is the reward, but the readers are fully engaged and enriched by the process. This kind of learning is often the focus of training. In this book, you will learn how to build from scratch a SQLite database management system using Java. In designing a GUI and as an IDE, you will make use of the NetBeans tool. Gradually and step by step, you will be taught how to use SQLite in Java. In chapter one, you will learn: How to create SQLite database and six tables In chapter two, you will study: Creating the initial three table projects in the school database: Teacher table, TClass table, and Subject table; Creating database configuration files; Creating a Java GUI for viewing and navigating the contents of each table; Creating a Java GUI for inserting and editing tables; and Creating a Java GUI to join and query the three tables. In chapter three, you will learn: Creating the main form to connect all forms; Creating a project will add three more tables to the school database: the Student table, the Parent table, and Tuition table; Creating a Java GUI to view and navigate the contents of each table; Creating a Java GUI for editing, inserting, and deleting records in each table; Creating a Java GUI to join and query the three tables and all six tables. In chapter four, you will study how to query the six tables. In chapter five, you will create Bank database and its four tables. In chapter six, you will learn the basics of cryptography using Java. Here, you will learn how to write a Java program to count Hash, MAC (Message Authentication Code), store keys in a KeyStore, generate PrivateKey and PublicKey, encrypt / decrypt data, and generate and verify digital prints. In chapter seven, you will learn how to create and store salt passwords and verify them. You will create a Login table. In this case, you will see how to create a Java GUI using NetBeans to implement it. In addition to the Login table, in this chapter you will also create a Client table. In the case of the Client table, you will learn how to generate and save public and private keys into a database. You will also learn how to encrypt / decrypt data and save the results into a database. In chapter eight, you will create an Account table. This account table has the following ten fields: account_id (primary key), client_id (primarykey), account_number, account_date, account_type, plain_balance, cipher_balance, decipher_balance, digital_signature, and signature_verification. In this case, you will learn how to implement generating and verifying digital prints and storing the results into a database. In chapter nine, you will create a Client_Data table, which has the following seven fields: client_data_id (primary key), account_id (primary_key), birth_date, address, mother_name, telephone, and photo_path.

Mastering Biology

Mastering Biology
Author: Fred Kilgour
Publisher: Bloomsbury Publishing
Total Pages: 410
Release: 1999-11-11
Genre: Science
ISBN: 1349140686


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Mastering Biology 3rd edition has been fully revised and updated to provide the information required for today's syllabuses. The book provides an interactive element where the readers can focus on the learning objectives, find them easily in each chapter, check their knowledge and understanding by answering the wide-ranging questions and revise their work using the end of chapter summaries. Mastering Biology can be a useful primer for students beginning A Level Biology after studying an integrated course at GCSE. It will also appeal to further education students.

Learning Java with Games

Learning Java with Games
Author: Chong-wei Xu
Publisher: Springer
Total Pages: 563
Release: 2018-11-16
Genre: Computers
ISBN: 3319728865


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This innovative approach to teaching Java language and programming uses game design development as the method to applying concepts. Instead of teaching game design using Java, projects are designed to teach Java in a problem-solving approach that is both a fun and effective. Learning Java with Games introduces the concepts of Java and coding; then uses a project to emphasize those ideas. It does not treat the object-oriented and procedure and loop parts of Java as two separate entities to be covered separately, but interweaves the two concepts so the students get a better picture of what Java is. After studying a rich set of projects, the book turns to build up a “Three-layer Structure for Games” as an architecture template and a guiding line for designing and developing video games. The proposed three-layer architecture not only merges essential Java object-oriented features but also addresses loosely coupled software architecture.

MASTERING JAVA COMPLETE COURSE

MASTERING JAVA COMPLETE COURSE
Author: Marcel Souza
Publisher: Gavea
Total Pages: 106
Release:
Genre: Computers
ISBN:


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Dive deep into the world of Java programming with 'Mastering Java Complete Course'. This comprehensive guide offers an extensive exploration of Java, covering both fundamental and advanced programming concepts. From the basics of object-oriented programming to complex topics like data structures and algorithms, this book thoroughly addresses all key aspects of Java. Ideal for beginners embarking on their Java journey as well as experienced developers looking to deepen their knowledge, it provides practical examples and clear explanations. This book equips readers to systematically develop and master Java skills, whether for desktop application development, web applications, or general software engineering. 'Mastering Java Complete Course' is an essential guide for anyone looking to delve into Java programming and elevate their skills to the next level.

Mastering Java

Mastering Java
Author: Cybellium Ltd
Publisher: Cybellium Ltd
Total Pages: 320
Release: 2023-09-06
Genre: Computers
ISBN:


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Cybellium Ltd is dedicated to empowering individuals and organizations with the knowledge and skills they need to navigate the ever-evolving computer science landscape securely and learn only the latest information available on any subject in the category of computer science including: - Information Technology (IT) - Cyber Security - Information Security - Big Data - Artificial Intelligence (AI) - Engineering - Robotics - Standards and compliance Our mission is to be at the forefront of computer science education, offering a wide and comprehensive range of resources, including books, courses, classes and training programs, tailored to meet the diverse needs of any subject in computer science. Visit https://www.cybellium.com for more books.